Hi everyone. Welcome to my CTF-Dreary3 Release Thread. Please leave a comment and have fun!
Name: CTF-Dreary3
Version: 1.1 for UT3
Description: This is a very high quality map, If you cannot play EPICs maps then you may have trouble playing this map also.
This map took roughly 3 months start to Finish.
Full Bot Support in this level.
Tested vigorously no bugs found.
This is a remake of CTF-Dreary made for UT1.
Allot of meshes have been turned off for low end systems so hopefully that will help, It should still look good.
Please visit this thread to read about the process of making this map or download some of the unseen images during development
http://utforums.epicgames.com/showthread.php?t=613869
DOWNLOAD: PC Version 1.1
PS3 DOWNLOAD (Lower Detail to that of the PC version)
Thanks Anuban for the PS3 version
Screenshots:
http://img210.imageshack.us/img210/3191/dreary38gg3.png
http://img213.imageshack.us/img213/1556/dreary31vd5.png
--------------------------
CTF-Dreary3 Release notes:
--------------------------
Title: CTF-Dreary3
Version: 1.1
Filename: CTF-Dreary3_1_1.zip
Author: Bryan Sparksman
Forum Name: bazzwano
Email Address: sparky_1309 at hotmail
Release Date: 24/7/2008
Start date: Beginning of May
-----------------------------------------------------
Other maps By Author:
-----------------------------------------------------
CTF-Safeguard v 2.0
http://utforums.epicgames.com/showthread.php?t=611669
-----------------------------------------------------
About the Author/map:
-----------------------------------------------------
This is the second map that I have ever made. But I have been editing EPIC and user made maps since UT1 for my own personal use against bots.
In comparison to CTF-Safeguard, allot of time has been spent optimizing this map.
This map was made In many different stages, all in a separate UT3 file, which I tested individually, this came to a total of 8 files, Which were copied into a final file, no file was copied into this final joint file until I was satisfied that no further changes were to be made that would require a build. These 8 Files are the 8 folders I have in the making of Dreary3. Once in the Joint file. Bot pathing was added and a very basic room was created to link to all paths and was used to hold blue flag. I then tested how the red team would use these paths.
Once satisfied, I would remove this basic room, select all, and spin the entire map a full 180 degrees. after changing the lights etc the blue base is born.
-----------------------------------------------------
Special thanks to:
-----------------------------------------------------
* Syphix, who sparked the lightning Idea in my map, Also for allowing me to modify his kismet controlling the
soft thunder sounds into my level. (the lightning strike sounds is quite a bit modified based on Syphix's).
* All those who have given me support during the development of this map and safeguard.
* David, DGUNREAL for answering my difficult questions, big thanks to you.
* Thanks to EPIC and their well organised packages, Deck and Hydro were played allot to get an idea of how they used their industry meshes.
-----------------------------------------------------
Installation
-----------------------------------------------------
Unzip CTF-Dreary3.zip
Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
-----------------------------------------------------
Copyright / Permissions
-----------------------------------------------------
This level is copyright 2008, by Bryan Sparksman.
Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.
ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission. Please Email me regarding any changes you require.
You MAY NOT charge any money for this map or any of its embedded content.
You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine cover disk etc.), provided you include this file.
All other trademarks and trade names are properties of their respective owners.
-----------------------------------------------------
Name: CTF-Dreary3
Version: 1.1 for UT3
Description: This is a very high quality map, If you cannot play EPICs maps then you may have trouble playing this map also.
This map took roughly 3 months start to Finish.
Full Bot Support in this level.
Tested vigorously no bugs found.
This is a remake of CTF-Dreary made for UT1.
Allot of meshes have been turned off for low end systems so hopefully that will help, It should still look good.
Please visit this thread to read about the process of making this map or download some of the unseen images during development
http://utforums.epicgames.com/showthread.php?t=613869
DOWNLOAD: PC Version 1.1
PS3 DOWNLOAD (Lower Detail to that of the PC version)
Thanks Anuban for the PS3 version
Screenshots:
http://img210.imageshack.us/img210/3191/dreary38gg3.png
http://img213.imageshack.us/img213/1556/dreary31vd5.png
--------------------------
CTF-Dreary3 Release notes:
--------------------------
Title: CTF-Dreary3
Version: 1.1
Filename: CTF-Dreary3_1_1.zip
Author: Bryan Sparksman
Forum Name: bazzwano
Email Address: sparky_1309 at hotmail
Release Date: 24/7/2008
Start date: Beginning of May
-----------------------------------------------------
Other maps By Author:
-----------------------------------------------------
CTF-Safeguard v 2.0
http://utforums.epicgames.com/showthread.php?t=611669
-----------------------------------------------------
About the Author/map:
-----------------------------------------------------
This is the second map that I have ever made. But I have been editing EPIC and user made maps since UT1 for my own personal use against bots.
In comparison to CTF-Safeguard, allot of time has been spent optimizing this map.
This map was made In many different stages, all in a separate UT3 file, which I tested individually, this came to a total of 8 files, Which were copied into a final file, no file was copied into this final joint file until I was satisfied that no further changes were to be made that would require a build. These 8 Files are the 8 folders I have in the making of Dreary3. Once in the Joint file. Bot pathing was added and a very basic room was created to link to all paths and was used to hold blue flag. I then tested how the red team would use these paths.
Once satisfied, I would remove this basic room, select all, and spin the entire map a full 180 degrees. after changing the lights etc the blue base is born.
-----------------------------------------------------
Special thanks to:
-----------------------------------------------------
* Syphix, who sparked the lightning Idea in my map, Also for allowing me to modify his kismet controlling the
soft thunder sounds into my level. (the lightning strike sounds is quite a bit modified based on Syphix's).
* All those who have given me support during the development of this map and safeguard.
* David, DGUNREAL for answering my difficult questions, big thanks to you.
* Thanks to EPIC and their well organised packages, Deck and Hydro were played allot to get an idea of how they used their industry meshes.
-----------------------------------------------------
Installation
-----------------------------------------------------
Unzip CTF-Dreary3.zip
Move all files into C:\Documents and Settings\YOURNAME\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
If the directory does not exist, create it manually.
-----------------------------------------------------
Copyright / Permissions
-----------------------------------------------------
This level is copyright 2008, by Bryan Sparksman.
Authors MAY NOT use this level as a base to build additional levels without explicit permission from the original author.
ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission. Please Email me regarding any changes you require.
You MAY NOT charge any money for this map or any of its embedded content.
You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine cover disk etc.), provided you include this file.
All other trademarks and trade names are properties of their respective owners.
-----------------------------------------------------
Last edited: