UE2 - UT2kX Scripted Trigger Help

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[RMD]rOckaliEn

New Member
Jul 4, 2008
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I have been working on a scripted trigger that will kill the instigator and destroy the actor. My problem is the If Condition I would like to add to the scripted trigger.

We use sentinels in some of our levels and we have a couple of rules on placement of the sentinels. Rule #1 says, "Do not place sentinels in your enemies base."

I would like to add an If Condition that will allow you to place a sentinel in your own base.

The scripted trigger that I have set up is pretty simple.

[0] Action_WAIT FOR EVENT (I am using a trigger for this, TRIGGER TYPE--Class Proximity)
[1] Action_KILL INSTIGATOR
[2] Action_DESTROY ACTOR
[3] Action_GO TO ACTION (Back to 0)

Any help will be much appreciated.

peace