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#1 |
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UT (GOTY) and framerates Speed up.
It's ridiculous. I'm sure this has been posted before so don't mind me for bringing this here again... The problem is, that if I run the game on OpenGL, the game will go insanely fast and everything is unplayable. If I run the game in Direct3D, the game seems alright at first glance, then when I look at a corner the game constantly speed up.
I tried to run the game in Software rendering, and it worked. Except it looks like ass and well... I'm not a fan of CPU rending right?
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#2 |
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Assuming you mean UT99
First download these OpenGL Drivers. Then create a shortcut to the UT exe and select 98/me compatibility mode. if it still runs erratically then add -CPUSPEED=xxxx to the end of the target field. xxxx is the speed of your cpu. If you have a dualcore then the speed of just one of them.
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#3 |
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Bird Brain
Join Date: Feb. 6th, 2002
Location: Worcestershire, UK
Posts: 3,552
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Isn't it time we got a sticky thread describing this problem and the solutions? I'll have a go right here...
Problem: Unreal, UT and old Unreal-engine games run 'erratically' - the game speeds up and slows down at random, seemingly independent of the framerate. Cause: This is caused by the way the Unreal engine calculates time, which is a little archaic has a number of issues with modern hardware - primarily because it is based on the CPUs clock speed, which on modern CPUs is automatically varied to save power, but it also has issues when the framerate is particularly high. Quick Fix: Sorry, you're out of luck - this can be caused by a range of issues, so go through the solution step-by-step and see which ones actually fix the problem. Solutions: Try the following in order - generally the first few tend to fix the problem for most people, and the latter are more extreme measures for problematic systems (dual-core laptops running Vista are particularly awkward).
Something I've missed, want anything clarified, have any suggestions, still can't get it working? Post here or PM me. Last edited by Crowze; 27th Dec 2008 at 04:45 AM. |
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#4 |
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Good idea, Crowze. I'm making this a sticky. (Made a slight adjustment to the thread title ;-)..)
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#5 |
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Hey Crowze thanks for the detailed post. But I still always have the same issue with the " -safe" / " -cpuspeed=x" in the shortcut. It just doesn't start in safe mode for example. I tried "unrealtournament.exe -safe" and the game doesn't start up in safe mode, I also tried to add it in the shortcut's target but it refused to save it as that, and also tried with and without space before the '-'. Also, the console command you speak of is unrecognized. So 'possibility' 2 and 3 didn't work. I'm sure it's doable.
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#6 |
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If the shorcut doesn't work, try writing the command in a txt file and then renaming it to a .bat.
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#7 |
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The only way that works 100% of the time is the D3D9 renderer + FrameRateLimit.
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"Timing power ups has been around since Halo 1" -Tom Taylor aka T-squared aka a professional Halo player Q3A kill message: HAY YOU JUST KILLED SOMEONE, HAVE FUN BEING KILLED NOW SINCE THIS MESSAGE IS HUGE DRW-Nemesis|away> just wait for it 2 more months, and even x6 wouldn't able to beat the best TAM teams |
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#8 | |
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Quote:
Also as suggested by Crowze, disabling Speedstep/EIST/C1E/Cool'n'Quitet (depending on CPU) options in BIOS will cure most problems. Another thing I recommand you to do is to configure your UT as described here (should be more up-to-date guide). I personally had almost zero issues with these settings on wide range of hardware (from P3's to Quad Extremes). Good luck.
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For those willing to build a mountain of bodies
and climb to the top. In environments that stun. Against A.I. that kills. For those willing to stake their lives in the pursuit of victory... we salute you. |
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#9 |
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You can get updated Unreal's OpenGL renderer from OldUnreal's patch.
Why would you want to use vsync anyway, game works better with this option turned off. |
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#10 |
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Guess I'm lucky, because I never experienced tearing with my LCD with vsync turned off.
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#11 |
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UT oldtimer
Join Date: Mar. 29th, 2005
Location: USA
Posts: 12
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I just pretty much gave up with my newer vista laptop. No matter what fix I try, UT still doesnt run the way it is supposed to.
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#12 |
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>:F
Join Date: Feb. 5th, 2008
Location: Canada
Posts: 16
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On my Athlon X2 it only runs perfectly if I both use OpenGL with FrameRateLimit=60, and set the game's CPU affinity to only one CPU.
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#13 |
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Registered User
Join Date: Mar. 15th, 2009
Posts: 321
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You can still mount. Around 200 the game starts to be too fast and choppy on servers.
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#14 |
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Anyone confirm a good FrameRateLimit setting for UT running OpenGL? I was going to try 180 and run with it.
Also, the utglr web site has an access limit and I can't get to it right now. Is the latest UT OpenGL renderer 3.4? Will this work with Unreal or should I use the oldUnreal one with the OMP file instead? Is the one in the OMP file 3.4 (it's an exe and it gave today's date to the file so I can't compare to the one on my other computer)? Last edited by SkaarjMaster; 26th Apr 2009 at 10:45 PM. |
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#15 |
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200 is fine for game speed itself, but textures animate wrongly and you don't see water colour under water. 100 works fine. So I guess you can trial and error from 200 to 100 and see what's optimal for you.
OMP is outdated, Dohnal's site has newer renderer. But OMP also has audio, so install OMP first, and then Dohnal's renderer. |
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#16 |
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Version 3.4 (OpenGLDrv.dll) has a date of March 10, 2007. Is there a newer one than this one?
Funny thing about the audio, I think UT sounds better in 5.1 surround sound without OpenAL. I know UT2003, UT2004 and UT3 all have OpenAL and UT does not (in my installations anyway on my older computer) and the surround sound just sounds so much better in UT. Of course, this is getting a little off topic but it's just something I noticed. |
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#17 |
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I chickened out......I set the FrameRateLimit to 160 instead of 180 and everything seems to work so far.
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#18 |
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the ultimate FIX
hey, there is actually complete fix for this problem:
coding.hanfling.de/launch the forum thread with additional details: http://www.dxediting.com/forums/showpost... The fixed .exe file works with all versions and is not dependent on processor frequency, therefore killing the issue. processor fixes are available also for Deus Ex, Rune, Unreal 1 and Nerf. Last edited by SDX; 15th May 2009 at 05:57 PM. |
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#19 |
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Registered User
Join Date: Feb. 11th, 2009
Posts: 59
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Thanks for that link, it works. I have a question though, my fps is stuck at 63 I can average atleast 150, I turned vsync off and tried everything still stuck at it.
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#20 | |
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Registered User
Join Date: Mar. 15th, 2009
Posts: 321
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Quote:
Show us your setup rederer May be opengl;you must show [OpenGLDrv.OpenGLRenderDevice]
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![]() Files for UT99 utfiles All new releases and updates are listed here All news Most popular is UnrealTournament-V3 With over 6800 visits to date.It is an optimized UT99 to download. |
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