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#21 |
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@Angel_Mapper:
Is it "required" that the current active "state" has to complete the mission. I ask, because it would be possible to solve the second level with only 4 "players" if the last one wouldn't be required to activate the terminal. Edit: Actually I tested it and it didn't work (aka I didn't win although my alter ego has done it's deeds), but it would be cool if it did - more solutions for that level. Last edited by DA|Dante; 17th Oct 2008 at 02:27 PM. |
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#22 |
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I'm crashing as half way through loading the tutorial.
i use -nohomedir on the shortcut. I've mimicked the file structure of Prometheus though. Log: >>>>>>>>>>>>>> Initial startup: 24.84s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Log: FSTUNClient resolved stunserver.org (208.86.225.201) ScriptLog: UTUIFrontEnd_TitleScreen::SetMainControllerId - Setting main controller ID to 0 ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'Slipslice' bLocalOnly: False ScriptLog: Login change...requerying profile data ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 0 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDClassicDemolition ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDSumo ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UnrealDemolition2.UDTeamClassicDemolition ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: TheBall.BallGame Warning: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage' Log: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage' ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: Prometheus.PrometheusGame Warning: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage' Log: Failed to load 'Surface PRM_Content.Menu.PrometheusGameImage': Failed to find object 'Surface PRM_Content.Menu.PrometheusGameImage' ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: Prometheus.PrometheusGame ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer. ScriptLog: UTUIFrontEnd: Starting Game...open PRM-1-Tutorial?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPri vateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLa nMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJ oinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?Pi ngInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?GameMode=0?Difficulty=2?Pure Server=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?CustomGameMode=?GoalScore=20?TimeLi mit=20?ServerDescription=?NumPlay=1?name=Slipslice?alias=Slipslice Log: Browse: PRM-1-Tutorial?name=Slipslice?team=255?Class=?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0 ?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnection s=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites= True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsList Play=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion =0?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?Cust omGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?alias=Slipslice Log: LoadMap: PRM-1-Tutorial?name=Slipslice?team=255?Class=?game=Prometheus.PrometheusGame?MaxPlayers=16?MinNetPlayers=0 ?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnection s=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites= True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsList Play=False?OwningPlayerName=?PingInMs=0?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion =0?GameMode=0?Difficulty=2?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?CustomMapName=?Cust omGameMode=?GoalScore=20?TimeLimit=20?ServerDescription=?NumPlay=1?alias=Slipslice ScriptLog: Desc: Log: Starting memory preloaded movie...UT_loadmovie5 (Intel_Duo_Logo) Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [UT_loadmovie5] Log: Got memory preloaded movie event!!! Log: ClearAllAnimSetLinkupCaches - Took 12.87ms ScriptLog: Clearing online delegates for UTEntryPlayerController_0 (Player:LocalPlayer_0) Log: Virtual memory allocation size: 179.94 MByte (188682240 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Missing cached shader map for material MainCharacter_Bottom_Mat Log: Missing cached shader map for material MainCharacter_Eyes Log: Missing cached shader map for material MainCharacter_Head_Mat Log: Missing cached shader map for material MainCharacter_Top_Mat Log: Missing cached shader map for material MainCharacter_Watch_Left Log: Missing cached shader map for material MainCharacter_Watch_Right Log: Missing cached shader map for material CollisionDistort_Mat Log: Missing cached shader map for material HUDBkgdLeft_Mat Log: Missing cached shader map for material HUDBkgdRight_Mat Log: Missing cached shader map for material HUDFastForward_Mat Log: Missing cached shader map for material HUDNumber0_Mat Log: Missing cached shader map for material HUDNumber1_Mat Log: Missing cached shader map for material HUDNumber2_Mat Log: Missing cached shader map for material HUDNumber3_Mat Log: Missing cached shader map for material HUDNumber4_Mat Log: Missing cached shader map for material HUDNumber5_Mat Log: Missing cached shader map for material HUDNumber6_Mat Log: Missing cached shader map for material HUDNumber7_Mat Log: Missing cached shader map for material HUDNumber8_Mat Log: Missing cached shader map for material HUDNumber9_Mat Log: Missing cached shader map for material HUDNumberColon_Mat Log: Missing cached shader map for material HUDNumberSlash_Mat Log: Missing cached shader map for material HUDPause_Mat Log: Missing cached shader map for material HUDRewind_Mat Log: Missing cached shader map for material HUDStop_Mat Log: Missing cached shader map for material VCRDistort_Mat Log: Missing cached shader map for material DoorGlowy Log: Missing cached shader map for material DistortedGlass Log: Missing cached shader map for material DoorGlenn Log: Missing cached shader map for material DoorJos Log: Missing cached shader map for material DoorMike Log: Missing cached shader map for material DoorNathan Log: Missing cached shader map for material DoorRachel Log: Missing cached shader map for material DoorTodd Log: Missing cached shader map for material GreenGlowy Log: Missing cached shader map for material LightbulbOff Log: Missing cached shader map for material RedBlinky Log: Missing cached shader map for material SpeakerOff Log: Missing cached shader map for material WeaponPickupBaseOff Log: Missing cached shader map for material WindowBloom Log: Missing cached shader map for material WindowBloomLite Critical: appError called: Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627] Cannot create textures at run-time in the game [unable to find PRM_Character_Textures] Stack: Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299) Log: === Critical error: === Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627] Cannot create textures at run-time in the game [unable to find PRM_Character_Textures] Stack: RaiseException() Address = 0x7c812aeb (filename not found) CxxThrowException() Address = 0x78158e89 (filename not found) Address = 0xba0102 (filename not found) Address = 0xe8781b4c (filename not found) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: UALAudioDevice::ShutdownAfterError Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 10/17/08 20:11:54
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#23 |
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Looking around it seems people have this problem quite often with other custom content. Can you see if VoodooMaster's suggestions here do anything for you? http://gearsforums.epicgames.com/sho...php?p=25438548
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#24 |
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Registered User
Join Date: Apr. 24th, 2002
Posts: 107
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reinstalling ut3, really liking the sound of this. Congrats AM, you pulled another punter back to ut3.
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#25 |
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I only just finished the tutorial and wow. This mod is awesome!!!
On to Overload. Thank you Angel_Mapper and everyone else involved.
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#26 |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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Good concept for a mod
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#27 |
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i'm getting the crash problem too, and i also use a -nohomedir setup.
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< This guy is wondering how the story in UT3 had anything to do with a tournament. < this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one" < this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever < and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
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#28 |
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Have you tried the suggestions linked in my last post? I really have no idea what's going on, seems to happen quite often with custom content from my Google searches. Let me know.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#29 |
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Yeah, i tried what you said just a second ago, it still is crashing. I've never encountered this before with any other custom content.
It might help a bit: In the UT3 IA menu the prometheus gametype has no preview screen and the 3 levels also are lacking preview screens. Is that supposed to happen?
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< This guy is wondering how the story in UT3 had anything to do with a tournament. < this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one" < this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever < and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
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#30 |
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Hmm, nope. It should be showing the Prometheus logo. Are there any errors in your log?
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#31 |
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Argh, this ut3 file structure confuses me. I've found logs all over the place. Which one do i need to check?
Edit: hold on i found this in one of the logs: Log: Missing cached shader map for material MainCharacter_Bottom_Mat Log: Missing cached shader map for material MainCharacter_Eyes Log: Missing cached shader map for material MainCharacter_Head_Mat Log: Missing cached shader map for material MainCharacter_Top_Mat Log: Missing cached shader map for material MainCharacter_Watch_Left Log: Missing cached shader map for material MainCharacter_Watch_Right Log: Missing cached shader map for material CollisionDistort_Mat Log: Missing cached shader map for material HUDBkgdLeft_Mat Log: Missing cached shader map for material HUDBkgdRight_Mat Log: Missing cached shader map for material HUDFastForward_Mat Log: Missing cached shader map for material HUDNumber0_Mat Log: Missing cached shader map for material HUDNumber1_Mat Log: Missing cached shader map for material HUDNumber2_Mat Log: Missing cached shader map for material HUDNumber3_Mat Log: Missing cached shader map for material HUDNumber4_Mat Log: Missing cached shader map for material HUDNumber5_Mat Log: Missing cached shader map for material HUDNumber6_Mat Log: Missing cached shader map for material HUDNumber7_Mat Log: Missing cached shader map for material HUDNumber8_Mat Log: Missing cached shader map for material HUDNumber9_Mat Log: Missing cached shader map for material HUDNumberColon_Mat Log: Missing cached shader map for material HUDNumberSlash_Mat Log: Missing cached shader map for material HUDPause_Mat Log: Missing cached shader map for material HUDRewind_Mat Log: Missing cached shader map for material HUDStop_Mat Log: Missing cached shader map for material VCRDistort_Mat Log: Missing cached shader map for material DoorGlowy Log: Missing cached shader map for material DistortedGlass Log: Missing cached shader map for material DoorGlenn Log: Missing cached shader map for material DoorJos Log: Missing cached shader map for material DoorMike Log: Missing cached shader map for material DoorNathan Log: Missing cached shader map for material DoorRachel Log: Missing cached shader map for material DoorTodd Log: Missing cached shader map for material GreenGlowy Log: Missing cached shader map for material LightbulbOff Log: Missing cached shader map for material RedBlinky Log: Missing cached shader map for material SpeakerOff Log: Missing cached shader map for material WeaponPickupBaseOff Log: Missing cached shader map for material WindowBloom Log: Missing cached shader map for material WindowBloomLite Critical: appError called: Critical: Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627] Cannot create textures at run-time in the game [unable to find PRM_Character_Textures] Stack: Critical: Windows GetLastError: Only part of a ReadProcessMemory or WriteProcessMemory request was completed. (299) Log: === Critical error: === Assertion failed: GIsEditor [File:.\Src\Texture2D.cpp] [Line: 627] Cannot create textures at run-time in the game [unable to find PRM_Character_Textures] Stack: RaiseException() Address = 0x7c812a5b (filename not found) CxxThrowException() Address = 0x78158e89 (filename not found) Address = 0xba0102 (filename not found) Address = 0xe8781b4c (filename not found) I see a "Rachel" in there so i assume this is referring to the mod.
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< This guy is wondering how the story in UT3 had anything to do with a tournament. < this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one" < this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever < and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
Last edited by TheIronKnuckle; 18th Oct 2008 at 12:52 AM. |
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#32 |
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Are you running on Vista or XP? I wonder if there's any way to get Epic to take a look at this, I see this same crash for other custom content when I google for it.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#33 |
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Downloading...
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#34 |
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Oh, without even thinking about it I placed all custom content for this mod in the same folder.
D:\Game Files\Epic Games\Unreal Tournament 3\UTGame\Published\CookedPC\Prometheus Including the upk files, but not the cfg file. This method solved an issue I had with UT3Dom, might be the same one. You see, I use the -nohomedir too. I wanted to be able to delete it all in a whim, no offense, but I'm a neat freak. The hard mission is tight, is there a particular reason for not having a little bit more time? I passed it with less than five seconds left on the clock.
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I don't even exist, I'm just a figment of your imagination. Last edited by Fuzz; 18th Oct 2008 at 05:26 AM. |
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#35 |
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Registered User
Join Date: Mar. 22nd, 2003
Posts: 441
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I'm out of the loop. Is this a single-player campaign (like the original Unreal) for UT3?
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#36 |
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It's completely new, but it's short. The tutorial is pretty much like Unreal even thou it merely introduce the Prometheus device. You cue your own actions and interact with yourself to solve a few puzzles.
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I don't even exist, I'm just a figment of your imagination. |
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#37 |
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"You need to be careful not get in the way of yourself. In case. You shoot... Yourself"
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FINAL: DM-LTC_Olden: http://utforums.epicgames.com/showthread.php?t=612825 DM-LTC_Shipment: http://utforums.epicgames.com/showthread.php?t=610008 CTF-LTC_Debris: http://utforums.epicgames.com/showthread.php?t=603931 CTF-LTC_Zeus: http://utforums.epicgames.com/showthread.php?t=624042 |
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#38 | |
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Quote:
EDIT: I did what fuzz suggested and now it works perfectly. Great mod there. I managed to do all the levels on my first sitting though XD. This needs moar maps! Imagine if this were combined with portal and "the ball". Ultimate puzzle game FTW.
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< This guy is wondering how the story in UT3 had anything to do with a tournament. < this guy says "What story? STFU mutherfrukeres, this game is crap! wasting my 50 buxxors epic suxxors my coxxors!!!lol!!!1one" < this guy is 1337 and has his reasons for playing UT1 instead of 2kx/3, which as everyone knows, is the best ut game ever < and this guy is a console n00b, enjoying his "Designed for PS360" copy of UT3. He lives in pure bliss
Last edited by TheIronKnuckle; 18th Oct 2008 at 05:32 PM. |
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#39 |
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Weird. Glad you were able to get it working.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#40 |
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My guys keep getting displaced and running into walls.
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2k4 & UT3 In-Game: Lethargy |
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