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Old 5th Dec 2008, 05:37 PM   #21
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I would like to see an average poly count you should be aiming for when creating static meshes for all three UT iterations like so

Static Meshes: X polys
Characters: X polys
Scene: X polys

UT 2004 ....

you get the idea
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Old 5th Dec 2008, 07:03 PM   #22
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Stock meshes/levels should give you a good idea what to aim for.
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Old 16th Mar 2009, 10:59 PM   #23
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I post this as a complete newb, not to UT, but to modding it. Will the Titan pack install itself into the campaign map sequence, or do I have to learn how to edit the new maps in? (BTW, I have dialup Internet, so my question pertains to the single-player, offline campaign mode).

Please allow my ignorance... I just want to play the new version, and when I've added bonus packs before, I could only find and play the new maps in the instant action mode.

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Old 1st Jul 2009, 06:18 PM   #24
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Can you change the first part about engine versions to a simple list of engine versions, editors and games? It seems a bit confusing to read through at the moment. Or maybe it should be a seperate sticky, I'm not sure

Unreal Engine 1 (UE1) - UnrealEd 1 - Unreal
		  	UnrealEd 2 - Unreal Tournament (UT)

Unreal Engine 2 (UE2) - UnrealEd 3 - Unreal Tournament 2003 (UT2003)
			     	   - Unreal Tournament 2004 (UT2004)
			     	   - Unreal 2

Unreal Engine 3 (UE3) - UE3 Editor - Unreal Tournament 3 (UT3)
			           - Gears of War (GOW)
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Old 6th Jul 2014, 06:54 PM   #25
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Originally Posted by omie jay View Post
I got a really stupid question, but how do i open the editor for unreal tournament 3? I got the limited edition game very recently, installed everything, but dunno where the editor is. Can someone plz tell me where the source file for opening the editor is?
Also, i would like to create my own levels and character skins. What are some recommended software i would need, eg photoshop, maya?
Much much appreciated
Open Frontend in Binaries (C:/ProgramFiles(86)/UT3/Binaries) then click Editor.
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Old 6th Jul 2014, 08:17 PM   #26
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Congratulations. You replied to a post that was SIX YEARS OLD.
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