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#101 |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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I don't think that we should just talk about what game is great, but what made them truly great. You talked about the AI and it's a very great point.
Halo 3 & Gears of War both have a very great Co-op game in Campaign. Halo 3 & Gears of War multiplayer are simple crap. Halo 3 got the same problem than Halo 2 with a bad strike system & Gears of War is way too laggy, simple & buggy. The biggest thing is, they were both made first exclusively for the 360, it also affects the max possible quality of the game. Call of Duty 4 got a solid linear Campaign, but his multiplayer is stunning in matter of content. Even if a few perks and stuff aren't perfectly balanced, fair or well designed... the game offers so much possibilities for the players that it is a game "made for them". - CoD4 Game of the year 110% If Epic Games truly want to sell games with UT3, better do more than just making an Engine (build and used for GoW), some maps, some cool AI, make a few gametypes (less than in the previous UT2k4???), make a Campaign that is bsically using everything from the Multiplayer assets... so it's basically the same thing, a few cool customization & characters (seriously, they are very cool), but basically... UT3 is a multiplayer game like Shadowrun. We aren't going to say "Oh thx Epic, you gave us the UT3 tools to build the old gametypes ourselves and new gametypes that you didn't do in this new UT Game, including new maps and customizable features in the HUD?" Gears of War on PC ... think about it. Jump in the game... kill everything... finish the level. 10 000 other shooter games are using that game structure. It's way too old without any fresh touch. The COG tags were great, but the game would need soemthing deeper than that. GoW has a so great Game Universe, there is a lot of stuff to be done with that. The Coop was a great feature, but not enough. The GoW multiplayer is something between Halo 2 [control the power weapons] & R6 Vegas [cover system] and something lower than Counter-Strike in term of strategies and complexity. It doesn't help... even with more hours of gameplay. Gears of War 2 from the E3 2008 previews and vidz seems to aim in the right direction with the old school formula (game structure, new enemies with very cool gameplays, etc) and a better use of the Game Universe (story, dialogues, etc). |
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#102 |
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You thought COG tags were great?
ok. |
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#103 |
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Yes, every UT game should have everything that was in the last one AND MORE! That has been a successful business model since UT2003!
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#104 |
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While this is correct (UT2003 selling more copies than GoW), I think that they shouldn't include EVERYTHING in the new games. Do they really need Nali War Cows in GoW2?
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#105 |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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Was that supposed to be constructive in any ways?
![]() Aren't these interesting; "collectibles, achievements, 360, gamerscore, map exploration, more content, more variety, more stuff, re-playability, play the game for another reason & a more enjoyable coop experience"? I'll let you figure it out alone. Last edited by Hyrage; 9th Aug 2008 at 11:09 PM. |
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#106 |
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Are you serious? Did you read my post? It contained like 5 words max. Nothing constructive can come from 5 words.
Unless it's like "Your mom needs more practice" Last edited by Jackal; 9th Aug 2008 at 11:11 PM. |
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#107 |
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"Your mom needs potty training"
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#108 | |
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Registered User
Join Date: Apr. 9th, 2008
Posts: 635
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Quote:
6+1= 7 words... I made the practice for both you & my mother, thumbs up ^^ Seriously, I just think the post wasn't constructive enough to be posted. Maybe you just do not care about COG tags, but for the majority of players it's a great thing. Last edited by Hyrage; 9th Aug 2008 at 11:25 PM. |
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#109 | |
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I fail to see how "COG" tags can be a great thing. "Run around collecting necklas from the ground" That does not in anyway make or break the game, nor does it make the game any "deeper" or more betterer. Besides, what are you talking aboot eh? Last edited by Jackal; 9th Aug 2008 at 11:29 PM. |
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#110 |
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Yaaaaarrrrrrrrrr!!!
![]() Actually I'm just doing this because the thread sucks now.
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Last edited by Kantham; 9th Aug 2008 at 11:28 PM. |
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#111 |
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Are you suggesting it was better before?
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#112 |
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It was, at page 1.
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#113 |
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The thread does suck. 3 birds flew next to the screen and got sucked up.
Now they seem to be trapped in this screen going in cricles. Just look below. |
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#114 | |
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![]() To note: this is 70 million "Nvidia" GF8/9 users, it doesnt say cards, it doesnt mention Ati etc etc.
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#115 | |
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real world collectables? yes
virtual collectables that give you nothing in return? no no I prefer turns of 180 or less, the rest is just waste of effort not really absolutely, but not much of that existed in GoW more != better for example Mass Effect's DLC was more, but it was tedious absolutely, games shouldn't become tedious (looking at you Assassin's Creed). The game should gradually introduce new things. I think GoW did this quite well. more != better I don't like inventory micro management (looking at you Mass Effect) Yes, sort of. It's just that my memory is too good and most games do not have enough variation to make them properly replayable. Quote:
too much people that see online gaming as a job
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elmuerte.com - Magicball Network - UnrealWiki - The Unreal Admin page - UT3 WebAdmin Explode Mode! - Idle Ballad - Year of the PS3 - igndotcom - IdleThumbs |
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#116 | |
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Quote:
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Last edited by -=WolverinE=-; 10th Aug 2008 at 02:13 AM. |
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#117 |
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your right.. the refugee camp is quite a hard stop in the action
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elmuerte.com - Magicball Network - UnrealWiki - The Unreal Admin page - UT3 WebAdmin Explode Mode! - Idle Ballad - Year of the PS3 - igndotcom - IdleThumbs |
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#118 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,722
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Noes, Hyrage is in this thread O_o
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
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#119 | |
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I don't skip the cutsenes every time. I get their story once or twice and then I watch if I want to. Usually, if I'm still playing a game by this point, it's because the world is engaging enough in and of itself that I don't need to have someone else's story shoved down my throat to enjoy it. This is how I can still play Stalker even though I worked on it at THQ for damn near a year. I know every last nook and cranny of that game, but it's still very engaging and interesting. Gears, of course, is a very different game, but its art direction, atmosphere and backstory are a terrific place to just get lost in. I can just take a moment and look around at the environments and let it sink in. I don't play games to hear the developer's amazing storyline. I know it's nothing more than a hollywood special effects movie will give me. I play them for immersion and escapism. I do not think that I will ever be capable of understanding this "MP is all that matters" idiot mindset. It's a completely backwards approach to gaming from what I'm used to, so don't expect that to do any convincing for you. If you want a game just so you can prove you're better than random idiots at specific actions, go play basketball or some real game where story and art direction and immersion and atmosphere don't exist and you won't have to worry about them at all; then read a good novel so you'll get an actually engaging and interesting story if you aren't able or willing to use your imagination toward that end within a given world to create one for yourself. To make a game MP only is to strip out its soul. The only way I'm able to play UT is because the mp is also the sp, and has a backstory behind it that I can use to premise botmatches. Even more so with the approach they took with UT3. With faction wars and the ghost-in-the-shell-esque rogue Liandri bots and such.
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![]() Maybe she's programmed with it; maybe it's Maybelline... http://pnmedia.gamespy.com/planetunr...1184814317.jpg ...... The most intrusive, malicious DRM will simply lengthen the period before a game is cracked. Any pirated version of software will by nature have the DRM removed, so the only people that could have problems with it are owners of legitimate purchases. So silly. Last edited by Sijik; 10th Aug 2008 at 04:23 AM. |
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#120 | |||
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Maybe you should play some Silent Hill and then talk about what I expect from a game or not. Silent Hill has a deep story in every sequel and there's more on the internet if one's interested. The fact is, the way they present the story and history of SH is what moved people. In GoW, there's no such thing and if you can't realize that I'm sorry for you. I am not playing games just to watch a building and imagine something that it isn't there to satisfy my needs and expectations. I want to see someone else's creativity, because that's the way the author wanted it to be. But I don't expect you to understand any of that. |
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| "your mom needs...", gears of war, jafo fails, mike capps must like buggy games, negative, pc gamers are whiners, pc gaming, popularity != quality, unpopularity != quality |
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