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#1 |
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Registered User
Join Date: Nov. 13th, 2008
Posts: 6
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I'm going through a terrain creation tutorial, part of which involved a sunlight actor. This created a bunch of really dark areas on the terrain from shadows, as such:
![]() I can get rid of these by just setting the ambient light of either the sunlight or zoneInfo actors to something greater than 0, but the connected indoor level adopts the changes as well and my artistic vision for dramatic indoor lighting is ruined. Ruined! Is there a way to reduce these shadows without affecting the rest of the map? Aside from the obvious hack of introducing lights where needed? |
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#2 |
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use 2 sunlight actors that might work or put the first sunlight actor in the middle of the brush and point it directly downword
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#3 |
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Been a while since I've looked at ut2k4, so I'm getting rusty, but you really should be able to set ambient light on a per-zone basis? If it's 'leaking' go into zone view mode and check each zone if a different colour'. If it isn't then your portalling is failing somewhere.
Last edited by Jetfire; 23rd Nov 2008 at 07:30 AM. |
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#4 |
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you shouldnt really zone terrain the whole terrain should be 1 zone
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