![]() |
|
|
#1 |
|
UnrealEd Bug
Had an annoying bug tonight; just thought I'd post and see if anyone else has had this happen.
I imported a load of meshes and textures, and made materials and applied them to the meshes. Then I saved the level and closed UnrealEd. A little while later I opened UnrealEd again, and only some of the textures/meshes/materials have saved in the package (I tried loading it fully). It isn't that I hadn't saved it correctly, as I'd imported NO meshes before the previous save. Anyone else had this problem, and can you advise me how to avoid it? |
|
|
|
|
|
|
#2 |
|
If you imported them into the level package itself, you'll need to use them in the level for them to stick around, as it gets rid of anything thats not in use when you save.
|
|
|
|
|
|
|
#3 |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|