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Old 18th Oct 2008, 09:57 PM   #41
Angel_Mapper
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I'm wondering if increasing their ground speed would let them keep up with the replay without being noticeably jittery or anything. I'll have to do some tests, but I'm definitely looking to improve their movement and firing accuracy.

P.S. Shaka when the walls fell.
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Old 18th Oct 2008, 10:10 PM   #42
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P.S. Shaka when the walls fell.
Darmok and Jalad, At Tanagre.
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Old 18th Oct 2008, 11:17 PM   #43
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Originally Posted by Angel_Mapper View Post
I'm wondering if increasing their ground speed would let them keep up with the replay without being noticeably jittery or anything. I'll have to do some tests, but I'm definitely looking to improve their movement and firing accuracy.

P.S. Shaka when the walls fell.
P.S. Great work
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Old 18th Oct 2008, 11:25 PM   #44
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Old 18th Oct 2008, 11:42 PM   #45
Angel_Mapper
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Darmok and Darmok and Darmok and Darmok and Darmok at Tanagra.
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Old 18th Oct 2008, 11:44 PM   #46
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Who?
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Old 19th Oct 2008, 04:04 AM   #47
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Who?
You're obviously not a trekkie
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< This guy is wondering how the story in UT3 had anything to do with a tournament.
< this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one"
< this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever
< and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
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Old 19th Oct 2008, 04:51 AM   #48
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Well, having finally gotten a chance to play this, this is the best mod idea I've seen in years. I think it could even do well as a retail project!

Let me know if you need a few more good voice-types.
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Old 19th Oct 2008, 10:12 AM   #49
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Heh trying the hard one with 4 instead of 5 states is fun - kind of a guessing game
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Old 19th Oct 2008, 12:35 PM   #50
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Heh trying the hard one with 4 instead of 5 states is fun - kind of a guessing game
i found something.first a bug in security station 09 yard. in this yard when i contact with my image the game crash.
secound some feature that i think if available in next version may good?
i try to solve the hard puzzle with 4 state and find one possible way but game don't have this feature.
1- first image wait before line of sight of robot until 12 secound and then found the pass code.
2- kill first and wait outside of robot sight until 5 second and goes in front of power button(try to push button).
3,4- kill robot before than he can see the second image.
but the game don't have this feature that previous image do anything like when they are try to push button and nothing prevent them the game end.
think this would be good for puzzles and be logical.

Last edited by aliam; 19th Oct 2008 at 12:42 PM.
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Old 19th Oct 2008, 02:15 PM   #51
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Tried this out today. and I can not complete the tutorial becase I am unable to shoot my first self as the pawn disappears. (as in it does not complete the shoot the target action)

other than that it's a fun idea!
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Old 19th Oct 2008, 04:21 PM   #52
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Awesome mod, had a hell of a lot of fun at a friend's place earlier today trying this out (I'm still sans-UT3, but fingers crossed that won't be for much longer).

I'm actually verrrrrrrrry curious as to exactly how this works on the inside, partly out of curiosity, and partly out of desire to muck around with it myself a bit too (designing maps for this would be quite fun, and I'm wondering if there's anything in the code outright precluding multiplayer; even a rudimentary 1v1 deathmatch would be quite a sight to behold). I guess once I can run the game (or when I jaunt over back to that friend's house) I could just open UnrealEd and export the source myself. Or, can you even do that in UT3 anymore, does the whole cooking thing change that? Huh, I'm rather in the dark with the new engine.

Buuuut anyways, awesome mod, can't wait for more!
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Old 19th Oct 2008, 07:26 PM   #53
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Quote:
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Tried this out today. and I can not complete the tutorial becase I am unable to shoot my first self as the pawn disappears. (as in it does not complete the shoot the target action)

other than that it's a fun idea!
Hmm, can you tell me exactly what happened so I can try and replicate it?
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Old 19th Oct 2008, 08:05 PM   #54
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Quote:
Originally Posted by aliam View Post
i found something.first a bug in security station 09 yard. in this yard when i contact with my image the game crash.
secound some feature that i think if available in next version may good?
i try to solve the hard puzzle with 4 state and find one possible way but game don't have this feature.
1- first image wait before line of sight of robot until 12 secound and then found the pass code.
2- kill first and wait outside of robot sight until 5 second and goes in front of power button(try to push button).
3,4- kill robot before than he can see the second image.
but the game don't have this feature that previous image do anything like when they are try to push button and nothing prevent them the game end.
think this would be good for puzzles and be logical.
It's still possible:
Spoiler Warning! (move mouse over box below to reveal)

First state run to pass code but waits somewhere out of sight for a few seconds.
Second and Third to the right. Third state has to "guess" the location of the guard because he was lured away by the first state. So you're shooting at an empty spot here.
Fourth takes left way and shoots the first state before it causes the guard to alarm. After that you wait for the third state to shoot the guard. Then you run to the console and - done.


Would still be nice if previous states could finish the level as well
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Old 19th Oct 2008, 09:01 PM   #55
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You don't have to guess with the guard, just:
Spoiler Warning! (move mouse over box below to reveal)
Shoot your first state with your second

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Old 20th Oct 2008, 06:12 AM   #56
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Quote:
Originally Posted by Angel_Mapper View Post
You don't have to guess with the guard, just:
As I said, I did it with 4 states. If you do
Spoiler Warning! (move mouse over box below to reveal)
shoot yourself with your second state
, you need all 5 of them.
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Old 20th Oct 2008, 11:25 AM   #57
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Quote:
Originally Posted by DA|Dante View Post
As I said, I did it with 4 states. If you do
Spoiler Warning! (move mouse over box below to reveal)
shoot yourself with your second state
, you need all 5 of them.
try it.nice.
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Old 20th Oct 2008, 12:40 PM   #58
Angel_Mapper
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Quote:
Originally Posted by DA|Dante View Post
As I said, I did it with 4 states. If you do
Spoiler Warning! (move mouse over box below to reveal)
shoot yourself with your second state
, you need all 5 of them.
Oh ok. I see.
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Old 20th Oct 2008, 01:06 PM   #59
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Quote:
Originally Posted by Angel_Mapper View Post
Hmm, can you tell me exactly what happened so I can try and replicate it?
I was following the tutorial. ran up to the sniper rife and shot the target. Then i got my second instance created. Guy explains about being careful not to get in way of weapons as you can kill your self I pick up second rifle and fire a random shot.

I see my first self and it disappears mid run to the first sniper rifle. Audio cue comes on to tell me to shoot my first self and i can no longer do that as the pawn has vanished.

hope that helps some.
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Old 20th Oct 2008, 01:20 PM   #60
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looks really good Angel, but i dont play UT3 anymore

maybe the fix thats coming will bring me back to UT
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