Heheh... Ok so I made another one of these
Garden is the only map in the demo, and possibly the most played XMP map.
However like most XMP maps, it's huge. As usual I tried to keep the original gameplay, adding very little new elements, while shortening it so it's suitable for 6 or less players.
The big decision is to cut the entire outdoor area of the map, including the exterior of the bases, and the sniping room above the base. The indoor areas are large enough to easily hold 10 players on each side.
The result is connecting the bases together, frontdoor to frontdoor. These doors are now unhacked at the start of the match, so you can't just run right thru. The garage gates are removed, and now you drive from one garage directly into the other.
Teleporters are added behind the garage deploy points, and are now connected to the front hall teleporters. Generators are added to the front room, across the room from the front deploy points.
Known issues: radar image (wrong on blue side). Teleporter particle effects all gone on blue side. Landmark missing near garage entrances.
I know a lot of people like the outdoor section of Garden better than the base, but the base is pretty fun too. It does get a bit claustrophobic, but it's not quite boxworld. I hope 2 gens is enough for this smaller map; just play it like Lowlands.
It's good for some indoor action and really test BOTH your team's base defense skills and penetration skills... at the base! Mines work, turrets can't be ignored, and smoke nades really do save your ass. It's Garden Baseline!
http://members.shaw.ca/takwu/XMP/XMP-GardenBaseline.zip
Garden is the only map in the demo, and possibly the most played XMP map.
However like most XMP maps, it's huge. As usual I tried to keep the original gameplay, adding very little new elements, while shortening it so it's suitable for 6 or less players.
The big decision is to cut the entire outdoor area of the map, including the exterior of the bases, and the sniping room above the base. The indoor areas are large enough to easily hold 10 players on each side.
The result is connecting the bases together, frontdoor to frontdoor. These doors are now unhacked at the start of the match, so you can't just run right thru. The garage gates are removed, and now you drive from one garage directly into the other.
Teleporters are added behind the garage deploy points, and are now connected to the front hall teleporters. Generators are added to the front room, across the room from the front deploy points.
Known issues: radar image (wrong on blue side). Teleporter particle effects all gone on blue side. Landmark missing near garage entrances.
I know a lot of people like the outdoor section of Garden better than the base, but the base is pretty fun too. It does get a bit claustrophobic, but it's not quite boxworld. I hope 2 gens is enough for this smaller map; just play it like Lowlands.
It's good for some indoor action and really test BOTH your team's base defense skills and penetration skills... at the base! Mines work, turrets can't be ignored, and smoke nades really do save your ass. It's Garden Baseline!
http://members.shaw.ca/takwu/XMP/XMP-GardenBaseline.zip