News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 28th Oct 2008, 10:32 PM   #1
Bazzwano
Hi, I'm Bryan
 
Bazzwano's Avatar
 
Join Date: Jan. 20th, 2008
Location: New Zealand
Posts: 604
Kismet - Help Setting on/off A material switch parameter

Hello, I'm trying to turn on and off a switch within one of the default material instances. I cannot Find a way to do this with kismet.

Does anyone have any ideas?

I have attached below an Image to help explain what I want to do.

http://img232.imageshack.us/img232/1...gevaluesr9.jpg

Thanks In advance if anyone can help
__________________

Whatever beat that drives the impulse, whatever tune that

carries through, What's in a soul that rattles empty, in this
reality too few Dark Tranquillity
member since April 07 + 600 posts
CTF-Safeguard3, CTF-Dreary3, CTF-Stratus (V1.2), CTF-Pipeline(WIP)
My Rig: CPU:C2D-E8500, GPU:GF-250GTS, RAM:4GB 6800C4, HDD: 2x 150gb WD Raptor, CASE: Mini Gigibyte MX
Bazzwano is offline   Reply With Quote
Old 1st Nov 2008, 03:23 PM   #2
Bazzwano
Hi, I'm Bryan
 
Bazzwano's Avatar
 
Join Date: Jan. 20th, 2008
Location: New Zealand
Posts: 604
does anyone have any ideas? is no one able to do this.. it seems like such a simple thing i want to do.
__________________

Whatever beat that drives the impulse, whatever tune that

carries through, What's in a soul that rattles empty, in this
reality too few Dark Tranquillity
member since April 07 + 600 posts
CTF-Safeguard3, CTF-Dreary3, CTF-Stratus (V1.2), CTF-Pipeline(WIP)
My Rig: CPU:C2D-E8500, GPU:GF-250GTS, RAM:4GB 6800C4, HDD: 2x 150gb WD Raptor, CASE: Mini Gigibyte MX
Bazzwano is offline   Reply With Quote
Old 1st Nov 2008, 04:11 PM   #3
Hourences
 
Hourences's Avatar
 
Join Date: Aug. 29th, 2000
Location: Belgium/Holland/Sweden
Posts: 5,050
On my website is a tutorial on triggering materials. It doesnt use the same example, but youll get the idea.

Im not super certain on how to make that flag true though, in cases like this I usually just multiply it with a parameter, set that to 1.0, and then in Kismet I can bring it to 0. and 0 zero times a certain effect, or panning speed is 0...
__________________
Hourences is offline   Reply With Quote
Old 1st Nov 2008, 07:51 PM   #4
Bazzwano
Hi, I'm Bryan
 
Bazzwano's Avatar
 
Join Date: Jan. 20th, 2008
Location: New Zealand
Posts: 604
yeh i know how to change the texture.. I know the other method you speak of, I used that in safeguard turning on off the alarm lights.. but never mind. I really just wana turn if off and on, o well Ill just have to settle for second best.

Thanks for posting thought
__________________

Whatever beat that drives the impulse, whatever tune that

carries through, What's in a soul that rattles empty, in this
reality too few Dark Tranquillity
member since April 07 + 600 posts
CTF-Safeguard3, CTF-Dreary3, CTF-Stratus (V1.2), CTF-Pipeline(WIP)
My Rig: CPU:C2D-E8500, GPU:GF-250GTS, RAM:4GB 6800C4, HDD: 2x 150gb WD Raptor, CASE: Mini Gigibyte MX
Bazzwano is offline   Reply With Quote
Old 1st Nov 2008, 09:58 PM   #5
_N_
addicted to mapping
 
_N_'s Avatar
 
Join Date: May. 23rd, 2008
Location: Canada
Posts: 233
Maybe you could do it using the method from Hourence's site, but instead of using "Set TextureParam" you could try "Set ScalarParam". To turn the checkbox on, you could try setting the the "UsePanner" value to "true" (or perhaps "True") and to uncheck the box, you could set it to "false". I vaguely recall reading about this somewhere but can't remember where... well, let me know if it works (no promises).
_N_ is offline   Reply With Quote
Old 2nd Nov 2008, 01:35 AM   #6
Bazzwano
Hi, I'm Bryan
 
Bazzwano's Avatar
 
Join Date: Jan. 20th, 2008
Location: New Zealand
Posts: 604
Thanks for the post, but Im aware of that method with out the need for Hourences tut.. hes a legend but i know all that.

I remember kismit allows you to change 3 different material instance values... switches was not one of them.. also using a matinee to Set ScalarParam will only affect the mask transparency or blend ,if you will, over the black display material.. so changing that will ether show the logo or show the player a display with nothing on it.

the panner actually affects the display from being ether a full glow, or dim with the effect that you see on the team arrows monitor.
__________________

Whatever beat that drives the impulse, whatever tune that

carries through, What's in a soul that rattles empty, in this
reality too few Dark Tranquillity
member since April 07 + 600 posts
CTF-Safeguard3, CTF-Dreary3, CTF-Stratus (V1.2), CTF-Pipeline(WIP)
My Rig: CPU:C2D-E8500, GPU:GF-250GTS, RAM:4GB 6800C4, HDD: 2x 150gb WD Raptor, CASE: Mini Gigibyte MX

Last edited by Bazzwano; 2nd Nov 2008 at 01:38 AM.
Bazzwano is offline   Reply With Quote
Old 2nd Nov 2008, 05:17 AM   #7
Hourences
 
Hourences's Avatar
 
Join Date: Aug. 29th, 2000
Location: Belgium/Holland/Sweden
Posts: 5,050
Just remake the material so you can use a multiply operation?...
__________________
Hourences is offline   Reply With Quote
Old 2nd Nov 2008, 06:42 PM   #8
Bazzwano
Hi, I'm Bryan
 
Bazzwano's Avatar
 
Join Date: Jan. 20th, 2008
Location: New Zealand
Posts: 604
yeh that would be the only way Hourences, but the I havnt worked with materials that much so the work would not be worth the effect.. it doesn't matter.. ill still use the effect but not on lit team logos just the ones with panner already enabled.

Thanks anyway guys
__________________

Whatever beat that drives the impulse, whatever tune that

carries through, What's in a soul that rattles empty, in this
reality too few Dark Tranquillity
member since April 07 + 600 posts
CTF-Safeguard3, CTF-Dreary3, CTF-Stratus (V1.2), CTF-Pipeline(WIP)
My Rig: CPU:C2D-E8500, GPU:GF-250GTS, RAM:4GB 6800C4, HDD: 2x 150gb WD Raptor, CASE: Mini Gigibyte MX
Bazzwano is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:55 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer