Title: CTF-LB-Orbital
Version: Alpha 6
Last Map Update: 08/02/2009
Compatibility: PC. Currently being built on Patch 3 + BP (Unsure of vanilla install, could someone test?)
Description: Remake of CTF-Orbital.
Ignore the lighting for now, all that's in place are my 'work lights'
[SCREENSHOT]http://dl.getdropbox.com/u/501502/OrbitalBBase01.png[/SCREENSHOT]
[SCREENSHOT]http://dl.getdropbox.com/u/501502/OrbitalRBase01.png[/SCREENSHOT]
[SCREENSHOT]http://dl.getdropbox.com/u/501502/OrbitalCenter.png[/SCREENSHOT]
Bots should work relatively well.
Comments: Rebuilt from the ground up based on what I remember and about 5 mins of looking at Orbital-Classic from 2k4
Credits: Remake by KenjiE20 aka 'Longbow' (Don't ask)
Original : David Ewing (Digital Extremes)
Downloads
ChangeLog
Changes from Alpha 5
Changes from Alpha 4
Changes from Alpha 3
Changes from Alpha 2
Changes from Alpha 1
Initial
As of right now the todo's are;
Version: Alpha 6
Last Map Update: 08/02/2009
Compatibility: PC. Currently being built on Patch 3 + BP (Unsure of vanilla install, could someone test?)
Description: Remake of CTF-Orbital.
Ignore the lighting for now, all that's in place are my 'work lights'
[SCREENSHOT]http://dl.getdropbox.com/u/501502/OrbitalBBase01.png[/SCREENSHOT]
[SCREENSHOT]http://dl.getdropbox.com/u/501502/OrbitalRBase01.png[/SCREENSHOT]
[SCREENSHOT]http://dl.getdropbox.com/u/501502/OrbitalCenter.png[/SCREENSHOT]
Bots should work relatively well.
Comments: Rebuilt from the ground up based on what I remember and about 5 mins of looking at Orbital-Classic from 2k4
Credits: Remake by KenjiE20 aka 'Longbow' (Don't ask)
Original : David Ewing (Digital Extremes)
Downloads
- http://dl.getdropbox.com/u/501502/CTF-LB-Orbital-alpha.zip
- http://www.longbowslair.co.uk/CTF-LB-Orbital-alpha.zip
ChangeLog
Changes from Alpha 5
- Added health pickups
- Added some link and shock ammo in the middle room
Changes from Alpha 4
- Added the shock rifle back in
- Hopefully the last Alpha now
- If feedback shows the layout / flow / gameplay is okay, the next build should be a beta with proper lighting and such
Changes from Alpha 3
- Filled in all of the missing textures
- Screenshots added to zip
Changes from Alpha 2
- Moved the flag room jumppads out into the room more
- Added the stinger in
Changes from Alpha 1
- Re-laid the flag room path nodes
- Added weight to the sniper point to discourage flag runners from attempting to xloc with it
- Now 8 spawns per team
Initial
- The bot pathing should let them get everywhere
- There are defence points in so bots will hold there if told to
As of right now the todo's are;
- Tweak Health?
- Inconsistent textures in some spots (windows)
- Basic lighting throughout
- Prettifying with Static meshes
- Skybox
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