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#1 |
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Gears of War Content for UT3 Editor.
GOW_Content Name: GOW Content Version: 4.0 Compatibility: PC (PS3 In development) Description: All Gears of War Content for UT3 Editor Screenshot: ![]() The developer: Epic Games Integration in UT3: UX.Loki Homepage: In development Packages: 104 In total objects: 5546 Materials: 1113 SMeshes: 1634 Textures: 2598 Sounds: 153 SpeedTree: 48 Installation: Using the program the archiver, unpack archive GOW_Content.7z in a folder with game D:\Unreal Tournament 3\UTGame\CookedPC ATTENTION!!! In which case use folder C:\Documents and Settings\User\My Documents\My Games It will result to loss of communications between packages! Do not add packages from a gow-content to archive with a map, those who really wishes to play a map will download a GOW-content. I think it will be better if you write "For game Is necessary GOW-Content" ![]() Static Meshes This package contain errors connected with UV. Do not use this package. If something is necessary for you, use function [Duplcate] while I search for the problem decision. All worlds of game Gears of War. Identical to options GOW, PostProcess, Sky-Materials, HeightFog, SkyLight and DirectionalLight For world addition on the map, use File>Import>Into New Map Or select all objects and copy to itself on a map. Installation. Unpack archive in a folder with game D:\Unreal Tournament 3\UTGame\CookedPC\GOW_Content GL and HF!!! With impatience I wait for your works!
Last edited by UX.Loki; 16th Oct 2008 at 09:23 PM. |
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#2 |
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lol, awsome
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Sit there on your pedestal, but remember - You are nothing more than technology's bitch, living your life as a mindless, media enslaved biproduct of money and power hungry corporations. |
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#3 |
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Very very awesome! I've been waiting for something like this for a long while. Definitely looking forward to using some of these in a map. Thanks so much Loki.
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#4 |
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Anyone into GoW music at the moment?
How is the Caves archive progressing?
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I don't even exist, I'm just a figment of your imagination. |
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#5 |
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Is there any way to convert GoW maps into UT3 maps?
Rather than just importing the content and remaking them.
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Sit there on your pedestal, but remember - You are nothing more than technology's bitch, living your life as a mindless, media enslaved biproduct of money and power hungry corporations. Last edited by WaitForTheRain; 11th Oct 2008 at 04:36 PM. |
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#6 |
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#7 |
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I agree with that, but it would be cool to have some of the GoW maps in UT3
__________________
Sit there on your pedestal, but remember - You are nothing more than technology's bitch, living your life as a mindless, media enslaved biproduct of money and power hungry corporations. |
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#8 |
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I with you agree, but maps are necessary for modifying, it is necessary to finish an axis-Z
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#9 |
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Any help you can give the mod community helps. Thank you Loki, I can't map but there are others who can that will benefit and in the end I will benefit from you work.
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#10 |
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Registered User
Join Date: Jan. 23rd, 2008
Posts: 45
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Sorry I was not around for about 6 months, but does Epic allow to use GoW assets in UT3?
Edit: Anyway downloading. |
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#11 |
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Epic own the ip on the technology so it should be fine.
nice one loxi. big boost to us mappers
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Honourable Mention Best DM Map Phase Three - DM-Quatro2b Submit your map or model. ![]() Progression - My Blog Last edited by Firefly; 16th Oct 2008 at 01:55 PM. |
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#12 |
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How do I extract the meshes so I can use them in my own MyLevel? I can get them to show up in the editor and use them. If I wanted to use one I'd have to attach the whole upk rather than the single mesh.
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#13 | |
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Quote:
It will untie to you hands. To you is unnecessary to care of the size of archive with a map, and to the player it is unnecessary on many times to load identical packages.
Last edited by UX.Loki; 16th Oct 2008 at 10:24 PM. |
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#14 |
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You could also fully load the package, and then go into the log tab and type 'obj savepackage file=xxx package=xxx' xxx being the file name, which can be anything and the exact name of the package. That will then enable all the greyed out bits in right-click, and will then allow duplicating. Make sure you duplicate to your map package and not the same on as that just messes things up.
Note you will need to copy EVERYTHING not just a mesh, you then need the materials(s) and textures. I've found that some of them are in a DXT5 or something format and will crash the editor if you try to duplicate them to your own package, |
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#15 |
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Big Textures and NormalMaps to duplicate it is impossible.
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#16 |
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ok thanks
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#17 |
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Registered User
Join Date: Oct. 17th, 2004
Posts: 35
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Hm, the links do not work. Anyone have another?
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#18 |
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Yepp, seems that filefront deleted the files... but I dont wonder about that.. it seems that they see this stuff as illegal content, thats not the first time.
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#19 | |
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Manner of fact, I know the files were there for months, so I doubt filefront just got around to noticing these files. |
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#20 | |
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Quote:
Inactive files really are files with no interest at all. It's still a possibility here, but damn..
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