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Old 10th Jan 2009, 07:06 PM   #1
Kaal979
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Cool DoomTrooper Skins for Unreal Tournament 99

UPDATED!

DoomTrooper Skins Unreal Tournament Mutant Chronicles PC Game Mod
As a fan of this great SciFi tabletop universe I could not resist making these skins for UT99.
In the 23rd century the human megaconcerns are under siege by alien evil -
the dark legion which infiltrates all of the terraformed planets.

UTDoomTrooper][Preview.jpg

UTDoomTrooper][:
http://www.fileplanet.com/194478/190...mTrooper-Skins

UTDarkLegionIIIupdate:
http://files.filefront.com/UT+Dark+L.../fileinfo.html


OFFICIAL ADDONS:
http://www.unrealtournament2003.com/...downloads.html

Assault Bonus Pack:
http://download.beyondunreal.com/fil...nuspack418.zip

Unreal4Ever:
http://www.megaupload.com/?d=IMMU5XDS

Botlist-Saver:
http://download.beyondunreal.com/fil...ts055-umod.zip

Umod Browser Tool:
http://www.ego-creations.de/scripts/...d.php?DownID=5

SkinMaker Tool:
http://files.filefront.com/utsm25bet.../fileinfo.html

UTX-Viewer Tool:
http://files.filefront.com/utx+viewe.../fileinfo.html

StuffSwapper:
http://download.beyondunreal.com/fil...ffswapper2.zip

PerUnreal-Weapons:
http://download.beyondunreal.com/fil.../perunreal.zip

BigChainGun Weapons:
http://www.bulldozer.utjag.co.uk/Wea...igChainGun.zip

Chaos UT Weapons:
http://files.filefront.com/chaosut+v.../fileinfo.html

Combat Zone Weapons:
http://files.filefront.com/Combat+Zo.../fileinfo.html

Agent X Weapons:
http://www.fileplanet.com/hosteddl.a...X2.0manual.zip

Infiltration Weapons:
http://www.uskaarj.com/Zips/Infiltra...xtened1.05.zip

Marathon Rampancy Weapons:
http://www.fileplanet.com/hosteddl.a...pancybeta1.zip

NSE Weapon:
http://www.bulldozer.utjag.co.uk/Wea...eaponsPack.zip

OldSkool Weapons:
http://files.filefront.com/Oldskoolz.../fileinfo.html

OperationStingray Weapons:
http://files.filefront.com/1269+OpSt.../fileinfo.html

UnrealApache:
http://www.ut-files.com/Weapons/UnrealApacheV2.zip

JungleWar Mod:
http://www.fileplanet.com/89740/8000...re-Beta-1-(Zip
Info: most of these jungle maps can renamed simply be used for the original modes.

WARZONErulebook:
http://www.mutantpedia.com/WARZONE/M...20Rulebook.pdf
(right click and save as)


CONSOLE CHEATS:
addbots 1 (more than 16 possible)
summon unreali.minigun
summon healthpack
summon unreali.health
summon sniperrifle
summon unreali.flashlight
fly


Edit the "unreal tournament" config data in UT\system the following way
[Botpack.DeathMatchPlus]
InitialBots=32
[Botpack.CTFGame]
MaxTeamSize=32
[Botpack.TeamGamePlus]
MaxTeamSize=32

to enable 32 or more bots per team!!!

Start in CTF in the the red team and order to defend before changing to blue.

NEW:
Make custom models mean by typing in console:
set classname health 300

EDIT: this cheat is unfortunately wrong or buggy since it has effect on all bots randomly!


warzonesgold.jpg warzonessilver.jpg warzonesbronze.jpg

Map Making Tutorial Videos:
http://www.unrealaddicts.com/forums/...p?Content=Home

CTF-checkpointSkaarij:
http://www.fileplanet.com/197242/190...rij-by-Kaal979

CTF-flakHill:
http://www.fileplanet.com/197240/190...ill-by-Kaal979

CTF-TANECRIS:
http://files.filefront.com/CTF+TANEC.../fileinfo.html

OldskoolRave-Music:
http://www.unrealaddicts.com/forums/...catid=7&id=337
http://www.unrealaddicts.com/forums/...catid=7&id=338
http://www.unrealaddicts.com/forums/...catid=7&id=339
http://www.unrealaddicts.com/forums/...catid=7&id=340
http://www.unrealaddicts.com/forums/...catid=7&id=341
http://www.megaupload.com/?d=FAMUAK89
http://www.megaupload.com/?d=KR3JF6KV

weaponstuff.jpg

Please post your related files suggestions as well!

Last edited by Kaal979; Today at 01:35 AM.
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Old 12th Jan 2009, 04:33 AM   #2
MrMaddog
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Aw crap, I thought you meant the guy from Doom...

Anyway nice work on the skins.
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Old 13th Jan 2009, 05:46 PM   #3
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Quote:
Originally Posted by MrMaddog View Post
Aw crap, I thought you meant the guy from Doom...

Anyway nice work on the skins.
qft, i wanted too see doomguy skins
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< This guy is wondering how the story in UT3 had anything to do with a tournament.
< this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one"
< this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever
< and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss

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Old 8th Feb 2009, 02:53 PM   #4
GreatEmerald
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I thought it was about id's DooM as well. Awww
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Unreal II Combat Assault Rifle
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Old 8th Feb 2009, 03:12 PM   #5
Kaal979
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When finished UTDoomTrooperIII I will try to convert models and scripts for even meaner foes!

BTW - You may want to download the `UT99 demo`:
http://www.unrealaddicts.com/forums/...-download.html

Last edited by Kaal979; 20th Mar 2009 at 04:49 PM.
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Old 16th Mar 2009, 10:56 AM   #6
Kaal979
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MOD MAKERS!
Are you interested in supporting the DoomTrooper project with your work?
Besides the original Mutant Chronicles weapons is some else stuff missing.

Who wants and can please make the SpecBots botlist editor!
It should basically work like Xbots with 64 bots per list and have some additional features.
These shall work for each bot individual.

> starting with specified weapons (also custom weapons listed)
> starting with extra health special items relics ect.
> starting with low gravity (simulated jetpack)

Last edited by Kaal979; 16th Mar 2009 at 06:02 PM.
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Old 22nd Mar 2009, 12:38 AM   #7
Leonardo
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This wouldn't be in lue of the new movie coming out soon is it ?
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Old 22nd Mar 2009, 08:10 AM   #8
Kaal979
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The new Mutant Chronicles movie? That came out a while ago ... was somehow old ... .
http://www.amazon.co.uk/Mutant-Chron.../dp/B001LNW2HY

Last edited by Kaal979; 22nd Mar 2009 at 11:48 AM.
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Old 22nd Mar 2009, 03:15 PM   #9
Leonardo
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Post

Quote:
Originally Posted by Kaal979 View Post
The new Mutant Chronicles movie? That came out a while ago ... was somehow old ... .
http://www.amazon.co.uk/Mutant-Chron.../dp/B001LNW2HY

the-mutant-chronicles-trailer *2k9* We are thinking the same thing here pilgram? Said it won't be out till April 24 2009
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Last edited by Leonardo; 22nd Mar 2009 at 03:16 PM.
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Old 22nd Mar 2009, 04:13 PM   #10
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Wrong estimated date ... the trailer is from the available dvd ... .

Another news from thu front!
Im planning a mammoth ctf map - THE SIEGE OF THE CITADEL.
This map shall use the entire available x axis space in the editor.
Maybe I make it as a Multi CTF or normal CTF.
The scenario shall contain a entire ruined city with a dark legion citadel in the centre.
The entire city shall be surrounded by corporate defense trenches to stop the dark legions.
This will take much planning work but its definitively doable!

Last edited by Kaal979; 22nd Mar 2009 at 04:14 PM.
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Old 22nd Mar 2009, 05:45 PM   #11
Leonardo
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An entire city in ruin. Why completely in ruin? Why not have at least a functional subway and possible transway?
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Old 22nd Mar 2009, 06:09 PM   #12
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Because it was long abandoned before the dark legion set up their citadel.
Have no sorrow - there will be enemy spawns all over the city!
And you can use the cheat to have 64 bots.

P.S. Praise lordi Filefront stays online!
Thats because most filenames from my map previews came from there.

Last edited by Kaal979; 23rd Apr 2009 at 02:48 PM.
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Old 29th Mar 2009, 03:36 PM   #13
Leonardo
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I say D/L them all and compile into one nice map pack
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Old 5th May 2009, 11:31 AM   #14
Kaal979
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Thumbs up new weapons

These are the worthiest mod weapons I found for DoomTroopers. Enjoy!
Warnings: The Insurrection mod is unfortunately unuseable!
The Combat Zone mod may cause increasing player slowings!

weaponstuff.jpg

Last edited by Kaal979; 14th May 2009 at 07:11 PM.
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Old 21st May 2009, 02:20 PM   #15
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Awesome
I'm from the italian community of mutant chronicles and it's nice too see new stuff about it
btw I think unreal isn't the best option to add a mod for mc since it's too frenetic, u have no time to look a the skins

I would like to do something for the old quake engine, using one of the existing opensource project. I already did some stuff with quakec years ago, what i miss was someone for the models and levels...

PS: have u never heard about the ( *sigh* cancelled ) mmorpg based on mutant chronicles?
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Old 21st May 2009, 02:26 PM   #16
Kaal979
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Dont know what you mean - you can slow UT almost to round based.
Check the game speed regulator in the practise start tab.
Im only using english forums but would like more fame for my mods.
So if you want tell your friends about it.
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Old 23rd May 2009, 07:32 PM   #17
Leonardo
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why am I getting this and how can I solve it?
Attached Images
File Type: jpg trooperror.JPG (41.1 KB, 6 views)
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Old 23rd May 2009, 07:55 PM   #18
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Soory but this cant be related to any of my files ... .
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Old 23rd May 2009, 08:38 PM   #19
Leonardo
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Well then I cannot explain the issue because this was a "fresh" install with the 227f patch and ran fine then d/l'ed nothing but UTDoomTrooper][:
http://www.fileplanet.com/194478/190...mTrooper-Skins and unzipped each one by hand, rebooted and tested and that's the error report I got.

Log: Log file open, 05/23/09 17:59:01
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:
Init: Base directory: C:\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: EVO
Init: User: Madarame
Init: Memory total: Phys=523632K Pagef=2064436K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1196.146381 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display (Primary Display Driver)
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.range r4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: LoadMap: CityIntro.unr?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.range r4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16410->16407; refs: 224628
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.range r4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: HerrMaestro-{OFC}
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Init: Pixel format 1:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=16 Stencil=0
Init: Pixel format 2:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=24 Stencil=8
Init: Pixel format 3:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=16 Stencil=0
Init: Pixel format 4:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=24 Stencil=8
Init: Pixel format 5:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 6:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 7:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 8:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 9:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=8
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 10:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=8
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 11:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=8
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 12:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=8
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 13:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 14:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 15:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 16:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 17:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=24 R=8 G=8 B=8 A=0
Init: Bits: Accum=64 Depth=32 Stencil=8
Init: Pixel format 18:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=24 R=8 G=8 B=8 A=0
Init: Bits: Accum=64 Depth=16 Stencil=8
Init: Pixel format 19:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=24 R=8 G=8 B=8 A=8
Init: Bits: Accum=64 Depth=32 Stencil=8
Init: Pixel format 20:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=24 R=8 G=8 B=8 A=8
Init: Bits: Accum=64 Depth=16 Stencil=8
Init: Pixel format 21:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=24 R=8 G=8 B=8 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 22:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=24 R=8 G=8 B=8 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 23:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=32 R=8 G=8 B=8 A=0
Init: Bits: Accum=64 Depth=32 Stencil=8
Init: Pixel format 24:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=32 R=8 G=8 B=8 A=0
Init: Bits: Accum=64 Depth=16 Stencil=8
Init: Pixel format 25:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=32 R=8 G=8 B=8 A=8
Init: Bits: Accum=64 Depth=32 Stencil=8
Init: Pixel format 26:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=32 R=8 G=8 B=8 A=8
Init: Bits: Accum=64 Depth=16 Stencil=8
Init: Pixel format 27:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=32 R=8 G=8 B=8 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 28:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=32 R=8 G=8 B=8 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 29:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 30:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 31:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=8
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 32:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=8
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 33:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 34:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 35:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=16 Depth=32 Stencil=8
Init: Pixel format 36:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=16 Depth=16 Stencil=8
Init: Pixel format 37:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=8
Init: Bits: Accum=16 Depth=32 Stencil=8
Init: Pixel format 38:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=8
Init: Bits: Accum=16 Depth=16 Stencil=8
Init: Pixel format 39:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Using pixel format 4
Init: glGetString(GL_VENDOR): ATI Technologies Inc.
Init: glGetString(GL_RENDERER): Radeon 7500 DDR x86/SSE2
Init: glGetString(GL_VERSION): 1.3.3681 WinXP Release
Init: glGetString(GL_EXTENSIONS): [Extension logging disabled in this version of UT-OpenGL.]
Init: Pixel format 4:
Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER
Init: Pixel Type: 0
Init: Bits: Color=16 R=5 G=6 B=5 A=0
Init: Bits: Accum=64 Depth=24 Stencil=8
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_S3_s3tc
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_EXT_clip_volume_hint
Init: Device supports: EXT_point_parameters
Init: Using OpenGL settings [Default]
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 14.753074 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: URL: Adding default option Name=HerrMaestro-{OFC}
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierBauhausRangers.bhrr
Log: URL: Adding default option Face=SoldierBauhausRangers.ranger4
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: URL: Adding default option OverrideClass=
Log: Browse: Index.unr?entry?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.range r4?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Log: Failed; returning to Entry
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: HerrMaestro-{OFC}
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: UMenu.UMenuRootWindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music utmenu23.utmenu23
ScriptLog: Mesh client closed!
Log: URL: Adding default option Name=HerrMaestro-{OFC}
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option Team=255
Log: URL: Adding default option Skin=SoldierSkins.sldr
Log: URL: Adding default option Face=SoldierSkins.Brock
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: URL: Adding default option OverrideClass=
Log: Browse: DM-Backyard.unr?Game=BotPack.DeathMatchPlus?Mutator=?Listen?Checksum=NoChecksum?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.Voi ceMaleTwo?OverrideClass=
Log: LoadMap: DM-Backyard.unr?Game=BotPack.DeathMatchPlus?Mutator=?Listen?Checksum=NoChecksum?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.Voi ceMaleTwo?OverrideClass=
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package GenFX
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package AmbModern
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package SoldierBauhausRangers
Log: 0.0ms Unloading: Package SoldierInquisitors
Log: Garbage: objects: 25874->24537; refs: 329415
Log: Game class is 'DeathMatchPlus'
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: Socket queue size left as default.
Init: WinSock: I am evo (192.168.0.3)
DevNet: TcpNetDriver on port 7777
Log: Server Package: SoldierSkins
Log: Server Package: CommandoSkins
Log: Server Package: FCommandoSkins
Log: Server Package: SGirlSkins
Log: Server Package: BossSkins
Log: Server Package: Botpack
Log: Server Package: SkeletalCharsFix313
Log: Server Package: SkeletalChars
Log: Server Package: Troop
Log: Server Package: TroopSkins
Warning: Failed to load 'TroopSkins': Can't find file 'TroopSkins'
Critical: appError called:
Critical: Failed to load 'TroopSkins': Can't find file 'TroopSkins'
Critical: Windows GetLastError: There are no more files. (18)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::GetPackageLinker
Critical: UGameEngine:uildServerMasterMap
Critical: ULevel::Listen
Critical: Listen
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine:rowse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/23/09 17:59:50

Just a copy of the log.
__________________





Last edited by Leonardo; 23rd May 2009 at 09:02 PM.
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Old 24th May 2009, 01:42 PM   #20
Kaal979
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Join Date: Jan. 10th, 2009
Location: Germany
Posts: 109
There must be an error - guess you installed a so called troop model but not the skins.
My skins are for the original models only and should work with any versions.
Try overwriting with UTDarkLegionIII!

P.S: Maybe because of the Xan Boss or Skaarij skins.

Last edited by Kaal979; 24th May 2009 at 01:54 PM.
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