I have been working on a scripted trigger that will kill the instigator and destroy the actor. My problem is the If Condition I would like to add to the scripted trigger.
We use sentinels in some of our levels and we have a couple of rules on placement of the sentinels. Rule #1 says, "Do not place sentinels in your enemies base."
I would like to add an If Condition that will allow you to place a sentinel in your own base.
The scripted trigger that I have set up is pretty simple.
[0] Action_WAIT FOR EVENT (I am using a trigger for this, TRIGGER TYPE--Class Proximity)
[1] Action_KILL INSTIGATOR
[2] Action_DESTROY ACTOR
[3] Action_GO TO ACTION (Back to 0)
Any help will be much appreciated.
peace
We use sentinels in some of our levels and we have a couple of rules on placement of the sentinels. Rule #1 says, "Do not place sentinels in your enemies base."
I would like to add an If Condition that will allow you to place a sentinel in your own base.
The scripted trigger that I have set up is pretty simple.
[0] Action_WAIT FOR EVENT (I am using a trigger for this, TRIGGER TYPE--Class Proximity)
[1] Action_KILL INSTIGATOR
[2] Action_DESTROY ACTOR
[3] Action_GO TO ACTION (Back to 0)
Any help will be much appreciated.
peace