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#2 |
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Aw crap, I thought you meant the guy from Doom...
![]() Anyway nice work on the skins. |
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#3 | |
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Quote:
__________________
< This guy is wondering how the story in UT3 had anything to do with a tournament. < this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one" < this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever < and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss |
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#4 |
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I thought it was about id's DooM as well. Awww
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#5 |
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When finished UTDoomTrooperIII I will try to convert models and scripts for even meaner foes!
BTW - You may want to download the `UT99 demo`: http://www.unrealaddicts.com/forums/...-download.html Last edited by Kaal979; 20th Mar 2009 at 04:49 PM. |
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#6 |
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MOD MAKERS!
Are you interested in supporting the DoomTrooper project with your work? Besides the original Mutant Chronicles weapons is some else stuff missing. Who wants and can please make the SpecBots botlist editor! It should basically work like Xbots with 64 bots per list and have some additional features. These shall work for each bot individual. > starting with specified weapons (also custom weapons listed) > starting with extra health special items relics ect. > starting with low gravity (simulated jetpack) Last edited by Kaal979; 16th Mar 2009 at 06:02 PM. |
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#7 |
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This wouldn't be in lue of the new movie coming out soon is it ?
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#8 |
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The new Mutant Chronicles movie? That came out a while ago ... was somehow old ... .
http://www.amazon.co.uk/Mutant-Chron.../dp/B001LNW2HY Last edited by Kaal979; 22nd Mar 2009 at 11:48 AM. |
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#9 | |
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Quote:
the-mutant-chronicles-trailer *2k9* We are thinking the same thing here pilgram? Said it won't be out till April 24 2009 Last edited by Leonardo; 22nd Mar 2009 at 03:16 PM. |
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#10 |
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Wrong estimated date ... the trailer is from the available dvd ... .
Another news from thu front! Im planning a mammoth ctf map - THE SIEGE OF THE CITADEL. This map shall use the entire available x axis space in the editor. Maybe I make it as a Multi CTF or normal CTF. The scenario shall contain a entire ruined city with a dark legion citadel in the centre. The entire city shall be surrounded by corporate defense trenches to stop the dark legions. This will take much planning work but its definitively doable! Last edited by Kaal979; 22nd Mar 2009 at 04:14 PM. |
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#11 |
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An entire city in ruin. Why completely in ruin? Why not have at least a functional subway and possible transway?
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#12 |
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Because it was long abandoned before the dark legion set up their citadel.
Have no sorrow - there will be enemy spawns all over the city! And you can use the cheat to have 64 bots. P.S. Praise lordi Filefront stays online! Thats because most filenames from my map previews came from there. Last edited by Kaal979; 23rd Apr 2009 at 02:48 PM. |
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#13 |
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I say D/L them all and compile into one nice map pack
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#14 |
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These are the worthiest mod weapons I found for DoomTroopers. Enjoy!
Warnings: The Insurrection mod is unfortunately unuseable! The Combat Zone mod may cause increasing player slowings! weaponstuff.jpg Last edited by Kaal979; 14th May 2009 at 07:11 PM. |
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#15 |
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Registered User
Join Date: May. 21st, 2009
Posts: 1
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Awesome
![]() I'm from the italian community of mutant chronicles and it's nice too see new stuff about it ![]() btw I think unreal isn't the best option to add a mod for mc since it's too frenetic, u have no time to look a the skins ![]() I would like to do something for the old quake engine, using one of the existing opensource project. I already did some stuff with quakec years ago, what i miss was someone for the models and levels... PS: have u never heard about the ( *sigh* cancelled ) mmorpg based on mutant chronicles? |
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#16 |
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Dont know what you mean - you can slow UT almost to round based.
Check the game speed regulator in the practise start tab. Im only using english forums but would like more fame for my mods. So if you want tell your friends about it. |
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#17 |
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why am I getting this and how can I solve it?
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#18 |
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Soory but this cant be related to any of my files ... .
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#19 |
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Well then I cannot explain the issue because this was a "fresh" install with the 227f patch and ran fine then d/l'ed nothing but UTDoomTrooper][:
http://www.fileplanet.com/194478/190...mTrooper-Skins and unzipped each one by hand, rebooted and tested and that's the error report I got. Log: Log file open, 05/23/09 17:59:01 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 5.1 (Build: 2600) Init: Version: 436 Init: Compiled: Oct 24 2000 23:40:18 Init: Command line: Init: Base directory: C:\UnrealTournament\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: EVO Init: User: Madarame Init: Memory total: Phys=523632K Pagef=2064436K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=1196.146381 MHz Init: CPU Page size=4096, Processors=1 Init: CPU Detected: Unknown processor (GenuineIntel) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 6 10 1 Init: Initializing DirectDraw Log: DirectDraw drivers: Log: display (Primary Display Driver) Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Bound to Fire.dll Log: Bound to IpDrv.dll Log: Game class is 'UTIntro' Log: Level is Level Entry.MyLevel Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: CityIntro.unr?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.range r4?Voice=BotPack.VoiceMaleTwo?OverrideClass= Log: LoadMap: CityIntro.unr?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.range r4?Voice=BotPack.VoiceMaleTwo?OverrideClass= Log: Collecting garbage Log: Purging garbage Log: 0.0ms Unloading: Package Render Log: Garbage: objects: 16410->16407; refs: 224628 Log: Game class is 'UTIntro' Log: Level is Level CityIntro.MyLevel Log: Bringing Level CityIntro.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.range r4?Voice=BotPack.VoiceMaleTwo?OverrideClass= ScriptLog: Base Mutator is CityIntro.Mutator1 Init: Initialized moving brush tracker for Level CityIntro.MyLevel Log: Bound to UWeb.dll ScriptLog: Team 255 ScriptLog: Login: HerrMaestro-{OFC} Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0 Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to OpenGLDrv.dll Init: Pixel format 1: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=64 Depth=16 Stencil=0 Init: Pixel format 2: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=64 Depth=24 Stencil=8 Init: Pixel format 3: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=64 Depth=16 Stencil=0 Init: Pixel format 4: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=64 Depth=24 Stencil=8 Init: Pixel format 5: Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=32 Depth=32 Stencil=8 Init: Pixel format 6: Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=32 Depth=16 Stencil=8 Init: Pixel format 7: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=32 Depth=32 Stencil=8 Init: Pixel format 8: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=32 Depth=16 Stencil=8 Init: Pixel format 9: Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=8 Init: Bits: Accum=32 Depth=32 Stencil=8 Init: Pixel format 10: Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=8 Init: Bits: Accum=32 Depth=16 Stencil=8 Init: Pixel format 11: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=8 Init: Bits: Accum=32 Depth=32 Stencil=8 Init: Pixel format 12: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=8 Init: Bits: Accum=32 Depth=16 Stencil=8 Init: Pixel format 13: Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=32 Stencil=8 Init: Pixel format 14: Init: Flags: PFD_DRAW_TO_WINDOW PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=8 Init: Pixel format 15: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER Init: Pixel Type: 1 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=32 Stencil=8 Init: Pixel format 16: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT PFD_DOUBLEBUFFER Init: Pixel Type: 1 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=0 Depth=16 Stencil=8 Init: Pixel format 17: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=24 R=8 G=8 B=8 A=0 Init: Bits: Accum=64 Depth=32 Stencil=8 Init: Pixel format 18: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=24 R=8 G=8 B=8 A=0 Init: Bits: Accum=64 Depth=16 Stencil=8 Init: Pixel format 19: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=24 R=8 G=8 B=8 A=8 Init: Bits: Accum=64 Depth=32 Stencil=8 Init: Pixel format 20: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=24 R=8 G=8 B=8 A=8 Init: Bits: Accum=64 Depth=16 Stencil=8 Init: Pixel format 21: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=24 R=8 G=8 B=8 A=0 Init: Bits: Accum=0 Depth=32 Stencil=8 Init: Pixel format 22: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=24 R=8 G=8 B=8 A=0 Init: Bits: Accum=0 Depth=16 Stencil=8 Init: Pixel format 23: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=32 R=8 G=8 B=8 A=0 Init: Bits: Accum=64 Depth=32 Stencil=8 Init: Pixel format 24: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=32 R=8 G=8 B=8 A=0 Init: Bits: Accum=64 Depth=16 Stencil=8 Init: Pixel format 25: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=32 R=8 G=8 B=8 A=8 Init: Bits: Accum=64 Depth=32 Stencil=8 Init: Pixel format 26: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=32 R=8 G=8 B=8 A=8 Init: Bits: Accum=64 Depth=16 Stencil=8 Init: Pixel format 27: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=32 R=8 G=8 B=8 A=0 Init: Bits: Accum=0 Depth=32 Stencil=8 Init: Pixel format 28: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=32 R=8 G=8 B=8 A=0 Init: Bits: Accum=0 Depth=16 Stencil=8 Init: Pixel format 29: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=8 R=3 G=3 B=2 A=0 Init: Bits: Accum=32 Depth=32 Stencil=8 Init: Pixel format 30: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=8 R=3 G=3 B=2 A=0 Init: Bits: Accum=32 Depth=16 Stencil=8 Init: Pixel format 31: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=8 R=3 G=3 B=2 A=8 Init: Bits: Accum=32 Depth=32 Stencil=8 Init: Pixel format 32: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=8 R=3 G=3 B=2 A=8 Init: Bits: Accum=32 Depth=16 Stencil=8 Init: Pixel format 33: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=8 R=3 G=3 B=2 A=0 Init: Bits: Accum=0 Depth=32 Stencil=8 Init: Pixel format 34: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=8 R=3 G=3 B=2 A=0 Init: Bits: Accum=0 Depth=16 Stencil=8 Init: Pixel format 35: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=4 R=1 G=1 B=1 A=0 Init: Bits: Accum=16 Depth=32 Stencil=8 Init: Pixel format 36: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=4 R=1 G=1 B=1 A=0 Init: Bits: Accum=16 Depth=16 Stencil=8 Init: Pixel format 37: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=4 R=1 G=1 B=1 A=8 Init: Bits: Accum=16 Depth=32 Stencil=8 Init: Pixel format 38: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 0 Init: Bits: Color=4 R=1 G=1 B=1 A=8 Init: Bits: Accum=16 Depth=16 Stencil=8 Init: Pixel format 39: Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT Init: Pixel Type: 1 Init: Bits: Color=4 R=1 G=1 B=1 A=0 Init: Bits: Accum=0 Depth=32 Stencil=8 Init: Using pixel format 4 Init: glGetString(GL_VENDOR): ATI Technologies Inc. Init: glGetString(GL_RENDERER): Radeon 7500 DDR x86/SSE2 Init: glGetString(GL_VERSION): 1.3.3681 WinXP Release Init: glGetString(GL_EXTENSIONS): [Extension logging disabled in this version of UT-OpenGL.] Init: Pixel format 4: Init: Flags: PFD_DRAW_TO_WINDOW PFD_SUPPORT_OPENGL PFD_DOUBLEBUFFER Init: Pixel Type: 0 Init: Bits: Color=16 R=5 G=6 B=5 A=0 Init: Bits: Accum=64 Depth=24 Stencil=8 Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_S3_s3tc Init: Device supports: GL_EXT_compiled_vertex_array Init: Device supports: GL_ARB_multitexture Init: Device supports: GL_EXT_clip_volume_hint Init: Device supports: EXT_point_parameters Init: Using OpenGL settings [Default] Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 14.753074 seconds DevMusic: Load music: Music Uttitle.Uttitle Log: URL: Adding default option Name=HerrMaestro-{OFC} Log: URL: Adding default option Class=BotPack.TMale2 Log: URL: Adding default option team=255 Log: URL: Adding default option skin=SoldierBauhausRangers.bhrr Log: URL: Adding default option Face=SoldierBauhausRangers.ranger4 Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo Log: URL: Adding default option OverrideClass= Log: Browse: Index.unr?entry?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?team=255?skin=SoldierBauhausRangers.bhrr?Face=SoldierBauhausRangers.range r4?Voice=BotPack.VoiceMaleTwo?OverrideClass= Log: Failed; returning to Entry Init: Shut down moving brush tracker for Level CityIntro.MyLevel Log: Spawning new actor for Viewport WindowsViewport0 ScriptLog: Team 255 ScriptLog: Login: HerrMaestro-{OFC} Log: Possessed PlayerPawn: TMale2 Entry.TMale1 DevAudio: Galaxy SetViewport: WindowsViewport0 ScriptLog: Creating root window: UMenu.UMenuRootWindow DevMusic: Unregister music: Music Uttitle.Uttitle DevMusic: Load music: Music utmenu23.utmenu23 ScriptLog: Mesh client closed! Log: URL: Adding default option Name=HerrMaestro-{OFC} Log: URL: Adding default option Class=BotPack.TMale2 Log: URL: Adding default option Team=255 Log: URL: Adding default option Skin=SoldierSkins.sldr Log: URL: Adding default option Face=SoldierSkins.Brock Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo Log: URL: Adding default option OverrideClass= Log: Browse: DM-Backyard.unr?Game=BotPack.DeathMatchPlus?Mutator=?Listen?Checksum=NoChecksum?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.Voi ceMaleTwo?OverrideClass= Log: LoadMap: DM-Backyard.unr?Game=BotPack.DeathMatchPlus?Mutator=?Listen?Checksum=NoChecksum?Name=HerrMaestro-{OFC}?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.Voi ceMaleTwo?OverrideClass= DevAudio: Galaxy SetViewport: WindowsViewport0 Log: Collecting garbage Log: Purging garbage Log: 0.0ms Unloading: Package CityIntro Log: 0.0ms Unloading: Package ArenaTex Log: 0.0ms Unloading: Package GenFX Log: 0.0ms Unloading: Package RainFX Log: 0.0ms Unloading: Package DecayedS Log: 0.0ms Unloading: Package NaliFX Log: 0.0ms Unloading: Package ShaneSky Log: 0.0ms Unloading: Package AmbModern Log: 0.0ms Unloading: Package openingwave Log: 0.0ms Unloading: Package Uttitle Log: 0.0ms Unloading: Package SoldierBauhausRangers Log: 0.0ms Unloading: Package SoldierInquisitors Log: Garbage: objects: 25874->24537; refs: 329415 Log: Game class is 'DeathMatchPlus' Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: Socket queue size left as default. Init: WinSock: I am evo (192.168.0.3) DevNet: TcpNetDriver on port 7777 Log: Server Package: SoldierSkins Log: Server Package: CommandoSkins Log: Server Package: FCommandoSkins Log: Server Package: SGirlSkins Log: Server Package: BossSkins Log: Server Package: Botpack Log: Server Package: SkeletalCharsFix313 Log: Server Package: SkeletalChars Log: Server Package: Troop Log: Server Package: TroopSkins Warning: Failed to load 'TroopSkins': Can't find file 'TroopSkins' Critical: appError called: Critical: Failed to load 'TroopSkins': Can't find file 'TroopSkins' Critical: Windows GetLastError: There are no more files. (18) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UGalaxyAudioSubsystem::ShutdownAfterError Log: DirectDraw End Mode Exit: UOpenGLRenderDevice::ShutdownAfterError Critical: UObject::SafeLoadError Critical: UObject::GetPackageLinker Critical: UGameEngine: uildServerMasterMapCritical: ULevel::Listen Critical: Listen Critical: UGameEngine::LoadMap Critical: LocalMapURL Critical: UGameEngine: rowseCritical: ClientTravel Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 05/23/09 17:59:50 Just a copy of the log. Last edited by Leonardo; 23rd May 2009 at 09:02 PM. |
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#20 |
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There must be an error - guess you installed a so called troop model but not the skins.
My skins are for the original models only and should work with any versions. Try overwriting with UTDarkLegionIII! P.S: Maybe because of the Xan Boss or Skaarij skins. Last edited by Kaal979; 24th May 2009 at 01:54 PM. |
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