News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games

Reply
 
Thread Tools Display Modes
Old 12th Jul 2008, 01:20 AM   #1
Kantham
Fool.
 
Kantham's Avatar
 
Join Date: Sep. 17th, 2004
Posts: 18,041
GTTV footage of GoW2, and junk.

And there will be Bots for the multiplayer. You heard.
http://www.gametrailers.com/gametrai...p=27&ch=1&sd=0

Cliffy, er, Cliff is going to kick you in the balls if you mention Cliffy.
__________________

Last edited by Kantham; 12th Jul 2008 at 01:21 AM.
Kantham is offline   Reply With Quote
Old 12th Jul 2008, 04:23 AM   #2
UBerserker
old EPIC GAMES
 
Join Date: Jan. 20th, 2008
Posts: 4,799
That's awesome news. The game needed bots. Thanks Epic, and Cliff.
__________________
UnrealSP.org Staff Member
UBerserker is offline   Reply With Quote
Old 12th Jul 2008, 09:26 AM   #3
toniglandyl
internal data fragmentation : 62203480%
 
toniglandyl's Avatar
 
Join Date: Jan. 20th, 2006
Posts: 2,879
no beating people with their own arm ?
__________________
toniglandyl is offline   Reply With Quote
Old 12th Jul 2008, 09:31 AM   #4
Kantham
Fool.
 
Kantham's Avatar
 
Join Date: Sep. 17th, 2004
Posts: 18,041
Boohoo hooo.
__________________
Kantham is offline   Reply With Quote
Old 12th Jul 2008, 05:20 PM   #5
Mozi
Zer0 as a number
 
Mozi's Avatar
 
Join Date: Apr. 12th, 2002
Location: In the Borderlands..
Posts: 3,544
Thanks for the share Kantham.

Day 1 looks like a bad ass level.
__________________
'Friendly Fire: Just A Finger Slippin' Good Shot!'


mozidesign.com
twitter: @mozidesigner
Mozi is offline   Reply With Quote
Old 14th Jul 2008, 09:44 AM   #6
dub
 
dub's Avatar
 
Join Date: Feb. 12th, 2002
Posts: 2,855
http://www.gametrailers.com/player/3...ml#new_comment

Multiplayer video.
Looks pretty cool actually

I found a part in that video where you see a player get shot in the shoulder 3 times and the bullets just go straight through though... doubt it's even noticeable in-game but it looked a little weird to me in the vid.

Also the fatalities feel very toned down compared to what they were saying first and missing the arm-pull-out-to-head-pound-with-dead-limb sure will be missed 8(

Also, a bunch of fly-troughs @ GT

Last edited by dub; 14th Jul 2008 at 09:46 AM.
dub is offline   Reply With Quote
Old 14th Jul 2008, 10:57 AM   #7
Kantham
Fool.
 
Kantham's Avatar
 
Join Date: Sep. 17th, 2004
Posts: 18,041
OMG nice. Though I'm still worried about those nade tagging on the wall. Seems really overpowered. Trowing them is alright in my book. I lol'ed at the part where you see that locust guy fall off the roof via smoke grenade, and go "Oufff Ahhh ouuuf" then get Gnashed. T'was epic.

Seems like players will have to use imagination for the shields, lancers/hammers seems to be unefficient versus a well placed shield.

New footage via E3 today as well.
__________________
Kantham is offline   Reply With Quote
Old 14th Jul 2008, 11:15 AM   #8
Mozi
Zer0 as a number
 
Mozi's Avatar
 
Join Date: Apr. 12th, 2002
Location: In the Borderlands..
Posts: 3,544
****ing bad ass! Good to see gameplay footage with out any commentary.

I think it was Carmine that had the VO line, when he picked up a meat shield, 'Your still gonna die!'

But wall tagging does seem over powerful but I assume or hope that it can be countered either by shooting it off a wall if you see one, or a risky a approach, disarm it off the wall and toss it before it detonates...
__________________
'Friendly Fire: Just A Finger Slippin' Good Shot!'


mozidesign.com
twitter: @mozidesigner

Last edited by Mozi; 14th Jul 2008 at 11:17 AM.
Mozi is offline   Reply With Quote
Old 14th Jul 2008, 11:16 AM   #9
neilthecellist
Renegade.
 
Join Date: May. 24th, 2004
Location: San Diego, California
Posts: 2,308
Already seen it, but it's pretty awesome nonetheless. I'm glad Epic actually did something new with the gameplay AND the engine (more more more dynamically lighting!)

We're getting closer and closer to ray-tracing lighting techniques (or at least good replications of it!)
neilthecellist is offline   Reply With Quote
Old 14th Jul 2008, 04:16 PM   #10
dub
 
dub's Avatar
 
Join Date: Feb. 12th, 2002
Posts: 2,855
SP campaign
dub is offline   Reply With Quote
Old 14th Jul 2008, 04:37 PM   #11
Mozi
Zer0 as a number
 
Mozi's Avatar
 
Join Date: Apr. 12th, 2002
Location: In the Borderlands..
Posts: 3,544
Damn their level designs have really improved, this area really gives the feel of destroyed beauty and a war zone more than Gears 1.
__________________
'Friendly Fire: Just A Finger Slippin' Good Shot!'


mozidesign.com
twitter: @mozidesigner
Mozi is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:22 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer