News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Content Releases

Reply
 
Thread Tools Display Modes
Old 5th Oct 2008, 08:09 AM   #1
UX.Loki
Registered User
 
UX.Loki's Avatar
 
Join Date: Oct. 5th, 2008
Posts: 17
Gears of War Content for UT3 Editor.

GOW_Content

Name: GOW Content
Version: 4.0
Compatibility: PC (PS3 In development)
Description: All Gears of War Content for UT3 Editor
Screenshot:



The developer: Epic Games
Integration in UT3: UX.Loki
Homepage: In development

Packages: 104
In total objects: 5546

Materials: 1113
SMeshes: 1634
Textures: 2598
Sounds: 153
SpeedTree: 48

Installation:

Using the program the archiver, unpack archive GOW_Content.7z in a folder with game D:\Unreal Tournament 3\UTGame\CookedPC

ATTENTION!!!

In which case use folder C:\Documents and Settings\User\My Documents\My Games It will result to loss of communications between packages!

Do not add packages from a gow-content to archive with a map, those who really wishes to play a map will download a GOW-content. I think it will be better if you write "For game Is necessary GOW-Content"

Download Content



GOW_UN_Caves

Static Meshes This package contain errors connected with UV. Do not use this package. If something is necessary for you, use function [Duplcate] while I search for the problem decision.

Download GOW_UN_Caves.upk


All Worlds of game Gears of War


All worlds of game Gears of War.

Identical to options GOW, PostProcess, Sky-Materials, HeightFog, SkyLight and DirectionalLight

For world addition on the map, use File>Import>Into New Map
Or select all objects and copy to itself on a map.



Installation.

Unpack archive in a folder with game D:\Unreal Tournament 3\UTGame\CookedPC\GOW_Content




GL and HF!!!

With impatience I wait for your works!

Last edited by UX.Loki; 16th Oct 2008 at 09:23 PM.
UX.Loki is offline   Reply With Quote
Old 5th Oct 2008, 11:19 AM   #2
WaitForTheRain
<insert witty user title here>
 
WaitForTheRain's Avatar
 
Join Date: Feb. 26th, 2008
Location: UK
Posts: 1,338
lol, awsome
WaitForTheRain is offline   Reply With Quote
Old 5th Oct 2008, 12:13 PM   #3
CPTStewart
Registered User
 
CPTStewart's Avatar
 
Join Date: May. 10th, 2008
Posts: 33
Very very awesome! I've been waiting for something like this for a long while. Definitely looking forward to using some of these in a map. Thanks so much Loki.
CPTStewart is offline   Reply With Quote
Old 11th Oct 2008, 04:32 PM   #4
Fuzz
Enigma
 
Fuzz's Avatar
 
Join Date: Jan. 20th, 2008
Location: Universe
Posts: 1,120
Anyone into GoW music at the moment?

How is the Caves archive progressing?
__________________
I don't even exist, I'm just a figment of your imagination.
Fuzz is offline   Reply With Quote
Old 11th Oct 2008, 04:35 PM   #5
WaitForTheRain
<insert witty user title here>
 
WaitForTheRain's Avatar
 
Join Date: Feb. 26th, 2008
Location: UK
Posts: 1,338
Is there any way to convert GoW maps into UT3 maps?

Rather than just importing the content and remaking them.

Last edited by WaitForTheRain; 11th Oct 2008 at 04:36 PM.
WaitForTheRain is offline   Reply With Quote
Old 11th Oct 2008, 05:12 PM   #6
UX.Loki
Registered User
 
UX.Loki's Avatar
 
Join Date: Oct. 5th, 2008
Posts: 17
Quote:
Originally Posted by WaitForTheRain View Post
Is there any way to convert GoW maps into UT3 maps?
The unsuccessful idea, is better to create maps using own idea.
UX.Loki is offline   Reply With Quote
Old 11th Oct 2008, 05:31 PM   #7
WaitForTheRain
<insert witty user title here>
 
WaitForTheRain's Avatar
 
Join Date: Feb. 26th, 2008
Location: UK
Posts: 1,338
I agree with that, but it would be cool to have some of the GoW maps in UT3
WaitForTheRain is offline   Reply With Quote
Old 11th Oct 2008, 05:39 PM   #8
UX.Loki
Registered User
 
UX.Loki's Avatar
 
Join Date: Oct. 5th, 2008
Posts: 17
I with you agree, but maps are necessary for modifying, it is necessary to finish an axis-Z
UX.Loki is offline   Reply With Quote
Old 15th Oct 2008, 06:04 PM   #9
Evill_Bob
Cheese Hopping Rocket Spammer
 
Evill_Bob's Avatar
 
Join Date: Dec. 19th, 2005
Location: In your computer, duh.
Posts: 378
Any help you can give the mod community helps. Thank you Loki, I can't map but there are others who can that will benefit and in the end I will benefit from you work.
__________________
Evill_Bob is offline   Reply With Quote
Old 16th Oct 2008, 01:33 PM   #10
nawrot
Registered User
 
Join Date: Jan. 23rd, 2008
Posts: 89
Sorry I was not around for about 6 months, but does Epic allow to use GoW assets in UT3?

Edit:
Anyway downloading.
nawrot is offline   Reply With Quote
Old 16th Oct 2008, 01:54 PM   #11
Firefly
United Kingdom is not a country.
 
Firefly's Avatar
 
Join Date: Feb. 20th, 2000
Location: Bucks, England - Nowhere near Europe
Posts: 4,846
Epic own the ip on the technology so it should be fine.

nice one loxi. big boost to us mappers

Last edited by Firefly; 16th Oct 2008 at 01:55 PM.
Firefly is offline   Reply With Quote
Old 16th Oct 2008, 07:39 PM   #12
Firefly
United Kingdom is not a country.
 
Firefly's Avatar
 
Join Date: Feb. 20th, 2000
Location: Bucks, England - Nowhere near Europe
Posts: 4,846
How do I extract the meshes so I can use them in my own MyLevel? I can get them to show up in the editor and use them. If I wanted to use one I'd have to attach the whole upk rather than the single mesh.
Firefly is offline   Reply With Quote
Old 16th Oct 2008, 09:25 PM   #13
UX.Loki
Registered User
 
UX.Loki's Avatar
 
Join Date: Oct. 5th, 2008
Posts: 17
Quote:
Originally Posted by Firefly View Post
How do I extract the meshes so I can use them in my own MyLevel? I can get them to show up in the editor and use them. If I wanted to use one I'd have to attach the whole upk rather than the single mesh.
Do not add packages from a gow-content to archive with a map, those who really wishes to play a map will download a GOW-content. I think it will be better if you write "For game Is necessary GOW-Content"It will untie to you hands. To you is unnecessary to care of the size of archive with a map, and to the player it is unnecessary on many times to load identical packages.

Last edited by UX.Loki; 16th Oct 2008 at 10:24 PM.
UX.Loki is offline   Reply With Quote
Old 16th Oct 2008, 11:19 PM   #14
Cr4zyB4st4rd
I make awesome
 
Cr4zyB4st4rd's Avatar
 
Join Date: Aug. 8th, 2008
Location: P'Boro, UK
Posts: 1,244
You could also fully load the package, and then go into the log tab and type 'obj savepackage file=xxx package=xxx' xxx being the file name, which can be anything and the exact name of the package. That will then enable all the greyed out bits in right-click, and will then allow duplicating. Make sure you duplicate to your map package and not the same on as that just messes things up.

Note you will need to copy EVERYTHING not just a mesh, you then need the materials(s) and textures. I've found that some of them are in a DXT5 or something format and will crash the editor if you try to duplicate them to your own package,
__________________
UT3 Nick - Cr4zy.jW - Admin for Multiplay/Epic EU -- HOLP -- COMP -- Flickr -- Homepage --


Cr4zyB4st4rd is offline   Reply With Quote
Old 16th Oct 2008, 11:26 PM   #15
UX.Loki
Registered User
 
UX.Loki's Avatar
 
Join Date: Oct. 5th, 2008
Posts: 17
Big Textures and NormalMaps to duplicate it is impossible.
UX.Loki is offline   Reply With Quote
Old 17th Oct 2008, 01:55 PM   #16
Firefly
United Kingdom is not a country.
 
Firefly's Avatar
 
Join Date: Feb. 20th, 2000
Location: Bucks, England - Nowhere near Europe
Posts: 4,846
ok thanks
Firefly is offline   Reply With Quote
Old 11th Jan 2009, 12:11 AM   #17
supermonkey
Registered User
 
Join Date: Oct. 17th, 2004
Posts: 40
Hm, the links do not work. Anyone have another?
supermonkey is offline   Reply With Quote
Old 11th Jan 2009, 03:04 AM   #18
Creavion
Registered User
 
Creavion's Avatar
 
Join Date: Aug. 27th, 2005
Location: Germany, Niedersachsen
Posts: 471
Yepp, seems that filefront deleted the files... but I dont wonder about that.. it seems that they see this stuff as illegal content, thats not the first time.
__________________
My maps:
UT99.org CMP2 Maps (7 total, including bonuspack)
Single Player + Monsterhunt: Antalius (Jungle Setting)
CTF-UTR-Syntra (Standalone UTR Bonus Map)
Creavion is offline   Reply With Quote
Old 11th Jan 2009, 04:33 AM   #19
Larkin
Gone
 
Larkin's Avatar
 
Join Date: Apr. 5th, 2006
Posts: 1,984
Quote:
Originally Posted by Creavion View Post
Yepp, seems that filefront deleted the files... but I dont wonder about that.. it seems that they see this stuff as illegal content, thats not the first time.
Depends on when they deleted it. Most likely it just got deleted from lack of activity. You see filefront files get deleted after so many days not downloaded.

Manner of fact, I know the files were there for months, so I doubt filefront just got around to noticing these files.
Larkin is offline   Reply With Quote
Old 11th Jan 2009, 04:35 AM   #20
Kantham
Fool.
 
Kantham's Avatar
 
Join Date: Sep. 17th, 2004
Posts: 18,041
Quote:
Originally Posted by Larkin View Post
Depends on when they deleted it. Most likely it just got deleted from lack of activity. You see filefront files get deleted after so many days not downloaded.
More likely the ZIP file got labeled "illegal" and put to the definitive trash can.
Inactive files really are files with no interest at all. It's still a possibility here, but damn..
__________________
Kantham is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:21 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer