|16th Mar 2008, 07:45 PM||#1|
Problems with textures. (newbie question)
Need some help with the UnrealEd.
When i create a wall with any texture (the wall is bigger than the texture's size), the wall's texture get's stretched, with an terrible quality, totally blurred.
I.E.: Want to make a wall with 512x512 with a brick texture (the texture's size is 256x256). Instead of having a wall with giant stupid blurred bricks, i wanna create a sequence of small bricks, just like the original non-stretched tex.
It seems the only way is creating a sequence of equal wall pieces with the same texture size. But that would f*** with the polygons number.
I'm sorry if i misspelled something, my english is a ruin.
|17th Mar 2008, 08:53 AM||#2|
Press F5 to bring up the surface properties panel.
Select the Alignment tab
On that panel, you will see a box for scaling. Use the drop-down to select the (simple) scaling factor that you want. For example, if you want the 256x256 texture to be full-sized on a 512x512 surface then select a scaling factor of 0.5
|begginer, textures, unrealed|