|30th Jul 2008, 09:48 PM||#1|
WAR-ZeroImpact Final Release (PC) Download + Pics
Name: WAR-ZeroImpact / WAR-ZeroImpact-Day
Version: 1.0 Final
Compatibility: UT3 (PC patch 1.2) and (PS3 Patch 1.10)
Description: This is a UT3 conversion of my UT2004 Onslaught map. This is not a strait conversion. I have made a few changes in this UT3 version to accommodate Warefare game play.
Back Story: Winter has set in on the Enidlareg Ogop plane and in this icy impact crater, factions collide for control of the most precious of commodities, Water. The reservoir has been drained and the battle lines have been drawn. Controlling the facilities power grid is the key to capturing this strategic resource.
Night Map: WAR-ZeroImpact.zip
Day Map: WAR-ZeroImpact-Day.zip
Screenshots: Night / Day
|31st Jul 2008, 09:48 PM||#2|
Heh, I was looking at the shots and thinking: "Hey, it kinda reminds me of ONS-Bittersands" but then I saw that it was because Bittersands was also made by you . Very nice
|1st Aug 2008, 12:26 AM||#3|
Yes, the core bases have similar design and styling. And speaking of Bittersands, Bittersands will be my next map. My plan for Bittersands is to use more stock meshes, trying to get away from the BSP-ish type of architecture.
Hey, excellent work on WAR-Beachfront. You really captured the feeling of being in the tropics. Been there a few times myself. Cheers mate!
|1st Aug 2008, 01:39 PM||#4|
Actually, I remember ONS-Bittersands pretty well because you posted it on omnipotents much the same day I post ONS-StarReach. Heh, I also recall Bittersands getting immediately accepted whereas my StarReach had to go through several revisions and improvements before being finally deemed polished enough for a trial period online (made me just a little jealous ).
Speaking of which, though, have you found any good servers that might be willing to host a custom map? It's a shame omnipotents ditched their UT3 server so prematurely just because it wasn't an instant, knock-out hit right off the bat .
|2nd Aug 2008, 12:12 AM||#6|
|2nd Aug 2008, 02:28 AM||#7|
Maybe after patch 3 is released things will turn around. The map download problem has been one reason why only a smattering of custom content servers exist.
The few that I know about off the top of my head. There are probably more than this though.
|2nd Aug 2008, 09:57 PM||#8|
Thanks for the info! Finally had a chance to play it online on BGE.
Wow! it's huuuge! It think it needed more players (only 10 people on the server at the time) but I'm glad to see mappers brave enough to break out of the small-sized maps finally. Unlike 2k4, UT3 has the hoverboard to big maps are easier to get around on now. I'm surprised more mappers don't aim for larger maps...
Heh, I also see you added an "Core Alarm" too! I did the same thing in Beachfront, but with a small difference: it turns off after the core explodes (playertesters were complaining that it was kinda annoying at the end of the round, so I had it shut itself off after the game ended).
Overall though, very nice! I was shocked to see I got decent performance on it too!