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Old 17th Aug 2008, 04:47 PM   #1
Hourences's Avatar
Join Date: Aug. 29th, 2000
Location: Belgium/Holland/Sweden
Posts: 5,050
The Ball - Oztoc - Announced!

The Ball - Part 2 - Oztoc
(in the cave)

This image was resized using the screenshot tag.  Click to view the full version
This image was resized using the screenshot tag.  Click to view the full version
This image was resized using the screenshot tag.  Click to view the full version
This image was resized using the screenshot tag.  Click to view the full version

In Oztoc, the player will...

# Meet the ruler and guardian of the temple (shown in the screenshots, by eLuSiVe with additional help from Manti). This monstrous king will observe the player as he progresses through the level and occasionally activate traps.
# Enjoy improved ball behavior and a simple but efficient hud. Also fixed was the irritating "getting stuck inside the ball" bug.
# Puzzle their way through a level that will be at least three times the size of the Pehua level, and twice the complexity.
# Experience a whole number of new gameplay mechanics such as water, rains of arrows, big and very hot balls that don't like you very much, and more low gravity!
# Meet a bunch of "friendly" but semi dead monkeys who inhabit the temple (shown in screenshots, by Tores)

More later!

We are always on the lookout for some more modders to join our team by the way. In particularly Programmers and Level Designers. While we have two great programmers, neither of them is able to spend a lot of time on the mod. It would be very nice if we had a third and more dedicated programmer who can handle the things that are very time and tweak intensive. You don't have to be the best programmer ever, I much rather have a dedicated intermediate programmer, than an expert who is never around. Our current programmers (SolidSnake and DGUnreal) will be able to give you advice if you can't figure something out.
As for level designers, we are open to people who would like to give SP mapping a go for this mod to further expand the mod. Beware though, unlike MP mapping, SP mapping is very Kismet intensive.

Email me at if interested.

Last edited by Hourences; 17th Aug 2008 at 05:05 PM.
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Old 18th Aug 2008, 04:45 PM   #2
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Dead monkeys and a lizard Shaman - can't wait!
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Old 3rd Sep 2008, 04:13 PM   #3
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looks like you are making some great progress on this! I mentioned to you earlier that I would like to be a beta tester or do some kismet busywork, and I'm still up for it if you would like.

Good luck!
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Old 9th Sep 2008, 01:03 AM   #4
UT3 Mapper.
Join Date: Jul. 7th, 2008
Posts: 54
Would you guys like some help with the maps? I've got a few screens from the two maps I released here:

Great mod people

Edit: Kismet and SP gameplay is definitely my favourite ground.

Last edited by DavoX; 9th Sep 2008 at 01:07 AM.
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