News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Content Releases

Reply
 
Thread Tools Display Modes
Old 22nd Apr 2008, 04:27 PM   #1
_Lynx
Strategic Military Services
 
_Lynx's Avatar
 
Join Date: Dec. 5th, 2003
Location: Moscow, Russia
Posts: 1,924
DM-PressureII

Name: DM-PressureII
Version: Alpha
Compatibility: UT3
Description: A remake of a classic map.
Comments:
This is a beta release. That means, that no major changes, like geometry being completely remade, will be done to the map. Right now I'm satisfied with the map from the gameplay/movement point, but I'd like to test it out to see if I'm right. Then will be the turn of the deco stuff and proper lighting, however I'd like to hear if some of the parts of the map should be darker or lighter.

Approximate changelist:

* fixed the problem with lifts getting broken when bots stuck on them
* made getting out of the water easier, though not as easy as I'd want it to (I guess that's a common problem here, remember the new Deck)
* trap is now working, though AI doesn't know yet how to trigger it. Also, no depressurization effect yeat - that will need coding and for now I have pretty much no I idea how to do the required effects (inflating+fov change)
* pretty much complete botpathing. I pretty much remember all the tricks players did and made sure the bots do the same. At least they can reach every pickup on the map. High-level bots will grab the sniper rifle.

movers sounds are not fixed yet - I know how to do that, but forgot about them. Also no bells and whistles in that one, so it's deadly silent and has no emitters. Lighting is WIP just as the deco.

Screenshots:
Note, the screens are of older build. Haven't taken any new yet and won't likely to do it now. May be later.






Credits: Juan Pancho ' XceptOne ' Eekels for the original level, Hourences for the useful tutorials and water textures.
Download: http://files.filefront.com/DM+Pressu.../fileinfo.html

Once again, your feedback is highly appreciated.
__________________
_Lynx is offline   Reply With Quote
Old 22nd Apr 2008, 04:49 PM   #2
Defeat
GET EM WITH THE BACKSMACK WOOOOO
 
Defeat's Avatar
 
Join Date: Apr. 2nd, 2005
Location: Illinois
Posts: 2,933
Looking good man, I want this on Fragbu when it's done ;D
__________________
"Timing power ups has been around since Halo 1"
-Tom Taylor aka T-squared aka a professional Halo player

Q3A kill message: HAY YOU JUST KILLED SOMEONE, HAVE FUN BEING KILLED NOW SINCE THIS MESSAGE IS HUGE

DRW-Nemesis|away> just wait for it 2 more months, and even x6 wouldn't able to beat the best TAM teams
Defeat is offline   Reply With Quote
Old 22nd Apr 2008, 04:58 PM   #3
Al
We Do Not Sow
 
Al's Avatar
 
Join Date: Jun. 21st, 2005
Location: Philadelphia, PA
Posts: 5,296
That looks awesome!

[edit] And plays awesome too! One thing. In the original, weren't you able to close the door to the pressure chamber by shooting it too?
__________________

Last edited by Al; 22nd Apr 2008 at 05:04 PM.
Al is offline   Reply With Quote
Old 22nd Apr 2008, 05:09 PM   #4
Defeat
GET EM WITH THE BACKSMACK WOOOOO
 
Defeat's Avatar
 
Join Date: Apr. 2nd, 2005
Location: Illinois
Posts: 2,933
Yes, if you shot the buttons they would close the door.

Lynx, not really a map thing but when you pack the map you should add another folder after Custom maps named DM-PressureIIbeta2 or whatever the map name might be, it makes the map folder much cleaner ;p
__________________
"Timing power ups has been around since Halo 1"
-Tom Taylor aka T-squared aka a professional Halo player

Q3A kill message: HAY YOU JUST KILLED SOMEONE, HAVE FUN BEING KILLED NOW SINCE THIS MESSAGE IS HUGE

DRW-Nemesis|away> just wait for it 2 more months, and even x6 wouldn't able to beat the best TAM teams
Defeat is offline   Reply With Quote
Old 22nd Apr 2008, 05:17 PM   #5
Al
We Do Not Sow
 
Al's Avatar
 
Join Date: Jun. 21st, 2005
Location: Philadelphia, PA
Posts: 5,296
Quote:
Originally Posted by Defeat View Post
Yes, if you shot the buttons they would close the door.
Ah cool. I kept shooting the switch, but wasn't sure if I was insane or not lol
__________________
Al is offline   Reply With Quote
Old 23rd Apr 2008, 02:13 PM   #6
Vaskadar
It's time I look back from outer space
 
Vaskadar's Avatar
 
Join Date: Feb. 12th, 2008
Location: and face the mirror I still have to face
Posts: 2,496
Good work, this is actually one of the few maps I remember from the first Unreal Tournament. The only thing I would suggest is that you give it a red PP volume inside the pressure room, activated by the switch.
Vaskadar is offline   Reply With Quote
Old 24th Apr 2008, 04:48 AM   #7
Fuzz
Enigma
 
Fuzz's Avatar
 
Join Date: Jan. 19th, 2008
Location: Universe
Posts: 1,120
This is nice, real nice.
__________________
I don't even exist, I'm just a figment of your imagination.
Fuzz is offline   Reply With Quote
Old 8th May 2008, 06:54 PM   #8
Al
We Do Not Sow
 
Al's Avatar
 
Join Date: Jun. 21st, 2005
Location: Philadelphia, PA
Posts: 5,296
Any updates, Lynx?
__________________
Al is offline   Reply With Quote
Old 30th May 2008, 03:02 AM   #9
sneh
-
 
sneh's Avatar
 
Join Date: Apr. 11th, 2008
Posts: 225
I havent played the original for ages, but this definately brought it all back to me!
Nice work, cant wait for the final
sneh is offline   Reply With Quote
Old 8th Jun 2008, 06:42 AM   #10
_Lynx
Strategic Military Services
 
_Lynx's Avatar
 
Join Date: Dec. 5th, 2003
Location: Moscow, Russia
Posts: 1,924
I decided to wait for the release of UX.Loki's GOW-mappack for UT3, cuase it should have at least one good industrail set fitting Pressure. Also, I've contacted the guys who made Ripper Lite and it will be used in the map.
__________________
_Lynx is offline   Reply With Quote
Old 9th Jun 2008, 08:40 AM   #11
Interbellum
I used to be a man
 
Interbellum's Avatar
 
Join Date: May. 17th, 2008
Posts: 719
Thumbs up

Really looking forward to this one, timeless classic.
Interbellum is offline   Reply With Quote
Old 9th Jun 2008, 10:05 AM   #12
LtClifff
Registered User
 
LtClifff's Avatar
 
Join Date: Feb. 26th, 2008
Posts: 182
As was the origional morpheus and face. The amounts of knock offs have spoilt those for me now. DO THIS MAP PROUD!!!
LtClifff is offline   Reply With Quote
Old 2nd Jul 2008, 06:55 AM   #13
sneh
-
 
sneh's Avatar
 
Join Date: Apr. 11th, 2008
Posts: 225
Any progress on this one? I'm looking forward to it (sorry im impatient), are you still working on this?
sneh is offline   Reply With Quote
Old 13th Jul 2008, 05:46 AM   #14
_Lynx
Strategic Military Services
 
_Lynx's Avatar
 
Join Date: Dec. 5th, 2003
Location: Moscow, Russia
Posts: 1,924
I stopped the developement for the reason stated above, but I'll ask him to send that assets set asap.
__________________
_Lynx is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:58 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer