I have been working on my own little mod together with DGUnreal as the programmer, and RenderMonkey as the Kismet scripter, and some additional programming help from SolidSnake.
We hope to have this done in time for MSU phase 1, with a possible first release next weekend if all goes well.
The Ball : Pehua (Pehua : the beginning) is a singleplay FPS puzzle game involving the player and a big metal ball. The player must push the ball around, currently using a modified impact hammer, to get around puzzles and obstacles.
The game takes place in an Aztec temple, inside a gigantic cavern in the top of an volcano.
It is basically Portal meets Tomb Raider in terms of feeling, atmosphere, action/puzzle ratio and all that.
The idea was to make a puzzle game with a darker edge to it. Most puzzle and ball games are usually quite cartoony and kiddy, we are trying to go for a slightly darker yet still rather colorful (Unreal!) style.
Pehua is part one, if this part is received well, we will continue to expand the mod with part two, Oztoc (In the Cave), and so on. In future versions we also intend to add more action orientated gameplay with some simple enemies, to speed up gameplay and make it more catchy, and to give more attention to the background story with some intro dialogs.
But for now, we are starting simple.
We hope to have this done in time for MSU phase 1, with a possible first release next weekend if all goes well.
The Ball : Pehua (Pehua : the beginning) is a singleplay FPS puzzle game involving the player and a big metal ball. The player must push the ball around, currently using a modified impact hammer, to get around puzzles and obstacles.
The game takes place in an Aztec temple, inside a gigantic cavern in the top of an volcano.
It is basically Portal meets Tomb Raider in terms of feeling, atmosphere, action/puzzle ratio and all that.
The idea was to make a puzzle game with a darker edge to it. Most puzzle and ball games are usually quite cartoony and kiddy, we are trying to go for a slightly darker yet still rather colorful (Unreal!) style.
Pehua is part one, if this part is received well, we will continue to expand the mod with part two, Oztoc (In the Cave), and so on. In future versions we also intend to add more action orientated gameplay with some simple enemies, to speed up gameplay and make it more catchy, and to give more attention to the background story with some intro dialogs.
But for now, we are starting simple.
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