Tim Sweeney talks to GameDaily about all things Unreal Engine 3, including the adoption of the engine for use in television and film. Interestingly, he also reveals that the engine is now up to 2 million lines of C++ code for the engine and 150,00 lines of UnrealScript.
The introduction of Unreal by Hollywood is really neat. They're actually creating backdrops to some TV shows using the engine. It's all done in real-time. We're starting to see this be adopted by movie production houses for films, which is crazy. When you look at the history of Hollywood they started out with extraordinarily powerful movie business tools that are heinously slow. On the other end, we have simpler and less powerful tools that are completely fast in real-time.