I've been playing it, it's pretty fun. It probably doesn't have as much "depth" as DoW (rts-wise) but it seems like it'd be truer to the tabletop game.
Fuzzle said:I love how any unit can pwn another if you just use it right. I've killed a few commanders with just one squad of scouts a few times.
I'm finding the population cap too severe, I want more troops on the field!
Yeah, that's the idea. You have like 3-4 squads that you micro and care for. It's evident that they want it to have a tactical flavor with the cover, upgrades, levels, and interdependencies like waagh buffs and synapses.
Some of the commanders can build defensive structures if you like digging in, but they still take a bit of unit cap.
If you like larger battles, you should go check out supreme commander which basically revolves around 'more the merrier' instead of unit abilities and micro. I feel DoW2 is about a polar opposite of supcom as you can get, which is a good thing. I'd rather have them cater to different audiences, instead of both trying to reach a middle ground.
That's a pretty good assessment actually.
I played a few botmatches last night and I'm not really too enthused thus far. I'm finding the population cap too severe, I want more troops on the field!
I think the thing is that they're trying to encourage lots of mobility - having a small force that you keep shipping around the map to engage at conflicted points rather than keeping in garrisons at the various frontiers. But I'm a naturally defensive player and I like keeping contingents of troops at each frontier strategic point - the current model doesn't allow for that (unless there's just one chokepoint I suppose).
But then again, I was never that keen on Dawn of War in its vanilla form, I always modded it to increase squad caps and generally make the game more defensive. There's been some rumblings from Relic that they won't be releasing modtools this time around, so I hope the community comes up with a solution (happily they usually do).
Ugh, there's ranks and unlocks?