This map is the product of a month long project by a group of four Full Sail Students for Advanced Game Techniques. This project had several limitations: We were not allowed to use any Epic Content except for volume lights, All asset had to be custom made. Only 37 different custom statics could be used total. Meshes could have no more than 3000 polygons. Each group member was required to model, texture and import at least five meshes.
I am aware that there are a couple bugs, mainly because of collision and blocking volumes. I may add some later, but it was not required for the project. This was our first experience with UT3. Thanks for checking it out.
Download: FileFront
I am aware that there are a couple bugs, mainly because of collision and blocking volumes. I may add some later, but it was not required for the project. This was our first experience with UT3. Thanks for checking it out.
Download: FileFront