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#1 |
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Beta Toaster
Join Date: Jan. 20th, 2008
Posts: 245
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DM-Parallel-V098 [Beta]
This is the final beta version of DM-Parallel, my first UT3 map.
It's basically a test map of Ued 4, I wanted to check out most of the new features and I built a little map just for fun. At first I didn't plan to release it, but it became quite playable so I thought to release it anyway... The layout is pretty cramped and it's an arena-type map, with a symmetrical layout on both axis. It's not a very good layout, I just created a few rooms for testing and I didn't care much for flow, but it's pretty playable and fun. Any feedback is appreciated. EDIT: Map Released: http://forums.beyondunreal.com/showthread.php?t=175743 ![]() ![]()
Last edited by DeathoX 8; 18th Mar 2008 at 04:16 PM. |
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#2 |
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Haven't downloaded it but commenting on the pictures only
The map looks pretty good although the visuals are way to busy looking. Gameplay from what I can see in the pictures looks pretty promising.
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#3 |
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Nice work. I'll post later on my thoughts.
*Edit* Really fun and exciting map, though the rooms where you have to use the jumpad to access the above floor with the health pack need something else to them. Overall, i like it, on Adept the bots are murder.
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Last edited by Mr. UglyPants; 29th Feb 2008 at 11:54 AM. |
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#4 |
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Beta Toaster
Join Date: Jan. 20th, 2008
Posts: 245
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Thanks for feedback
![]() The map is indeed pretty busy looking, I didn't put any brake to my SM spammage desire. My next map will be much cleaner looking, I promise ![]() Glad that you found it fun . What do you suggest for the side rooms? More details? A stair instead of a jumppad?
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#5 |
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Jumppad for now works, Stairs would only slow the movement, which in this tight map is essential. Just some more detail on the walls in that room, since when i first walked (ran really) into the room, i thought "what the heck, is this room incomplete?". Just the walls need some StaticMeshes to keep the detail level going.
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#6 |
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Pretty fun, in your face style map. However, if the teleports were taken out, I think this map would be a decent CTF map.
The jump pads don't boost you to the platform unless you continue walking after you hit them. Should fix that.
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#7 |
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Beta Toaster
Join Date: Jan. 20th, 2008
Posts: 245
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Thanks for comments. I'll try to spam a few more Static Meshes in the side rooms, and maybe I'll vary a bit the floor.
I didn't notice the troubles with the jumppad, thanks for mentioning that. I'll probably raise it by 64uu so the jump will be smoother. I will try to stick in there 2 flags and see how it plays, but I don't think that it will play very well as a CTF as there are way too many paths (6 ways + route switch possibilities every 512 uu) to go from a base to the other in such a small map. |
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#8 |
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Yeah, that is alot of paths.
I guess variation in the floors would be nice. |
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