![]() |
|
|
#281 |
|
Maybe the next UT should be set in WW2.
Or has that trend slowed down yet? I haven't been paying attention lately. |
|
|
|
|
|
#282 | |
|
Quote:
I eBayed it and maybe that person enjoyed it. So what? I didn't see that much replay in U2 that would keep my interest.
__________________
Failure is not an option | It is bundled with your Mi¢ro$oft product Last edited by rAt.8^].bAg; 7th Dec 2008 at 10:42 PM. |
||
|
|
|
|
#283 |
|
Registered User
Join Date: Aug. 16th, 2008
Posts: 76
|
That is the thing though, the presentation and theme of UT in general is fine and different than most of the other crap that is popular in today's multiplayer world.
|
|
|
|
|
#284 | |
|
Quote:
TBH U2 was an ok game if I disassociated it from the Unreal universe but I never actually finished the game. I had a lot more fun in XMP driving that buggy car off cliffs. Now the only SP game I play is Mass Effect, which I find to be on par and almost better than my experience with Unreal. The only mp games I play are UT3 for competition and quack3 for fun. |
||
|
|
|
|
#285 |
|
I wanted to try Mass Effect, until I heard about the "you only get 3 installs and you're done" and SecuROM-as-malware sh!t with it. I won't support a$$hole devs that do that, no matter how good a game might be.
__________________
Failure is not an option | It is bundled with your Mi¢ro$oft product |
|
|
|
|
|
#286 |
|
I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
|
To be fair, it wasn't the developers who did that; it was EA. Buy the game and crack SecuROM out if you wish. That way you can support the developers without f**king yourself over.
Unless otherwise noted, it's always the publisher that wants DRM and copy protection and not the developers.
|
|
|
|
|
#287 |
|
But in the end you are also supporting the publisher by buying it.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
|
#288 |
|
I know what you're saying T2A, but as a musician myself, I'm a bit touchy on the cracked/pirating issue. I know how hard ppl gotta work to get legit stuff out and get paid for their work, and it's similar for games or other software. But I don't want to start that whole debate here.
So on the titles that are phucked like Mass Effect, I'll just not get them legit OR cracked.
__________________
Failure is not an option | It is bundled with your Mi¢ro$oft product |
|
|
|
|
|
#289 |
|
Registered User
Join Date: Aug. 16th, 2008
Posts: 76
|
Why didn't Epic have Digital Extremes help out with UT3 ? I guess it was just part of lowering the budget for a second tier game by not investing in them. Digital Extremes helped out with Unreal, UT, UC, UT2K3, UT2K4, but nope, not UT3 and look how it released.
Has anyone watched the credits in UT3? Some of them are wearing GoW hats, Digital Extremes could have atleast been the bunch that have not been brainwashed GoW developers, there's a video here someone posted once that was a video clip from the collectors edition of UT3. It showed a bunch of rookies holding controllers while playing or working on UT3 for the PC, remember that, whether they were developers or helped develop UT3 I don't know. Blizzard Entertainment is also brainwashed on WoW, but they have money to invest in highly skilled developers that don't have an interest in WoW and haven't been developing it the past few years so they are able to produce themes for Diablo 3. Only problem is that the lead developer of Diablo 3 is a WoW developer as well. Last edited by LG1X; 8th Dec 2008 at 12:59 AM. |
|
|
|
|
#290 |
|
I'm sure the decision not to use Digital Extremes was made for them.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
|
#291 |
|
Registered User
Join Date: Aug. 16th, 2008
Posts: 76
|
Edit:
Epic Failed. Last edited by LG1X; 8th Dec 2008 at 01:07 AM. |
|
|
|
|
#292 |
|
European Redneck
Join Date: Feb. 6th, 2006
Posts: 1,765
|
|
|
|
|
|
#293 |
|
I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
|
The elves, orcs, and fairies in his head told him it was true.
|
|
|
|
|
#294 |
|
Registered User
Join Date: Mar. 28th, 2005
Posts: 108
|
Yeah I pretty much asked that question on the Epic forums. Sometime it seems like they did GoW and they had some stuff left over so they thought why not throw this together and sell it as UT3. I know that's not the way it went down but UT is definitely not the cash cow. I mean we have to wait until they get done with GoW stuff before they can work on UT3. Think its a coincident that now the GoW2 is done that now we can look forward to an expansion pack for UT3. Oh will I guess the people that really like this game will just have to take what they can get. Hope the expansion pack give it a shot in the arm because anymore it seems like offline is the only way you can play it because not very many people are playing this game. I guess making this game for 3 platforms has really thinned out the community. Wish they would have just stuck to PC.
|
|
|
|
|
#295 |
|
Well, Epic has said somewhere that UT3 across all platforms has sold about as well as previous UTs across all platforms... so it stands to reason that even UT only had around 1 million in sales, as well as UT2004. That's quite a few people, but not compared to the increased number of probable purchasers.
And UT was released on Dreamcast and PS2 as well.
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
|
|
|
|
|
#296 |
|
Registered User
Join Date: Aug. 16th, 2008
Posts: 76
|
They should have stuck with the release UT for PC first and consoles second model with UT3.
|
|
|
|
|
#297 | ||
|
Quote:
![]() Quote:
True... If they started with DE, they should have continued with it and see what goes. |
|||
|
|
|
|
#298 | |
|
Quote:
![]() I hope you and Leo get over it!
__________________
Failure is not an option | It is bundled with your Mi¢ro$oft product |
||
|
|
|
|
#299 |
|
No, because you can get it right now as you owned Unreal II. :P
|
|
|
|
|
|
#300 |
|
^ Hmm...I think you're pissing in the wind here, GE.
__________________
Failure is not an option | It is bundled with your Mi¢ro$oft product |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|