News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Coding

Reply
 
Thread Tools Display Modes
Old 28th Aug 2008, 04:24 PM   #1
Neo_b
Registered User
 
Neo_b's Avatar
 
Join Date: Jul. 2nd, 2008
Posts: 72
Replication and timer problem

Hello. I was making portals for my U1 map and I wanted them to grow up and shrink when activated and deactivated. I made the Timer() function get called every 0.02 second with SetTimer(0.02, True) function and it was called so in offline play, but in the online play the portal shrinks and grows up much slower (maybe 2x slower?). The portal's size change is done by drawscale modification (Drawscale-=0.025 or Drawscale+=0.025). I don't know how to fix it. I also have an other problem, my portals teleport any actors that are subclasses of: decoration, pawn, projectile, inventory or projectile. While I want to teleport a projectile in an offline play, it's done normally, although when I want to do the same in online play, the projectile portal seems to ignore the projectile (at least it looks so on my client). I think it's because the location is not replicated, only the velocity. I don't have any idea what I can do. If someone knows, please help me. Thanks in advance.
Neo_b is offline   Reply With Quote
Reply

Tags
drawscale, projectile, replication, teleport, timer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:00 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer