Dawn of War 2

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flo0tz

New Member
May 1, 2004
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Brisbane, Australia
I've been playing it, it's pretty fun. It probably doesn't have as much "depth" as DoW (rts-wise) but it seems like it'd be truer to the tabletop game.
 

Fuzzle

spam noob
Jan 29, 2006
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yeah I've been keeping tabs on it for a while so it was instant download for me.

I wouldn't say it has less depth, I'd be more inclined to call it minimalistic. The lack of base building puts the focus entirely on micro and map control.

I love how any unit can pwn another if you just use it right. I've killed a few commanders with just one squad of scouts a few times.
 

SirYawnalot

Slapping myself in the face
Jan 17, 2004
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I've been playing it, it's pretty fun. It probably doesn't have as much "depth" as DoW (rts-wise) but it seems like it'd be truer to the tabletop game.

That's a pretty good assessment actually.

I played a few botmatches last night and I'm not really too enthused thus far. I'm finding the population cap too severe, I want more troops on the field!
I think the thing is that they're trying to encourage lots of mobility - having a small force that you keep shipping around the map to engage at conflicted points rather than keeping in garrisons at the various frontiers. But I'm a naturally defensive player and I like keeping contingents of troops at each frontier strategic point - the current model doesn't allow for that (unless there's just one chokepoint I suppose).

But then again, I was never that keen on Dawn of War in its vanilla form, I always modded it to increase squad caps and generally make the game more defensive. There's been some rumblings from Relic that they won't be releasing modtools this time around, so I hope the community comes up with a solution (happily they usually do).
 

Fuzzle

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Jan 29, 2006
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I'm finding the population cap too severe, I want more troops on the field!

Yeah, that's the idea. You have like 3-4 squads that you micro and care for. It's evident that they want it to have a tactical flavor with the cover, upgrades, levels, and interdependencies like waagh buffs and synapses.
Some of the commanders can build defensive structures if you like digging in, but they still take a bit of unit cap.

If you like larger battles, you should go check out supreme commander which basically revolves around 'more the merrier' instead of unit abilities and micro. I feel DoW2 is about a polar opposite of supcom as you can get, which is a good thing. I'd rather have them cater to different audiences, instead of both trying to reach a middle ground.
 

SirYawnalot

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Jan 17, 2004
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Yeah, that's the idea. You have like 3-4 squads that you micro and care for. It's evident that they want it to have a tactical flavor with the cover, upgrades, levels, and interdependencies like waagh buffs and synapses.
Some of the commanders can build defensive structures if you like digging in, but they still take a bit of unit cap.

If you like larger battles, you should go check out supreme commander which basically revolves around 'more the merrier' instead of unit abilities and micro. I feel DoW2 is about a polar opposite of supcom as you can get, which is a good thing. I'd rather have them cater to different audiences, instead of both trying to reach a middle ground.

Fair enough. Like I said, I understand what they're doing, it's just not my preferred style. But I'll probably mod the hell out of it just like I did DoW1.
As for SupCom, that's a bit too big for me, and doesn't have the Warhammer 40k atmosphere and style that I find so compelling in DoW.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,021
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I played it and it's really fun. I've never played DoW before though I own it (o_O), so every gameplay mechanic was completely confusing to me at first, but once I got the hang of it I enjoyed it more.
 

MonsOlympus

Active Member
May 27, 2004
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Yeah I know where SirYawnalot is coming from, I really enjoyed the halfscale mod for DoW and would like to see similar return in the future. I can certainly appreciate the more micro style with the rpg elements, I really liked the commander upgrades/deep strikes etc in previous games but I do like to be able to have battles of different scales. Like infantry with only acouple of vehicles for instance or a ****load of both, or even just infantry only.

While the TT accuracy is a noble goal I dont think it should be the only one, theres certainly plenty of 40k to go around :cool:
 

Fuzzle

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Jan 29, 2006
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It's getting more fun as I play it and start to get the hang of things. It's really satisfying to work with other players and hold our own portions of the map, while assisting eachother with powers unique to each player.

It feels really tactical once you get a couple people on voice chat.
 

KillStreak

I posted in the RO-me thread
and all I got was
a pink username!
Sep 11, 2005
715
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That's a pretty good assessment actually.

I played a few botmatches last night and I'm not really too enthused thus far. I'm finding the population cap too severe, I want more troops on the field!
I think the thing is that they're trying to encourage lots of mobility - having a small force that you keep shipping around the map to engage at conflicted points rather than keeping in garrisons at the various frontiers. But I'm a naturally defensive player and I like keeping contingents of troops at each frontier strategic point - the current model doesn't allow for that (unless there's just one chokepoint I suppose).

But then again, I was never that keen on Dawn of War in its vanilla form, I always modded it to increase squad caps and generally make the game more defensive. There's been some rumblings from Relic that they won't be releasing modtools this time around, so I hope the community comes up with a solution (happily they usually do).

sorry you cant turtle? :B
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
Relic seems to know what they're doing when we talk about Real Time strategy. I know this game has quite a lot of hype around it but unfortunately I wasn't really a fan of the first DoW. That means no Beta for me.
 

Fuzzle

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Jan 29, 2006
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Having played a bit more after they fixed stats, I earned myself rank 3 and an unlock. Pretty cool, while at the same time scary. I could see a TF2 situation coming up where people play to farm and not for fun.
 

KaiserWarrior

Flyin' High
Aug 5, 2008
800
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Ugh, there's ranks and unlocks?

I never was a big fan of RTS games, though I did pick up the DoW collection when I saw the whole shebang for a reasonable price on Direct2Drive. It's kept my interest longer than other RTS's because of the more user-friendly nature of it, but I wouldn't really consider myself a fan. I was debating about DoW2, but hearing this unlocks thing really kills it for me.

BF2142 was ruined by that kind of system, where people farmed points instead of playing for the goal. Heck, Planetside was, too. And just about every other game I can recall that involves that kind of system.
 

Fuzzle

spam noob
Jan 29, 2006
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Upon closer inspection, the unlocks are purely cosmetic. You basically have a type of character customization for all of your units, using the unlocks you've earned.

It should also be mentioned that you earn the ranks through winning, so there is no statpadding.
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
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There's always statpadding ... losers that do this always find a way because they focus on beating the mechanics and they will break as they will have superior resources.
// ---

Do the orcs get really large squads in DoW2 ?
Or are they (and the other races) limited to the same size/squad-limits as the Spacemarines ?

I do wonder if anyone will ever do an Epic variant of the WH40k-universe as a pc-game.
Think of it as SupCom with a WH40k-mod ...