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#2 |
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Funny, but spot on.
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#3 |
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That was hilarious.
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Friedrich Nietzsche; Whoever fights monsters should see to it that in the process, he does not become a monster.
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#4 |
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Well, Hell. That made me want to run out and not buy Turok. Not that I was going to, but at least that reinforced my lack of impulse to do so. Well done.
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#5 |
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lol I love his reviews. I don't take them all that into heart, but you know, they're hella entertaining.
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I like UT3. And rainbows. And jelly beans. You should too. |
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#6 |
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And that is why I am waiting for the pc version to come out. Im a huge Turok fan since the N64 days, but by god the controls leave little to be desired. If CoD4 could pull off smooth controls on the console, why cant Turok.
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#7 |
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I see nobody is complaining about the subtle hint that Gears of War is nothing more than a Halo clone...
That was a good point about the controls, but I am perplexed by his failure to mention the growing trend to have the "look stick" inverted by default, so when you push up you look down.
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"So, it's defeat for you, is it? Someday I must meet a similar fate..."
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#8 |
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It's a shame, when Turok was first announced I was so pleased, but the finished result is nothing like what I hoped for.
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#9 | |
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Bloody funny, as always.
The video enhances everything that's said again. ![]() Quote:
Its all entertainment.
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#10 |
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Hehe, I look forward to his "reviews".
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#11 |
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Registered User
Join Date: May. 10th, 2006
Posts: 210
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That was awesome...
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#12 | |
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tricoro
Join Date: Jan. 20th, 2008
Posts: 4,720
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The review is ownage. Thanks to God we have this guy.
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UnrealSP.org Staff Member Sky Town Reduxx Xidia Gold Unreal Beta Guide g59 Quote:
Last edited by UBerserker; 22nd Mar 2008 at 07:57 AM. |
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#13 | |
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Quote:
If you ask me, pushing the stick forward you should make you look down, just like it does in real life, with machines like airplanes and of course actual humans, or whatever else has a head. (If you tilt your head backward and end up looking down... go see a doctor!) DN3D had it right calling the alternative "inverted", Quake did not. Still, I just correct it for whatever game I just started playing once, and never even think about it again. Hardly suitable material for this video, which again, I found very amusing. The new Turok didn't seem like it'd be bad, the videos of gibs looked cool, but it wasn't very attractive to me overall. Reviews such as this don't help making me want to pick it up.
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#14 | |
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Quote:
you know, you guys look a lot a like, are you twins?
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elmuerte.com - Magicball Network - UnrealWiki - The Unreal Admin page - UT3 WebAdmin Explode Mode! - Idle Ballad - Year of the PS3 - igndotcom - IdleThumbs |
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#15 | ||
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Quote:
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#16 |
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I guess I smiled once.
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#17 | |
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Registered User
Join Date: Jul. 15th, 2004
Posts: 223
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Quote:
I agree with Elmuerte that I prefer to play inverted, but I think that is because we are used to playing PC games like this. Retodon8 is right that for a lot of people like to play not inverted and it is also more logical. That is the reason they do it like this in cranes. |
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#18 |
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entertaining. dunno if it's accurate, but it's fun.
oh and portal (AKA the best game ever) has no life bar
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#19 |
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Cool. ;-) Not that I was rofling my whole house, because it was actually sadly accurate (talking about general stuff, like brown/yellow colors, etc). I was just wondering when the hell that man catches his breath?
Bit difficult to catch all things for non-native speaker though. But cool.
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Much more important than the actual things we do are inducements that lead us to these things... Pity, that the way to the hell is paved with good intentions. My mapping | UT3 Level Design Wiki | My Blog | Carpe Imperium |
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#20 |
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I assume the only thing that would please you would be a double D hooker with dsl's and a passion for free sex then? Or at least I hope I'm right
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