UT3 Maya to UT3 Custom Animation Rigg

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InAction

I make things move
Jan 21, 2008
78
0
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THESE RIGS ARE OUTDATED AND NOT MAINTAINED. USE THEM ON YOUR OWN, DO NOT ASK ME FOR HELP AS I DO NOT SUPPORT THEM ANYMORE.

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Last Updated : 3rd of July 2009

dennyscharacterandfpsri.png



VIDEO TUTORIAL ON HOW TO USE IT.


Animate and export your custom characters for UT3 with this fully fledged animation rig for Maya 2009. Maya 2008 and older exists but is not guaranteed to work properly. Included is a character and first person rig, example UnrealScript files and UPK files with content for you to learn from.

The rig is fully functional with all stock UT3 content. It has been used in the following mods;

Zombie Apocalypse
CODA

Download it here!

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See an example animation made with the rigg, played on one of the official meshes on Youtube or Vimeo.

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Contact information is available in the ReadMe files.
 
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dawn3

New Member
Nov 26, 2008
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Very nicely done

Inaction I was wondering 2 things:
- Do you know how unreal holds up if Mocap is used
hxxp://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
- is there a simple procedure to transfer your rig controls to the female skeleton.
hxxp://www.fileplanet.com/193547/190000/fileinfo/Unreal-Tournament-3---Skeletons-FBX--Maya-compatible

I will post if i find any news
Regards, Dawn3
 

InAction

I make things move
Jan 21, 2008
78
0
6
The rig has gotten a huge update. :)


Very nicely done

Inaction I was wondering 2 things:
- Do you know how unreal holds up if Mocap is used
hxxp://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
- is there a simple procedure to transfer your rig controls to the female skeleton.
hxxp://www.fileplanet.com/193547/190000/fileinfo/Unreal-Tournament-3---Skeletons-FBX--Maya-compatible

I will post if i find any news
Regards, Dawn3
Sorry for not replying to you, I completely forgot to check back here. I think the female skeleton could be easily added to work with rig, I'll see when I get time to get it done. Regarding MoCap, all you have to do is transfer the animations. :)
 
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InAction

I make things move
Jan 21, 2008
78
0
6
The rig has been updated again. This time there's no need to use a script to export anymore. Just open ActorX and export. Please refer to the ReadMe for more detailed explanation. :)