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Old 16th Mar 2008, 07:45 PM   #1
LeonTheKing
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Problems with textures. (newbie question)

Wazzup, people?

Need some help with the UnrealEd.

When i create a wall with any texture (the wall is bigger than the texture's size), the wall's texture get's stretched, with an terrible quality, totally blurred.

I.E.: Want to make a wall with 512x512 with a brick texture (the texture's size is 256x256). Instead of having a wall with giant stupid blurred bricks, i wanna create a sequence of small bricks, just like the original non-stretched tex.

It seems the only way is creating a sequence of equal wall pieces with the same texture size. But that would f*** with the polygons number.

I'm sorry if i misspelled something, my english is a ruin.
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Old 17th Mar 2008, 08:53 AM   #2
IronMonkey
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Quote:
Originally Posted by LeonTheKing View Post

I.E.: Want to make a wall with 512x512 with a brick texture (the texture's size is 256x256). Instead of having a wall with giant stupid blurred bricks, i wanna create a sequence of small bricks, just like the original non-stretched tex.
Select the surface (i.e. the wall)

Press F5 to bring up the surface properties panel.

Select the Alignment tab

On that panel, you will see a box for scaling. Use the drop-down to select the (simple) scaling factor that you want. For example, if you want the 256x256 texture to be full-sized on a 512x512 surface then select a scaling factor of 0.5
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Old 17th Mar 2008, 12:49 PM   #3
LeonTheKing
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Thank you, man - you rock!

Regards
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