|17th Nov 2008, 09:35 AM||#1|
Hey all.. just having a few problems with unreal (as always lol)
anyhow im currently running through a few tutorial on how to make an effective terrain.. its taken me some time but ive finally been able to create one.. but whenever i close the project, after saving it of course, and then reopen it.. it tells me it cannot open the terrain due to no references or something
can anyone tell me how i can save the terrain please? i dont think i can take another messege telling me its gone
|18th Nov 2008, 01:03 AM||#2|
what are you using?
I normaly use Grayscale 8 bit maps on photoshop fix some kinda cool sealevel based map terain and save it as 8bit grayscale .bmp ..
Then i use TerraEdit to inport it and save it as an T3d file what i can inport in to unrealed.. .. just the only thing then is to select the texture and hit past or intersect/deintersect whatever you want...
good turt @ http://www.oldunreal.com/editing/TCUERG.zip its the full unreal ed references.. with turts and images.. also about terains..
Last edited by Sm1key; 18th Nov 2008 at 01:05 AM.
|18th Nov 2008, 01:46 AM||#3|
The terrain heightmap and layers are saved as textures, so if you didn't save whatever package you put them in then they will be lost. I recommend putting the package name as mylevel so they will be saved inside the map file itself.
Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide
Stubborn Horse Studios - Angel Mapper
To have said goodbye to things!
|help me, terrain|