Had an annoying bug tonight; just thought I'd post and see if anyone else has had this happen.
I imported a load of meshes and textures, and made materials and applied them to the meshes. Then I saved the level and closed UnrealEd.
A little while later I opened UnrealEd again, and only some of the textures/meshes/materials have saved in the package (I tried loading it fully). It isn't that I hadn't saved it correctly, as I'd imported NO meshes before the previous save.
Anyone else had this problem, and can you advise me how to avoid it?