NewsUnrealEdFilesModsFragBULiandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > UnrealEngine2 Runtime > General Discussion

Reply
 
Thread Tools Display Modes
Old 10th Feb 2008, 08:51 PM   #1
vnomad
Registered User
 
vnomad's Avatar
 
Join Date: Feb. 10th, 2008
Location: Vardo, Norway
Posts: 2
Question Runtime for immersive language learning

We're looking into alternatives for developing on/off-line courses for immigrants to Norway. Using Unreal Technology opens interesting possibilities for conveying cultural context along with "real" language situations

It appears that we would need to register and purchase a licence to distribute this content on CD, or online using the server (I believe the server is only available upon registration?).

Our budget is meagre. Has anybody here done something similar?

Regards,
Dagfinn Aaslid,
aFoto.com
vnomad is offline   Reply With Quote
Old 11th Feb 2008, 11:15 AM   #2
Angel_Mapper
Noblesse Oblige
 
Angel_Mapper's Avatar
 
Join Date: Jun. 17th, 2001
Location: Cape Suzette
Posts: 3,524
I've worked with quite a few companies using the Runtime for their projects, it isn't that expensive at all, a few thousand if I remember correctly.
Angel_Mapper is offline   Reply With Quote
Old 11th Feb 2008, 07:25 PM   #3
vnomad
Registered User
 
vnomad's Avatar
 
Join Date: Feb. 10th, 2008
Location: Vardo, Norway
Posts: 2
Thanks, AngelMapper, glad to see you around still!

That's an encouraging answer. From what I've seen, the Runtime is typically used for architectural visualization, emergency simulation/training, and various scientific modes of modeling.

I believe the (full) UTech was used in some project for training US military in cross cultural communication skills in Iraq? Could something similar be done with the Runtime?

What sort of projects did you work on - pretty pretty please . .

I'm playing around with the Runtime UnrealEd as we speak. Pretty steep learningcurve, really DIFFERENT, but I can see how it would be both fast, sleek, powerful, and FUN once a person gets past the initial Builder Brush . .

I have to review your tutorials again, it's scary what I've forgotten in just two years.

PS. The link in your signature to the tutorials is broken. It should be:
http://www.angelmapper.com/gamedev/t.../tutorials.htm



-Dagfinn

Last edited by vnomad; 11th Feb 2008 at 07:38 PM. Reason: vanity
vnomad is offline   Reply With Quote
Old 12th Feb 2008, 12:14 AM   #4
Angel_Mapper
Noblesse Oblige
 
Angel_Mapper's Avatar
 
Join Date: Jun. 17th, 2001
Location: Cape Suzette
Posts: 3,524
Right, I knew I was forgetting something, thanks (just reorganized it the other week).

Most recently (last year) I worked on the Highrise Evacuation Learning Platform, which was a Runtime project for the Chicago Fire Department that taught people the proper way to evacuate a building during a fire. In the past I've also worked on a paramedic simulator, and a safety game for autistic children using the Runtime.

Really anything that can be done with the full game can be done with the Runtime, you just have to make all your own content and can't use it commercially obviously.
Angel_Mapper is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:51 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer