|22nd Nov 2008, 06:15 AM||#1|
DM-Quatro08 Beta 2 [PC][PICS][DOWNLOAD]
Second version of the beta of Quatro
I've fixed the lighting problem and converted it over to additive
I'd love some feedback please
Last edited by Firefly; 22nd Nov 2008 at 09:02 AM.
|22nd Nov 2008, 03:00 PM||#3|
Here's what i found after a quick try.
Double Double Damage
Might be interesting but from what i can tell they don't stack with each other
And on the attached images you can see a couple of places where there's only the default texture. Hope that's not a cooking issue.
Lighthing is shaping up very well, there are some bright spot on some static meshes but i'm sure you're already aware of those. As for the narrow doors, they are much better now, but they can use some more blocking volumes: try to envelope both sides of the hallway with a single huge blocking volume, that way you'll never get stuck anymore.
Make sure to add them around the teleporter on the upper floor, so that you don't get stuck on the wall decorations if you happen to appear turned against them.
Last one: why don't you scale up the jump pad a little bit? I think that would help both visually and gameplay wise. Visually because the floor will look a little less empty, and gameplay wise because you can hit it more easily since it is so far from the wall.
Keep up the good work
|22nd Nov 2008, 04:49 PM||#4|
can't believe I left the extra U-dam in
good ideas here
|25th Nov 2008, 01:21 PM||#5|
I may have just missed them, but I couldn't find any shield or armour; is this on purpose?
re double udamage: they don't stack in the sense of quad-damage, but all the timed powerups do add their time to that of any identical powerup a player is already carrying. So it's effectively a 60-sec udamage.
Nonetheless yeah just one would probably be for the best.
|25th Nov 2008, 05:51 PM||#6|
Thanks for your comments
I haven't put the armour in yet and the extra U-Dam was an oversight. They'll only be one in the final version.