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Old 30th Dec 2008, 10:28 AM   #41
Wander
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You're wrong. It's ,,lol
Thank you for the correction.

,,lol
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Old 30th Dec 2008, 10:29 AM   #42
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how we get more pll in ut3 the game is great i no that it have some bugs but it dont stop me from playing
the is noting wrong with the gameplay tooo me what you guys and woman! think
no plls Adrinolane is gone in UT3 stooopad,, lol
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Old 30th Dec 2008, 11:04 AM   #43
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The expansion should add a theater mode.
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Old 30th Dec 2008, 11:16 AM   #44
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wartourist should just tell epic to send an army of demoguys round to get lruce bee, UT must live on!
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Old 30th Dec 2008, 02:02 PM   #45
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UT3 is not dead as long as the communaty want to keep it alive!
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Old 30th Dec 2008, 02:07 PM   #46
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That's fair comment - I stand corrected.

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Old 30th Dec 2008, 02:15 PM   #47
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I don't know about pll but I do know how to get PL. Just ask my service provider.
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Old 30th Dec 2008, 04:10 PM   #48
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I just got somebody to buy the game today. Yay more noobs to capture center node XD
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Old 30th Dec 2008, 04:16 PM   #49
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Make it fun and they will play.
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Old 30th Dec 2008, 04:26 PM   #50
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its so easy too get more pll in ut3 if pll stop crying how bad the game. is and and there are so many bugs i can live with he the bug s . why cant you guys ut3 is not ut99 is the best stop crying if the exspion get out and it is bad i move on to a new game

its all so easy if epic dont give a **** i dont if epic dont lisen too the pll that love the game way shut i care its so easy
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Old 30th Dec 2008, 04:30 PM   #51
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In case you're brand new to the UT series, UT3 was released as a stillborn. It was released almost as a buggy beta with a horrible user interface and server browser that sent most UT 2004 and UT99 fans back to UT 2004 and UT99.
UT99 and UT2004 fans went back to their favourite games because of the UI? Right ...

Gameplay and ambience didn't matter, this is an UI specialist community after all
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Old 30th Dec 2008, 04:37 PM   #52
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UT3 is not dead as long as the communaty want to keep it alive!
What makes you think the community wants to? apart from the tiny fraction who actually plays UT3 from time to time, i'd have to say the community as a whole seems more interested in forgetting UT3 ever happened and just hope the next one will make up for it (and hopefully wont be a Console exclusive).

Time will tell if the expansion can turn the tides, but for now, UT3 = Magna Cum Nada.
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Old 30th Dec 2008, 07:22 PM   #53
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Does anyone think that the learning curve in this game has anything to do with it ? new players get owned and then quit and go back to call of duty bc its easy to kill ppl.
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Old 30th Dec 2008, 07:29 PM   #54
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No. Other games can be just as complex but they're just slower paced.
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Old 31st Dec 2008, 02:55 AM   #55
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What makes you think the community wants to? apart from the tiny fraction who actually plays UT3 from time to time, i'd have to say the community as a whole seems more interested in forgetting UT3 ever happened and just hope the next one will make up for it (and hopefully wont be a Console exclusive).

Time will tell if the expansion can turn the tides, but for now, UT3 = Magna Cum Nada.

That's pretty much how I see it. Jeff may disagree but in truth, the player numbers are pitifully low and ultimately the games popularity is measured by the player/server population and the community backing it.
Strangely, the game was reasonably well received and if you look at Metacritic you see UT3 reviews as PC-83% - PS3-86% & XBOX360 - 82% - Really decent scores by any developers standards but across the 3 platforms sales aren't so good.
The only thing that's kept the game going up to this point is the community map packs and custom content that's being knocked out and this includes the MSUC which tries ever so hard to reinvigorate everyones interest in the product - If it wasn't for fresh stuff like this coming out from a loyal fan base then UT3 would have just faded out, as it is it's just hanging on by it's fingernails and that's really sad to see especially with such a pedigree back catalogue it was riding off the back of.
The expansion pack should breath some life back into the game and I hope it does spark off more interest and it's free ( as far as I'm aware) which is nothing but good news but it needs to be real soon otherwise people just won't care anymore.

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Old 31st Dec 2008, 03:35 AM   #56
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Originally Posted by Lruce Bee View Post
That's pretty much how I see it. Jeff may disagree but in truth, the player numbers are pitifully low and ultimately the games popularity is measured by the player/server population and the community backing it.
Strangely, the game was reasonably well received and if you look at Metacritic you see UT3 reviews as PC-83% - PS3-86% & XBOX360 - 82% - Really decent scores by any developers standards
Well he never bothered to answer my question about how the FragBU poll showed that more than half thought the game was rubbish, and most of those people were die hard UT'ers until UT3. He simply side stepped it and while he may not work for Epic anymore, but he's going to be saving face for them regardless of a paycheck.

The major problem with these reviews is that even though some have the game before most people will, they'd have needed a few months to start to see the annoying bugs and glaring problems that make the game very annoying to deal with. I'm sure the scores would have been much lower if they'd have explored and played the game as much as we did.
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Old 31st Dec 2008, 08:45 AM   #57
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Jeff may disagree but in truth, the player numbers are pitifully low and ultimately the games popularity is measured by the player/server population and the community backing it.
Totally disagree. The only measure that matters is can you find a game that you enjoy when you want to play. If you can, obsessing about whether a game is "dead" or how many players makes the game "not dead" is the activity of someone looking to be unhappy. If you can't find a game that you enjoy when you want to play, sounds like the game is dead TO YOU. Time to move on.

Why so many on these forums fail this basic consumer functionality test is a puzzler .

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Well he never bothered to answer my question about how the FragBU poll showed that more than half thought the game was rubbish, and most of those people were die hard UT'ers until UT3.
About half the people on BUF are wrong and don't know what they're talking about? Sounds about right .
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Old 31st Dec 2008, 09:37 AM   #58
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So it's about time we started trying to fix what we have found to be wrong and thats player numbers. If epic wont advertise it might be up to us to.
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Old 31st Dec 2008, 10:44 AM   #59
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Originally Posted by Lruce Bee View Post
That's pretty much how I see it. Jeff may disagree but in truth, the player numbers are pitifully low and ultimately the games popularity is measured by the player/server population and the community backing it.
Strangely, the game was reasonably well received and if you look at Metacritic you see UT3 reviews as PC-83% - PS3-86% & XBOX360 - 82% - Really decent scores by any developers standards but across the 3 platforms sales aren't so good.
The only thing that's kept the game going up to this point is the community map packs and custom content that's being knocked out and this includes the MSUC which tries ever so hard to reinvigorate everyones interest in the product - If it wasn't for fresh stuff like this coming out from a loyal fan base then UT3 would have just faded out, as it is it's just hanging on by it's fingernails and that's really sad to see especially with such a pedigree back catalogue it was riding off the back of.
The expansion pack should breath some life back into the game and I hope it does spark off more interest and it's free ( as far as I'm aware) which is nothing but good news but it needs to be real soon otherwise people just won't care anymore.

Lruce
I don't think it was well recived, it got good to ok review scores, yes, but honestly, i don't trust review scores anymore, just look at GTA4 on the PC, user reviews are practically castrating it, forums and game blogs all over the net are alite with people complaining about that game, yet it has a near endless parade of near perfect review scores from the big gaming sites.. i think good reviews are for sale thease days, Midway just didn't do enough online advertising on thease sites to secure a 90+ score

Beeing active on several other (not Unreal related) gaming boards in the days of UT3's Demo and release, what i saw was very far from a good reception, people either didn't care, or they where complaining about everything from "the graphics sux" to "more of the same, yawn" "this is a Console game" and "the game is just the demo with more maps, screw this", plus many more.

And things where hardly any better here, as soon as people found out the game was just like the demo, even this place was hardly what you'd call "UT3 freindly"

This game has never had an online presense, even in the beginng player counts where abysmal, i remember how people here where trying to come up with excuses as to why it was so dead, how it must be because the students had their finals and things would pick up after that! how people where probably getting it for X-Mas and things would pick up after the 25'th! that people probably got the Orange box instead, but people would soon turn their attention to UT3 and all would be well! for allmost 6 months people where trying to come up with reasons why the players wheren't there, and clinging on to the hope that things would change, all whilst dancing around the obvious elephant in the room, that people wheren't playing because people didn't care or didn't like it.


Honestly though, i think the game got exactly what it deserved, it was neither ready or done, even a whole year later it still feels like a beta as no significant effort has been put into saving it (3 patches that merely fixed bugs and a 3 map mappack that wasen't even done was never going to save this game), and ok, it has competent gameplay, but Epic has been making UT games for 10 years now, so you just can't expect people to get excited over them getting the balance of the same 10 weapons right, it doesen't work that way, that was the bare minimum of what we expected of the game.

The only new thing it gave us was the War-themed SP campaign (and Gamespy, i guess, woot..), and nobody likes it, at most you will find a few who don't outright hate it (most people do look at it with disgust or disbelief though), but nobody thinks it adds anything valuable to the game, and they spend hell knows how much of their alloted dev-time making the thing, and the rest of the game is all the poorer for it.. in every other way it just removes things, it removed gametypes, alot of mod support, it totally nerfed Instant Action, it gave us a worse server browser, a worse UI, a total lack of graphical settings, the netcode is wonky as hell, it still has crashbugs with certain hardware, it removes control over many gameplay options, there is barely any customization to be done (not even the crosshairs), and to top it all off, even the graphics where a letdown and people wonder what happened to thouse crisp textures and high detail models we saw in promotions of the game.

What the hell happened to Epic's mantra of "Bigger and better!", or did that only apply to the GoW series?


The way i see it, you've got two options when making a game if you want to succeed:

1) Make something new, something fresh that will grab our attention.

2) Tread old ground, but make it worth our while, make it bigger and better, polish it to a mirror shine, make it quallity! or find ways to innovate the gameplay.

UT3 does neither, its not new, and its certainly neither bigger or polished in any way, nor is it innovative, its just UT, only this time it comes with lots of issues, hangups, and problems, and only half the optional extras, its like buying the super lightened sports version of a car that has no luxuries, only to find it drives slower than the standard model.


Ok, i'm clearly just ranting/venting here, i admit it, guildty as charged, but i'm in a rotten mood tonight.. (my newyear's eve just got flushed due to illness, grumble grumble).
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Old 31st Dec 2008, 10:50 AM   #60
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Totally disagree. The only measure that matters is can you find a game that you enjoy when you want to play. If you can, obsessing about whether a game is "dead" or how many players makes the game "not dead" is the activity of someone looking to be unhappy. If you can't find a game that you enjoy when you want to play, sounds like the game is dead TO YOU. Time to move on.

Why so many on these forums fail this basic consumer functionality test is a puzzler .
I agree with what you're saying.

The exception is that the UT series has a very hardcore following, which is why so many people are still "hanging on" even though they have issues with UT3.
Now that I think about it, I'm one of them!
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