I'm following the 3D Buzz VTMs for UT3 UnrealEd and I've hit another problem.
I've selected several packages in the Generic Browser, ticked the Static Mesh resource type, and clicked on a particular Static Mesh to select it. Then I've closed the Generic Browser and Right-clicked a location in the Perspective view and clicked on Add Actor - Add Static Mesh: Static Meshname. The widget appears (with a little red cross in the centre) but that's it (the actual Static Mesh is invisible). I can see the Mesh in the Top view though so I know it's there (and I can move it around).
Why can't I see the Static Mesh in the Perspective view? (The room is Lit)
Can I toggle the visibility of Static Meshes on and off somehow?
Sorry for another (stupid) beginner question! Your help is much appreciated!!
I've selected several packages in the Generic Browser, ticked the Static Mesh resource type, and clicked on a particular Static Mesh to select it. Then I've closed the Generic Browser and Right-clicked a location in the Perspective view and clicked on Add Actor - Add Static Mesh: Static Meshname. The widget appears (with a little red cross in the centre) but that's it (the actual Static Mesh is invisible). I can see the Mesh in the Top view though so I know it's there (and I can move it around).
Why can't I see the Static Mesh in the Perspective view? (The room is Lit)
Can I toggle the visibility of Static Meshes on and off somehow?
Sorry for another (stupid) beginner question! Your help is much appreciated!!