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#1 |
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Problems with textures. (newbie question)
Wazzup, people?
Need some help with the UnrealEd. When i create a wall with any texture (the wall is bigger than the texture's size), the wall's texture get's stretched, with an terrible quality, totally blurred. I.E.: Want to make a wall with 512x512 with a brick texture (the texture's size is 256x256). Instead of having a wall with giant stupid blurred bricks, i wanna create a sequence of small bricks, just like the original non-stretched tex. It seems the only way is creating a sequence of equal wall pieces with the same texture size. But that would f*** with the polygons number. I'm sorry if i misspelled something, my english is a ruin. |
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#2 | |
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Quote:
Press F5 to bring up the surface properties panel. Select the Alignment tab On that panel, you will see a box for scaling. Use the drop-down to select the (simple) scaling factor that you want. For example, if you want the 256x256 texture to be full-sized on a 512x512 surface then select a scaling factor of 0.5 |
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#3 |
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Thank you, man - you rock!
Regards |
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| Tags |
| begginer, textures, unrealed |
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