News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > UnrealEngine2 Runtime > General Discussion

Thread Tools Display Modes
Old 31st Mar 2008, 01:40 PM   #1
Registered User
Join Date: Mar. 31st, 2008
Posts: 1
Changing the Player Eye Level in Runtime

I've spent most of today trying to find an answer to this problem.

I Began building an interactive walkthrough using the Unreal 2003 Editor, but decided that i didnt want any of the frills such as weapons, double jumping, menu's etc an found he easiest way to do this was simply to use just the Unreal Runtime Engine, just on it's own. The only issue I have is that the player is much 'taller' in the runtime than in UT2k3, and i would like to know of any way to make the player view the level from the same possition.

Thanks for any help
belegdae is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 11:56 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer