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#1061 |
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1. "/record filename" in the console.
2. End recording with "stoprecord". 3. Load "ModWarfare" in the main menu mods option. 4. Use "/demo filename" in console. 5. Record playback with fraps. 6. Add 1337 effects and techno/heavy metal music with video program. 7. SUCCESS? Last edited by NRG; 7th Dec 2008 at 03:12 AM. |
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#1062 | |
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Join Date: Mar. 6th, 2004
Posts: 3,503
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Quote:
drugscocaine is my xfire or if you are in the buf xfire group just look for me, the name i use is Canadian. You can send me the demo and i'll load it on the demo player i use to watch my matches. I'm trying to put my demos on youtube, i think i know the reason it's not working...i am importing it to windows movie maker, before i tried to load the demo file. Need to import into collections so it becomes a windows movie maker file, then add clips, save, upload to youtube, win! atleast i hope it works like that. I've tried everything else. Get demo player from http://www.cybopat.net/vb_cod4player_eng.php |
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#1063 | |
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Join Date: Mar. 6th, 2004
Posts: 3,503
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Quote:
Last edited by (GR)Killer; 7th Dec 2008 at 03:23 AM. |
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#1064 | |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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Quote:
![]() Files don't magically become other files. D: |
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#1065 |
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Join Date: Mar. 6th, 2004
Posts: 3,503
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#1066 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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Last night I did something that brought me a few lulz. Crossfire TDM, normal mode, I'm running AK-47 + Jugger. I come up from the bottom on the right and peek over the wall by the bus. I know there's at least two dudes there or near it, one of whom is crouching about midway down the length of the bus and another near the front. I aim at him and let some bullets fly, knowing that I'm gonna get two of them because they're lined up for me.
Before I know what's going on I've managed to kill four enemies before I've let go of my mouse button. Four dead in a matter of seconds. In a 5v5 game. Somehow I got there in the moment four of them were lined up perfectly from the bus back to the little alleyway up top, and I took them all out with half a clip. And I wasn't even using Stopping Power, and there's about two feet of clearance where this is actually possible. It was ridiculous. Wish I had a demo. +40 isn't something you see often on your screen even with air strikes and whatnot, let alone a non-Stopping Power gun. D: It's apparent. YouTube and other video applications take -- get this -- video files. There are various ways to get actual video files from CoD4 demos, and NRG's is one of them. You don't have to use Fraps, though; Xfire or the command /cl_avidemo would do it too. Though with the latter you'd need to assemble the screenshots on your own with VirtualDub. And then compress them. And edit it accordingly. It's probably way too complex for you, tbh.
Last edited by T2A`; 7th Dec 2008 at 12:30 PM. |
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#1067 | |
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Quote:
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#1068 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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With a keybind it'll name them 'demo####.dm_1' but it might be better to name them yourself so you don't end up with a ton of demos you need to watch just to figure out WTF they are.
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#1069 |
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I'd just leave the game every 3 recordings and remember which one is which, and which one had the best moments ETC, then delete them from the folder, rename the ones I liked.
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Last edited by Kantham; 7th Dec 2008 at 01:27 PM. |
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#1070 |
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Join Date: Mar. 6th, 2004
Posts: 3,503
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I am officially done trying to get a demo on my youtube page, nothing works and when it did work nothing but a black screen and 4 hours of uploading is 1 minute 23 seconds of footage..wtf!
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#1071 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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Dude. OMG. CoD4 demos only work in CoD4. They are of a sepcific format that no other program knows how to use. To get a video from a demo you need to go through a bunch of steps to capture the output of the demo from within CoD4.
I would seriously recommend you taking some basic computer/Internet courses. Seriously. |
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#1072 | |
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Join Date: Mar. 6th, 2004
Posts: 3,503
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Quote:
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#1073 |
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Just take a demo, upload it to a file sharing site, and give us a link.
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"Timing power ups has been around since Halo 1" -Tom Taylor aka T-squared aka a professional Halo player Q3A kill message: HAY YOU JUST KILLED SOMEONE, HAVE FUN BEING KILLED NOW SINCE THIS MESSAGE IS HUGE DRW-Nemesis|away> just wait for it 2 more months, and even x6 wouldn't able to beat the best TAM teams |
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#1074 |
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Would anyone want to see (GR)Killer play anyway?
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#1075 |
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Join Date: Mar. 6th, 2004
Posts: 3,503
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#1076 |
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Ok so, can somebody tell me why the **** it keeps telling me "demo/demo000.dm_1 was not found" when it's ****ing there in the appropriate folder, and I'm trying to play this from ModWarfare?
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#1077 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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#1078 |
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Wow, that thing is the ****ing ****. The slow motion mode is priceless. Pretty much every audio follow the rules which is great. I like how the weapons sound on Ultra fast.
![]() Definitively going somewhere with this. Thanks.
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#1079 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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Well, to be fair, that's a Quake engine thing. The player app. simply allows access to things in the engine that were already there.
![]() Unlike the various Unreal engines, the Quake ones are solid and polished.
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#1080 |
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Yes, an unpolished game = an unpolished engine!
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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