|5th Oct 2008, 08:09 AM||#1|
Gears of War Content for UT3 Editor.
Name: GOW Content
Compatibility: PC (PS3 In development)
Description: All Gears of War Content for UT3 Editor
The developer: Epic Games
Integration in UT3: UX.Loki
Homepage: In development
In total objects: 5546
Using the program the archiver, unpack archive GOW_Content.7z in a folder with game D:\Unreal Tournament 3\UTGame\CookedPC
In which case use folder C:\Documents and Settings\User\My Documents\My Games It will result to loss of communications between packages!
Do not add packages from a gow-content to archive with a map, those who really wishes to play a map will download a GOW-content. I think it will be better if you write "For game Is necessary GOW-Content"
Static Meshes This package contain errors connected with UV. Do not use this package. If something is necessary for you, use function [Duplcate] while I search for the problem decision.
All Worlds of game Gears of War
All worlds of game Gears of War.
Identical to options GOW, PostProcess, Sky-Materials, HeightFog, SkyLight and DirectionalLight
For world addition on the map, use File>Import>Into New Map
Or select all objects and copy to itself on a map.
Unpack archive in a folder with game D:\Unreal Tournament 3\UTGame\CookedPC\GOW_Content
GL and HF!!!
With impatience I wait for your works!
Last edited by UX.Loki; 16th Oct 2008 at 09:23 PM.
|5th Oct 2008, 12:13 PM||#3|
Very very awesome! I've been waiting for something like this for a long while. Definitely looking forward to using some of these in a map. Thanks so much Loki.
|11th Oct 2008, 04:32 PM||#4|
Anyone into GoW music at the moment?
How is the Caves archive progressing?
I don't even exist, I'm just a figment of your imagination.
|11th Oct 2008, 04:35 PM||#5|
Is there any way to convert GoW maps into UT3 maps?
Rather than just importing the content and remaking them.
Last edited by WaitForTheRain; 11th Oct 2008 at 04:36 PM.
|11th Oct 2008, 05:12 PM||#6|
|15th Oct 2008, 06:04 PM||#9|
Any help you can give the mod community helps. Thank you Loki, I can't map but there are others who can that will benefit and in the end I will benefit from you work.
|16th Oct 2008, 01:54 PM||#11|
Epic own the ip on the technology so it should be fine.
nice one loxi. big boost to us mappers
Last edited by Firefly; 16th Oct 2008 at 01:55 PM.
|16th Oct 2008, 07:39 PM||#12|
How do I extract the meshes so I can use them in my own MyLevel? I can get them to show up in the editor and use them. If I wanted to use one I'd have to attach the whole upk rather than the single mesh.
|16th Oct 2008, 09:25 PM||#13|
Last edited by UX.Loki; 16th Oct 2008 at 10:24 PM.
|16th Oct 2008, 11:19 PM||#14|
You could also fully load the package, and then go into the log tab and type 'obj savepackage file=xxx package=xxx' xxx being the file name, which can be anything and the exact name of the package. That will then enable all the greyed out bits in right-click, and will then allow duplicating. Make sure you duplicate to your map package and not the same on as that just messes things up.
Note you will need to copy EVERYTHING not just a mesh, you then need the materials(s) and textures. I've found that some of them are in a DXT5 or something format and will crash the editor if you try to duplicate them to your own package,
|11th Jan 2009, 03:04 AM||#18|
Yepp, seems that filefront deleted the files... but I dont wonder about that.. it seems that they see this stuff as illegal content, thats not the first time.
UT99.org CMP2 Maps (7 total, including bonuspack)
Single Player + Monsterhunt: Antalius (Jungle Setting)
CTF-UTR-Syntra (Standalone UTR Bonus Map)
|11th Jan 2009, 04:33 AM||#19|
Manner of fact, I know the files were there for months, so I doubt filefront just got around to noticing these files.
|11th Jan 2009, 04:35 AM||#20|
Inactive files really are files with no interest at all. It's still a possibility here, but damn..