Hello,
I realize that this is my first post here, but I could really use your help. Some friends and I are looking to write a little exporter plugin from 3dsMax similar to what Jamlander used to do for Max6->UT2 via a .t3d, saved assets, and an EXEC file bringing it all together. We'd like to be able to import objects and textures, and hopefully be able to procedurally build materials.
However, we think that a lot of the EXEC commands that used to work for UT2's editor are no longer valid for UT3's editor. Does anyone know any good references for this kind of thing?
Building the T3D shouldn't be a problem, but procedurally importing assets to packages seems to be the real deal-breaker.
Thanks in advance!
I realize that this is my first post here, but I could really use your help. Some friends and I are looking to write a little exporter plugin from 3dsMax similar to what Jamlander used to do for Max6->UT2 via a .t3d, saved assets, and an EXEC file bringing it all together. We'd like to be able to import objects and textures, and hopefully be able to procedurally build materials.
However, we think that a lot of the EXEC commands that used to work for UT2's editor are no longer valid for UT3's editor. Does anyone know any good references for this kind of thing?
Building the T3D shouldn't be a problem, but procedurally importing assets to packages seems to be the real deal-breaker.
Thanks in advance!