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#241 | |
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Maybe that's also why I enjoyed Daikatana, I didn't see it being that horrible game as it was made out of, the reviews and all. It had to be one of the buggest games ever made though in its original release. And it's not that I want to like it, it's that I like it.......the thing you talk about wanting is this psychology phenomenon, but it's the completelly opposide, it's actually you that want to hate it, because of the bugs and the bugs being the only real point which can or could the players agree with (and there we are stuck in the middle between these two and it is still about this psychology). Yeah, but hell, it doesn't matter for me....so there you go....... Last edited by Leo(T.C.K.); 6th Dec 2008 at 06:23 PM. |
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#242 |
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European Redneck
Join Date: Feb. 6th, 2006
Posts: 1,765
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And if there's no UT 4 or UT3's situation doesn't improve, it's the end of the community, players or modders, MSUC, building portfolios, sometimes get paid or even get a job, or creating just for the fun of it. Which btw is a much better model than the Linux/OSS where people don't even keep the copyright, corps use their work, and now when these devs lost their job or would really appreciate some extra income to resist the economical crysis, they get the big FU.
And you may start thinking about converting beyondunreal on an old folks retirement home... Last edited by Benfica; 6th Dec 2008 at 06:59 PM. |
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#243 |
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This is what I'd like to see:
First off, I'd like them to put most of their attention towards the PC version. I understand Epic wants to make the game multi-platform to sell more copies (and I'm pretty cheesed off the consoles get UT but PC doesn't get Gears 2) but whatever. UT is mainly a PC game, please polish the hell out of the game then worrying about porting it to consoles. And now, the list. 64 Bit client! A new UI. This is priority number one. It's a pretty safe bet they have changed this though, because if they haven't then that's just stupid. Better Web Admin and server browser Bux Fixes: -Fix Demoguy! This should be priority number one! -Fix the "grunt" sound bug. I shouldn't hear a male grunt when I shoot a female, Krall, or robot -Optimize the engine -Fix vehicle and Warfare bugs -Optimize netcode. Not holding my breath here because UT netcode has always been notoriously bad. -Fix hit detection. Goes with above, but I'd like them to work on this a bit. UTComp helps alot, but there is still a pretty good chance your shot is going to be a dud. -Fix the shock combo. The explosion animation and the actual hitbox for the explosion aren't 1:1. Shock combos feel very "off" as a result. -Get rid of the increased head hitboxes for the Sniper Rifle when you're crouching. It's retarded. -Fix the rest of the bugs that are in that massive thread on the UT forums. -Why is everything so quiet? The older UT's are very noisy! If someone is loading up rockets or chucking Flak I should be able to hear it! Gameplay: The movement and weapons are perfect, except for a few things. -Enforcer alt fire is very inconsistent and wonky. It's really hard to use it. -Flak alt pretty underpowered atm. Vehicles: -Fix the Hellbender rear turret so that it is like 2k4's turret. -Increase the blast radius and splash damage of the Cicadia, or increase the speed of the actual missiles its shoot. At present time it is VERY hard to target infantry with this thing. -Fix the horrible hit detection on the Darkwalker. At present time (1.3) you cannot kill someone by laser beaming them when they have been knocked down. -FIX VEHICLE AUDIO issues. Holy crap why is everything so quiet? -Nemesis is a bit OP. -Fix Manta exploit. Warfare and VCTF: -There should be a classic ONS option. -Why is there no AVRiL ammo on the maps? Throw weapon is considered a bug now (which I agree with Epic on, actually), so you're basically limited to 5 missiles per life on certain maps. This is really stupid. -Balance Axon vs Necris more. DM: -More maps! Less crap like Biohazard and Demios and more quality maps like Deck and ShangraLa. Include all MSUC content and CBP3 volumes one and two on the disc. Competitive mode: When set, it makes all the textures low res and everything so you can get an extra 20 frames or whatever. Competitive players love this and I hate playing FPS maps because I actually have the hardware that can push this game (many other do too). You shouldn't have to lower global map graphic quality, it should be a client side thing. That's all, will add more as I think of it. Last edited by FuLLBLeeD; 6th Dec 2008 at 08:14 PM. |
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#244 | |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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Also, your "real gamer" point is weak. That's the kind of justification console fanboys use to continue to spend billions on crappy games (that then get ported to PC and don't sell, thus causing more developers to jump off the PC train). See: GoW. It's not bad, but does it deserve the heaps of praise it gets? Just like Halo, no. What UT3 does right doesn't make up for everything it does wrong for me and many others. That doesn't make us "fake gamers." It simply means we'd rather play unbroken games that provide actual fun. You know, what games are supposed to do. For me that game is currently CoD4. It has completely replaced any UT on my gaming radar because it's fun, lacks bugs, and is easy to get into. It's not perfect, but what game is? If the UT3 expansion sucks (like I expect it to), UT will officially be a thing of my past. D: |
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#245 |
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This is really the meat of it, and why people don't play it. Just because a game has "perfect" gameplay doesn't mean you'll keep playing it if it's a huge PITA to get to that point.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#246 | |
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![]() whats so hard to understand? imnsho - UT3 PLAYS the best in the series. by far. imnsho, UT3 looks better than any in the series. by far. Transalation: I like it the best in the series. I would have liked it better if Epic had found a way NOT to release the game before it was done. I would have liked it alot better if the game was more easily moddable for me. I would have liked it ALOT better if more ppl were playing. . . Bottom line, I like all versions of UT but imnsho it's still the best in the series, despite the many problems. and i hope that this major expansion helps in all the areas it needs it. |
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#247 | |
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As for Deck, I'm so goddamned sick of it I could puke. They should have left it in 2k4.
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Failure is not an option | It is bundled with your Mi¢ro$oft product Last edited by rAt.8^].bAg; 6th Dec 2008 at 11:42 PM. |
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#248 |
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Registered User
Join Date: Mar. 28th, 2005
Posts: 108
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Well to say it's the best in the series is just a matter of opinion of course. There are things I like about each of its different iterations. UT99, very much liked the gib action. I don't think that's been matched in the others. UT2004, liked the ONS. UT3, I'm trying to like it maybe the expansion will help.
It would be cool if the expansions had some of the CTF maps from UT99. You know the ones that weren't symmetrical. If I had mapping skills I would make them myself. |
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#249 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,724
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*Without the Invulnerability pickup.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#250 | |
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Комиссар Гробут
Join Date: Oct. 27th, 2004
Location: Soviet Denmark
Posts: 1,824
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Gaming is about having fun, thats what we want from any game, nomatter what our tastes or concept of fun is, thats what we look for, but there is one sure-fire way to kill that fun, and thats by making the game a huge hassle to deal with, be it serious bugs, bad controls, terrible optimization, draconian DRM that hassles us, interface problems, not beeing able to find games, if it doesen't work and work well, we'll play something else that does. Gameplay is a matter of opinion, as are graphics and storylines, most gameplay mechanics too, chances are that nomatter how you spin it, there will be some target audience out there that does like what comes out of it, but nobody likes beeing hassled, nobody likes serious bugs, nobody likes bad optimization, nobody likes not beeing able to scale the game to their hardware, etc etc, and it can flat out kill games, even great ones that holds tons of promise despite their problems, all the promis in the world wont matter if the game doesen't deliver the fun in the end. Really, making the game work, and work well should allways be the top priority for any developer, its just very sad that game development has painted itself into a corner here, and they have helped create an unrealistic market where its practically impossible to deliver what gamers want, in the timeframe that the publishers/profit margins will allow, most games thease days have to be released in a state where they need patching emediately.. but the patches don't allways come, and they don't allways fix it all even if they do.
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#251 | ||||||
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http://forums.beyondunreal.com/showthread.php?t=174183 And here: http://forums.beyondunreal.com/showthread.php?t=180686 Quote:
Look at what BC did...Quote:
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+1 for the second paragraph. I don't want to see a *completely* new arsenal. Through the ages Unreal had these weapons - why would that change? However, I don't think that would have a large impact, as you can see with Unreal II - generally people liked it even with those weapons, but it was simply too short. But they still shouldn't leave out Flak and Shock, those are basically the symbols of Unreal as a whole. Something I absolutely fully agree on. Quote:
With Adrenaline. Quote:
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#252 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,724
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The Adrenaline should riot in peace.
Invulnerability PowerUp is too cheap, and removing it with the Impact Hammer is very troublesome.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
Last edited by UBerserker; 7th Dec 2008 at 08:05 AM. |
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#253 |
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Well there is one way to put all divergence fans under the same roof the same game and could be applied to UT3 and have everyone still play the same game.
Light class Small, fast, nimble, agile however dosent carry as much ammo for their weapons dosent use as much armor and have lower baseline health. would appeal to those who like bouncey and trick gameplay. Medium class Normal movment can do some extra jumps, carries baseline ammo can wear standard armor has standard health and standard armor, can do a few tricks but is slightly slower and somewhat compensates it with standard armor and health. Heavy class Slow movment limited to simple jumps and dodging, carries extra ammo uses heavy armor and has increased health, essentially has traded away speed and mobility for survivability and firepower. Throw in a good Singleplayer with Cooperative features and everyone is happyily under the same roof again playing the way they want to play... |
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#254 | |
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Registered User
Join Date: Mar. 22nd, 2003
Posts: 441
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No first person view for vehicles--this is a huge problem for flying vehicles like the raptor. (Presumably since most console "FPS" games are third person shooters and since UT3 was designed primarily for consoles, they didn't feel a need for a first person view.) The indestructable mine pods that the Nightshade vehicle lays need to be removed from the game. You cannot throw weapons. You cannot set up keybinds for communication ("cover me!", "Defend the base!", "Enemy flag carrier is here! (location)). The translocater has limited throws which is a large issue for competitive CTF gaming and one of the primary complaints of the UT99 CTF pro community (who liked the feel of the game play in the Demo and who had looked forward to UT3 until they learned that the retail release = beta demo). The game does an awful job of switching teams around between maps and of keeping the number of players on each side within 1 player. Secondary flak doesn't feel right.
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Last edited by WHIPperSNAPper; 7th Dec 2008 at 08:58 AM. |
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#255 | ||
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Registered User
Join Date: Mar. 22nd, 2003
Posts: 441
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Maybe if UT3 had been a more polished production with better gameplay the UT99 players who would have needed better computers would have rushed out to build or buy new computers. The UT99 pro community was excited about UT3 when they played the Demo...but when they found out that the retail release of the game was the same as the beta demo--the same user interface and server browser, they completely lost interest. Quote:
What Epic needed to do in UT3 was to faithfully replicate the UT99 gameplay and feel, work in the new UT 2004 games (Onslaught, Bombing Run) and improve upon the user interface and server browser of UT 2004. Epic completely failed (epically) in these regards.
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#256 |
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Registered User
Join Date: Mar. 22nd, 2003
Posts: 441
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On that note--why couldn't the game have backwards compatibility for at least UT99 maps? How hard would it be for the UT3 engine to load up and run a UT99 map--just simple BSP and textures mostly. (Maybe it wouldn't be so easy, but it sure would be a nice feature.)
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#257 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,724
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No, it feels right. And learn to use the multi-quote button.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#258 | |
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And like you said, that garbage server browser & user interface that had no functionality and all these .ini's that had to be hand edited. Smacks of a console port to me. |
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#259 | |
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__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#260 | ||
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I didn't miss it, I just sold U2 after I finished it.
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Failure is not an option | It is bundled with your Mi¢ro$oft product Last edited by rAt.8^].bAg; 7th Dec 2008 at 10:04 AM. |
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