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#1 |
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How to synchronize two terrains?
The only way I found is to use Flatten or Paint vertex tools, but when I use smooth, it only affects one terrain.
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#2 |
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Do you want to create a mirror image, or an exact duplicate, or what?
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My strength and brutality are legendary. For those of you willing to build a mountain of bodies and climb to the top, we salute you! |
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#3 |
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My map is symmetrical, so I want to create mirror image.
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Last edited by ne_skaju; 12th Jan 2009 at 01:29 PM. Reason: comma and I |
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#4 |
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Get half the map where you want it, export the height map, convert the file and open in image editor, copy half, flip, and paste so it is symmetrical, convert and import the height map back into the terrain.
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My strength and brutality are legendary. For those of you willing to build a mountain of bodies and climb to the top, we salute you! |
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#5 |
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And what if its turned in 180°?
Also, what is better: use two halfs of terrain or one big terrain?
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#6 |
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One terrain will give you less overhead than two smaller terrains of an equal size.
If you are using one terrain that you want mirrored then follow what I said above. With Photoshop you would copy half the map that you want to mirror, paste it, flip that 1/2 you just pasted vertical or horizontal (depends on the orientation of your map), move it into postion, and flatten the layers, save as tiff. If you use this method you will need to convert the exported BMP to a tiff and back with this tool: http://www.foogod.com/UEdTexKit/ See this thread too: http://forums.beyondunreal.com/showthread.php?t=181491
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My strength and brutality are legendary. For those of you willing to build a mountain of bodies and climb to the top, we salute you! |
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