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#1821 |
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Finally? ôO
@nELsOn: I used those textures in a UT1-map that was never finished. Despite the textures this one got nothing to do with that UT1-Map. Edit: Found the screens: http://s262.photobucket.com/albums/i...nplage/cthuga/
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www.milbenplage.de _______________________________ Sugar coated was the tainted pill. Easy to swallow but it fu*ked my will. Last edited by milb; 14th Apr 2012 at 05:50 PM. |
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#1822 |
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#1823 |
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Registered User
Join Date: Jun. 14th, 2009
Posts: 24
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#1824 |
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Single house on a huge lake. ZEDs come out of the water. Players can try to fight them outside but eventually get pushed into the house and maybe into this room.
Think of it like the hut of "floating Tom Hutter" in The Deerslayer (Leatherstocking Tales) but with a modernized house instead and with ZEDs instead of Hurons. Here's another shot from inside the house. Top right leads to the room in the other picture. WIP, obviously: ![]() and here's the basic skybox. Glittering emitter to spruce things up a bit. The Indians call the lake Glimmerglass in the novel, so something's gotta glimmer. ![]() ![]() I want a low, black silhouette of a forest as the horizon on this side and a lit mountain range on the other. Still working on that though.
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Last edited by xMurphyx; 28th Apr 2012 at 02:37 AM. |
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#1825 |
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Glowing Mountains:
![]() Treeline on the sunset side: ![]() The waves look too big in the screenshot, but they look fine when they're moving. I don't want to go higher than I have to.
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#1826 |
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Some trees or vegetation on the rocky side would be a nice touch.
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#1828 |
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The screenshots are taken from the exact position of the SkyZoneInfo so exactly like that minus the actor-icons.
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#1829 |
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Last edited by Mclogenog; 4th May 2012 at 09:53 PM. |
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#1830 |
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I guess lighting was going to come into the fray sooner or later :P I like the usage of red stripes. Catches the eye pretty well.
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#1831 |
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Yay HOLP!
(shame everyone stopped playing the game) |
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#1832 |
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Thats false me and my few friends ot still playing this great game ( despite the failures and son on )
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The thing is: To be pussificated or not to be pussificated. Frag on! La cuestión es: Ser o No ser coñificado. Liate a tiros! |
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#1833 |
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Registered User
Join Date: Aug. 31st, 2009
Posts: 173
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Look already very promising
![]() Not because the servers are empty that no one is playing the game lol. You would be surprise how many players still play this game, offline and like myself & everyone I know. I agree the feedback in general is very disappointing, it's not like the old times but the game is still very popular. |
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#1834 | |
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Quote:
Still, the lack of online play isn't stopping me from making this map
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#1835 |
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Nor should it. Looks nice.
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#1836 |
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Yea, keep the mapping skills warmed up for UT4
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#1837 |
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#1838 |
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I think I know why you wanted to go with red lighting! D:
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#1839 |
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#1840 |
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Here's a very early screenshot of the Truth mod, dated 26.08.2010.
![]() The work has just started. I only made the yard and the outside part of the Mansion, but was already inspired to make the intro. After the inside part of the Mansion was done, the intro was moved there. Notice that the windows don't have frames yet. |
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