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#21 |
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What about DM-DreamGarden instead? Just seems to sound better IMO.
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#22 |
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Nice, reminds me of the Spyro the Dragon games on Playstation for some bizarre reason.
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#23 |
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#24 |
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I like the name of your map and the whole design,it is just awesome.I remember to the time when several people said that UT3 is only a dark and grey looking game,pah now that is really a surprise.I never really believed in these opinions,because in the past I knew they said not the truth and now it is obviously they don't said the truth.Great job,can't wait to play your map on my new system.
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#25 |
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Your reward is that you are still alive
Join Date: Apr. 4th, 2005
Posts: 1,094
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Sounds like bashing when you say stuff that is false and gives the impression the UT3 maps have no color ... they are desaturated to be sure but to say there is no color is just crazy. defiance has a lot of blue in it as well. Sunrise has blues and yellows, a lot of the larger maps have lots of green ... look at Serentity ... so I really do get peeved when I hear this nonsense. Folks are either colorblind or complaining for the sake of complaining. This lack of color talk couldn't be farther from the truth. Is this map more colorful than the UT3 maps ... well in some respects yes ... it is brighter that is for sure. But adding some more color saturation to levels via that mutator by Xyx is an option for folks, try it.
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"That's nothing, we have even had WarTourist (Jeff Morris, the man responsible for killing UT, ie, producer of UT3) coming here, and noting the people who had bad things to say about Epic/UT3, checking their profiles, then going back to the official Epic forums, checking for matches in user names and profiles, then banning those people, lol, what a man!!, what a Company!!!, what a Game!!!!" - Cliify_A |
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#26 |
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Screen shots certainly indicate the chocolate box/candy wrapper garden of loveliness the title suggests and it's a fitting tribute to the violent and tortuous locals the tournament represents.
I would rename it something like DM-Percy_Thrower. A very nice juxtaposition of imagery and reality forging an impossible alliance between beauty and the beast so to speak. My only suggestion would be to add the odd blood splattered wall or upturned paving slab inter-dispersed with hanging jibs or flailed corpse on a row of razor sharp wrought iron fences against a eye catching primrose picket fence or maybe some bright green ivy on a wall - sounds weird but i think it just might work. Alternatively, you could design your work to make people think about the content of the level. Where am I? - Is it convincing? - Does it feel right? - Do I like fragging here? Are you in an environment that a tournament could happen or is this somewhere that Radio2 would broadcast Gardeners world from? You could throw in some blisteringly original architecture and even before the player starts firing a shot they will want to take a walk around the level simply to gawp at the place. If you can get people to appreciate the theme and the location before the carnage commences then you're onto something. |
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#27 | |||
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Quote:
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Last edited by Dante; 23rd Mar 2008 at 05:53 PM. |
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#28 |
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Gorgeous map! Will check it out later.
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#29 |
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I'm surprised your inspiration didn't come from Terry Pratchett's The Colour of Magic - which was on SkyTV a few days ago - that has the 'floating island' thing *just* like that on there o.o
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"I growl and I prowl around the BUf, and on UT2004" >.> <.< >.> I'm a good [obediant] boy online, too!
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#30 |
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Terry Pratchett? Bastard is stealing my ideas!
Since many fantasy-theme games (World of Warcraft, Final Fantasy 12 would be just 2 examples) have some sort of "floating islands" (There were floating nali cities even in Unreal 1!) no wonder it seems familiar
Last edited by Dante; 26th Mar 2008 at 02:47 AM. |
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#31 |
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Amazing work of art, looks and runs great. Keep up the good work.
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2k4 & UT3 In-Game: Lethargy |
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#32 | |
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Registered User
Join Date: Apr. 4th, 2008
Posts: 2
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I was curious about this map from lurking the forums, and then last night it popped up when I did a Quickmatch, so... yeah.
The thing that hit me immediately about the map was that the lighting seemed too uniformly bright. It's definitely an outdoor map, but it feels like it has indoor lighting. How are your lights set up, exactly? It seems like there isn't one main light source, or that it's directly above the map and pointing straight down. What I would do is situate the sunlight on one edge or corner of the map and let it cast some interesting shadows. I would maybe have one directional light for the main sun/shadow stuff, one skylight for general ambient color all over the level (to reach the unlit areas), and possibly one simple light right by the directional light for added oomph. Then I would only add a few other lights as necessary. It could be that there's a static mesh lighting setting that's missing. I'm not really a mapping expert yet, but I know the Unreal engine is capable of lighting this level better than it's lit currently. Shadows are important for really bringing out the beauty of this map. I'll point out some of your screenshots that I think best demonstrate what I'm talking about, with comments by each one: Quote:
I have a feeling this could actually be a fairly easy change to make, at least compared to all the work you put into the rest of the map. It could even be that your lights are simply too bright. You know your map better than I do. Good luck! Last edited by Sir Lemming; 4th Apr 2008 at 12:25 PM. |
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#33 | ||||
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Quote:
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Talking about screenshots, i believe problems #1 and 2 are because of low terrain lightmap resolution. Not 100% sure about #3, might be low lightmap resolution as well, or maybe its because one flat surface, but i agree that that one indeed doesnt look the way it should look ![]() Quote:
that map time is noon, and bright sun is shining in the sky, and there arent many object that could cast quite dark shadows (even the biggest rocks are not big enough, atleast thats what i think). Quote:
But final version is out, i would probably need to do Second Edition or something.
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#34 | ||
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Registered User
Join Date: Apr. 4th, 2008
Posts: 2
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Quote:
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Just seems like a waste of such a pretty environment.Right, okay. I'm not really familiar with how things work here; didn't realize it was completely finished. I guess that's why it was in the map rotation. Well, do whatever you will then; I realize it's hard to get motivated to change something you already finished unless you're George Lucas. |
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#35 | |
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Quote:
![]() Well it`s not like i don`t have motivation, but since the map is already finished and bunch of people downloaded it, and lets say i release another version, some people might think "why should i redownload that map if the old one isn`t broken" etc etc. Indeed there are flaws, but it wouldnt be fun if it would be perfect
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#36 |
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nice work!
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#37 |
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UT3 needs nature maps and this is a fantastic example that this is posible in UT3, really nice job & very nice looks O.O
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#38 |
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Very decent atmosphere, lighting and enormous layout. I've counted an eight or nine miniature floating islands with large shark boat at the bottom, connected with waterfalls, bridge, sculptures, pagoda, trees, leaves, crystals, etc. The jumppads and portals are the good connective paths through the surface and z-axis, but be careful to watch those steps that can lead you fall to your death. The skybox is pure ecstasy with large tainted island view. The bots are very likeable but I hate that these guys can frag you with a long dream sniper (my teammates can handled in TDM), but enjoying this map by now.
![]() Eight mirrors for this map on PC: ftp://ftp.unreal.ie/unreal.ie/ut3/ma...denOfDreams.7z http://www.fileplay.net/file/3862/dm-garden-of-dreams http://www.gamefront.com/files/10092...enOfDreams.zip http://www.game-maps.org/index.php?/...eams-by-dante/ http://www.hlkclan.net/ut3/maps/DM-GardenOfDreams.zip http://www.map-factory.org/ut3/death...nofdreams-1014 http://www.mapraider.com/maps/?fileid=4234 http://www.utzone.de/forum/downloads...o=file&id=2867 One mirror for this map on PS3: http://www.ut3mod.com/2008/03/deathm...of-dreams.html
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“Untutored courage is useless in the face of educated bullets.” – George S. Patton
![]() My Homepage (WIP) | UTzone.de | YouTube | Facebook | Twitter | Google+ (No new posts yet, sorry. )UT-Files.com Staff Member | Custom UT2004 Voice Pack Links at Epic Games Forums (100+ VPs counted!) UT2004 Voice Pack Tutorial: A guide to making voice pack modules for UT2004. New VPs are always welcome! ![]() Last edited by Tux Android; 18th Nov 2012 at 06:30 AM. |
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#39 |
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good outdoor map
I originally thought this map was not bad, but I'm going to have to change that to good. The atmosphere is great in this one with decent gameplay with jump pads, jump boots and an a-hole bot up high sniping at you. I usually don't like maps where you can fall to your death, but this one grabbed me.
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