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#261 | |
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Комиссар Гробут
Join Date: Oct. 27th, 2004
Location: Soviet Denmark
Posts: 1,824
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Then there's the infamous "Demo-Guy" bug, where all playermodels will turn into the same model if UT3 doesen't feel its got enough RAM, Epic says this is a feature to preserve framerates, players definately do not like it though, and would like it removed. There's the "flying manta" bug also, where a certain combination of moves will make the Manta rocket into the air. There's the "Duplicate login error" bug. Eh.. and so on, there are still bugs, less than stellar hardware support, and instabillities on some systems aswell, all things that ought to be fixed.
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#262 |
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Thanks for clarifying the demoguy bug. I've been wondering about that since I started hanging around here again. Sounds like the culmination of a long known issue with the engine, as I recall there was a note in the original UT readme regarding hitching in online games when new players join.
The RAM thing is weird. I tried to start a campaign game very recently and the game froze up on the opening cinematic or something. I have a Audigy 2 and had hardware accel turned on for audio. I'll have to try it with acceleration disabled.
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"Like I always say, there's no 'I' in team. There's a 'me', though, if you jumble it up" - Dr. Gregory House, House, M.D. |
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#263 | |
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Some of the DemoGuy transformations are actually intended regardless of the game ok'ing your ram or not. Actually that doesn't have anything to do with DemoGuy showing up. The first intended use was if you're switching teams, the game never loaded the opposing team skin for your character, so it will turn immediately to DemoGuy. Unfortunately this has a side effect that carries over to the next map if you change gametypes so everyone will appears as DemoGuy because the game never loaded the player models. :/ The second intended use was, as you said, to preserve frames, but it's not because of ram, it's because of hitching caused by your hard drive loading the models. From what I know, UT3 doesn't load player models at the beginning of the maps and that means it never entered the ram in the first place, so whoever joins afterwards gets to be DemoGuy. Yay. I can sort of see where they thought it may have been a good idea, but it's turned part of the game into a total joke, made having any character besides DemoGuy useless, and made the customization system obsolete. Why even bother having any models besides DemoGuy if that's all I'm going to be or see? :c |
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#264 | ||
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Epic employees both current and f rmer may brag and bounce about sales figures for UT3 all they want (invalid, deceptive comparisons to past single-platform UT titles notwithstanding). The fact is that their credibility with anything they say henceforth about UT is utterly spent. People who've been paying attention over the last few years and have their memories still intact have endured too many lies, false promises, and failures by Epic to make good on their own hype. In any case, the vast majority sure as hell aren't going to repeat the cycle by lapping up UT4 on faith because UT3 was such a smashing success. ![]() Nothing less than an absolutely tremendous production (we can only hope) and a damn-the-budget marketing blitz can reverse course for UT. Anything less, and the piper will be paid, sales figures and all, for their UT3 screwups—and drastically so if they keep on disavowing reality and projecting the same vanity and smug, piss-off attitude they have been all throughout, instead of every one of them honestly, humbly, taking their job seriously. Quote:
But then again, from what I hear, I'm 99-100% idiot.
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assgaming.com |
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#265 |
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Комиссар Гробут
Join Date: Oct. 27th, 2004
Location: Soviet Denmark
Posts: 1,824
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You're most likely correct, its been a good while since i read about what was causing Demoguy
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#266 |
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DemoGuy isn't just a bug, it's a way of life.
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#267 | |
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#268 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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Is it all DemoGuy on the console versions? That would be so deliciously hilarious if character models actually work on the consoles.
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#269 | |
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Комиссар Гробут
Join Date: Oct. 27th, 2004
Location: Soviet Denmark
Posts: 1,824
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Quote:
It seems the whole thing could have been prevented just by loading more assets before starting the map.
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#270 |
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I think they have the same problem. I remember reading something about DemoGuy appearing everywhere from a few console players on Epics board, but the thread was deleted.
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#271 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,749
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At least is there a way to change the DemoGuy character?
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#272 | |
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Quote:
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"Like I always say, there's no 'I' in team. There's a 'me', though, if you jumble it up" - Dr. Gregory House, House, M.D. Last edited by shoptroll; 9th Jan 2009 at 08:38 AM. |
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#273 | ||
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Registered User
Join Date: Mar. 22nd, 2003
Posts: 441
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Also, when some people are in fact ready to play--they might play more compelling games, such as UT99 or UT 2004. In my case, I play UT 2004 Onslaught or Invasion-RPG or Sins of a Solar Empire. However, as a serious UT fan and UT3 owner I have an interest in reading UT3 news and in posting about UT3 and the UT franchise. Now why would someone who almost never plays UT3 post at a UT3 forum? In the hopes that Epic will realize and acknowledge its many mistakes with UT3 and that they won't be repeated in a UT4. Does any of that strike you as being unreasonable or irrational? Can we put this retarded comment about, "Get off the forum, go play UT3" to rest? Quote:
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Last edited by WHIPperSNAPper; 9th Jan 2009 at 08:07 AM. |
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#274 |
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From what the epic folks have commented on about the "Demo Guy bug," It's not a bug at all, it's how the program works. That means is cannot be fixed or changed.
It's really odd sometimes how it does not work exactly how they say it should. I have gone from my normal skin to Demo Guy in the middle of a match when respawning at times. I have also gone hours playing the whole time as Demo Guy. So, I am not sure it works exactly like they planned. All those players who have custom skins, non epic skins, are seen as Demo Guy by everyone online who has not downloaded and installed that skin. Whenever you change teams, your transformed into Demo Guy. So, just the fact that your epic necris skin if blue then cannot switch to red, or if red, cannot switch to blue. The "Demo Guy bug" seems like some sort of temporary fix that became a permanent solution to the real bug.
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My current nics; [T5K]Bobba_Novis, Gi_96, Bobba_Novis Play with Honor, run WREX |
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#275 | |
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The solution in Quake is for models to load at the next death. This would cause a delay at respawning but I think thats worth it for some people so maybe thay should give an option to turn off and on The DemoGuy bug.
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A big Necris fan since the first time I got my hands on UT99. Send in the clowns.The Nitwitts. Quote:
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#276 |
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Don't confuse join date with how many hours I have played the games. It's only recent I have discovered that forum communities are more than pointless. I have twice as many posts a year than you have total.
Forum communities give false hope and bring nothing to the games. Really, this entire section is a huge waste of time, bandwidth and disk space. Epic's forums with full releases is all I and other users need. This thread and section is as meaningless as the off-topic section with the only difference that the off-topic section can actually have something new and valuable to contribute with. Epic refuse to listen to any of this because if they did they would never hear the end of it.
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I don't even exist, I'm just a figment of your imagination. |
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#277 | |
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Quote:
There's some code in there that searches through all loaded models trying to find a good fit before falling back to iron guard, so even if your SPECIFIC krall character isn't loaded, if there's ANY krall character loaded, you'll use that model. I believe there were some definite bugs in the system, but 99% of the times the default iron guard guy was displayed, it was intentional by the designers. I don't think there's an easy way to make the "character not in memory, fall back to this model" other than the default iron guard. I think you'll need an already "stiched together" character, which I believe the iron guard is the only one (doesn't require the character customization code). I could be wrong, but when I've tried to make the default character Akasha or what have you, I could never get it to work.
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The views expressed above are my personal opinions and mine alone. Last edited by WarTourist; 9th Jan 2009 at 11:17 AM. |
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#278 |
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Another way is totally reject idea customizable skins, maybe it would fix problem. I found myself on throught that I never noticed what shoulder or leg armor or boots player use (partially because he is DemoGuy?)
Just predefined models, with different faces and different armor sets.
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#279 | |
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What could solve it is if just the head loads and the defult armor used for the head is used then when the next chance to load comes up it loads the customised armor peaces.
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A big Necris fan since the first time I got my hands on UT99. Send in the clowns.The Nitwitts. Quote:
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#280 |
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"Demoguy"
Loading any newly joined players characters when you die sounds totally acceptable to me. It would be better if you could always tell certain players from others, team games or otherwise (and "clan" matches, when half the teams swap sides at the start). I find it really frustrating when heaps of "demoguys" are in a DM map, and most of them are really low skilled players and 1 is very highly skilled. I tend to ease off a little for really easy players even without realizing, then I see another coming and BAM! It's the good player. Another dozen easy kills, then BAM! Caught off guard again. Normally you could tell him apart by his character, it's annoying. |
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