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#21 | |
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Mutators are hardly an excuse to fix things that should have been right in retail. No one (perhaps less than 1% will) is going to buy a game w/ the knowledge that a user modification will fix the problems they may have read about while deciding on the purchase. I'd also like to contribute to the New Menu argument but not in the change everything way. Make it an overlay like previous Unreal games were. Currently you have to wait for a 62MB map to load each time. |
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#22 |
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This thread was a good idea. But it doesn't seem to be working as well as i would hope.
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< This guy is wondering how the story in UT3 had anything to do with a tournament. < this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one" < this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever < and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
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#23 | ||
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Registered User
Join Date: May. 2nd, 2008
Posts: 6
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Wait, you're saying that we should pay more for hardware to make up for a developer's lack of features? ps: That was a rhetorical question, I probably won't reply for a few days. |
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#24 | |
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Congratulations to me on my 1,337th post!
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![]() ![]() ![]() ^click here to visit my dragons^ Canya put some bonus points in me drinkin' skill? http://savage2.s2games.com ^ This is a really unique game, get it. avatar (c)square enix |
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#25 |
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Registered User
Join Date: May. 10th, 2006
Posts: 210
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#26 | |||||||
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I think it would be best solved by added gametype-specific input-configurations. The Battlefield- and GTA-series for example has a separate set of inputs for vehicle- and pedestrian activies. In UT that might be extended to a separate config per gametype or something similar. Quote:
4 toggles : 16 variants 8 toggles : 256 variants which one would be easier to test and maintain ? the one with fewer options may not give you the perfect graphics/performance-ratio, but only a tiny minority is willing to tweak that much. Quote:
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Besides ... not having a pipedweaponswitch also makes it easier to balance the game as the sub-optimal weaponswitch-speed becomes part of the game. Quote:
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Then again ... perhaps that is why they were hidden to begin with. // --- Quote:
At least we've got a working faction/family-feature
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#27 | |
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![]() ![]() ![]() ^click here to visit my dragons^ Canya put some bonus points in me drinkin' skill? http://savage2.s2games.com ^ This is a really unique game, get it. avatar (c)square enix |
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#28 |
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List is growing, and nobody will read it then. Add some nice text formatting here.
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#29 | |||||
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They just back out of that menu and use the regular sliders. Problem fixed. The people that DO want to mess with the advanced settings but have no clue what they do cannot be helped by a menu layout. Only internet forums and their own efforts can do that. Quote:
Btw, FRAPS and ingame FPS counters generally do not suffer from placebo effect. Quote:
You should go work for Epic! ![]() // ---
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Last edited by DarQraven; 22nd Oct 2008 at 01:50 PM. |
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#30 | ||||
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It still is a long way from having access to all these options in the GUI itself. And since there is a (3rd party) application that 'fixes' this I see no real need to have Epic add them all to the GUI. // --- Quote:
I doubt that the average tweaker has enough testcases to show that the changes were in fact a 'good idea'. Quote:
Unfortunately too many users mess with stuff they have no knowledge of and then they blame 'us' for causing it. Quote:
If you really want Epic (or any developer for that matter) to be able to use your advice then you need to be specific. You don't need "more" options. You need the right options ... and determining which ones are right is what is needed for Epic to be able to 'fix' this in a patch/expansionpack. |
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#31 | |||
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Registered User
Join Date: May. 2nd, 2008
Posts: 6
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Turns out that I actually have time today to respond.
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EDIT: Dang I can't wait for that "expansion pack". Who knows what it can hold (like a Wonderball) *sings commercial jingle* EDIT#2: ![]()
Last edited by paul527; 22nd Oct 2008 at 03:09 PM. |
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#32 |
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Good thread!
Regarding graphics options, I simply set everything to max and play all night...
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I don't even exist, I'm just a figment of your imagination. Last edited by Fuzz; 22nd Oct 2008 at 03:53 PM. |
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#33 | |
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Hope caps lock spells it out for you.
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![]() ![]() ![]() ^click here to visit my dragons^ Canya put some bonus points in me drinkin' skill? http://savage2.s2games.com ^ This is a really unique game, get it. avatar (c)square enix |
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#34 |
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Some games come with a loader application where you can select resolution and other graphics settings as well as audio and key bindings. If Epic did that, it would be acceptable, but having it all in the game is a good option too, so you don't have to restart it whenever you want to change something.
I don't like third party executables, it ain't safe and those features should be available from within the game.
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I don't even exist, I'm just a figment of your imagination. |
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#35 | |
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Yes, and the menu system as a whole should work like UT2K4's, so no more going to 'main' when quitting a map etc.
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Also: Bring back 4 teams, as (apparently) was originally planned. Better mod support, especially for voice packs. You should be able to hear your own taunts, like in previous UTs. Indeed the whole taunt system should be restored to its former glory, and expanded with more situational feedback, like 'oops, sorry!' when a bot teamkills you (now they just taunt you, wtf!?) and more praise for various achievements in team games. Speaking of achievements, classics like 'Flak Monkey' need to return, and many new ones added, including silly ones like 'Suicide King', 'Teamkiller' & 'N00blord'. Should automatically appear onscreen after the match, for all to see. Make it (much) easier for people to make (and make money from) custom content, and heavily emphasize this feature when marketing the game. Actually market the game!! Make JailBreak an official gametype (could easily make the game more popular). Change WAR into something that makes more sense, with respawners and vehicle factories that need to be captured/destroyed instead of silly cores & nodes. Make some of the maps asymmetrical with, for example, a fixed base vs a mobile army ('siege'). Pimp out CTF with new submodes where you have to, for example, capture live nali cows (which have to be stunned and carried, and can escape when dropped) or nukes (with timer) instead of just plain old flags. Take a clue from mods like BW, and add a realistic weapon set. Purists can still play with just the old set, so STFU. FP view in vehicles. Teamskins and bringhtskins should be optional. Not everyone likes fugly glowsticks, ya know! More and better blood & gore. Again, take a clue from BW (Bloody Hell) and other mods/muts. More diverse and crazier player models. Just hire Davision, EvilEngine, and other talented modelers. More diverse and crazier maps. Again, there's plenty of talent in the community, USE IT! The game's got to look hot right out of the box (so people will, you know, actually buy it), not just after heavy modding. No more gheyspy. Seriously! ... Last edited by Interbellum; 23rd Oct 2008 at 07:34 AM. |
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#36 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,724
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Meh. It is really needed? Honestly, I don't want a bunch of useless MB on my HD for a gametype which I'll never play.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#37 |
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How about making maps for different gametypes optional when you install the game. With check boxes and a way to install contents from DVD at first use to save disk space.
What happened to Chaos? I sure hope they will return one day. This expansion must be a success or this niche game will die.
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I don't even exist, I'm just a figment of your imagination. Last edited by Fuzz; 23rd Oct 2008 at 08:11 AM. |
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#38 | |
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It is if you want this game to become more popular. Got to give people something new, not just more of the same. Besides, JB is a kickass gametype that deserves some serious spotlighting.
Incidentally, JB could (also) be integrated into the WAR replacement gametype I mentioned in my previous post. Quote:
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#39 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,724
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Probably the best option. Never liked JB here.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
Last edited by UBerserker; 23rd Oct 2008 at 09:35 AM. |
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#40 |
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| bu saves ut3, darkpulse is wrong, demoguy did it again, demoguy is in all of us, it's all sarah palin's fault, jafo is wrong, kantham is wrong, parah salin is wrong, wrong is wrong |
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