Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > Off Topic

Reply
 
Thread Tools Display Modes
Old 24th May 2011, 04:19 PM   #101
zeep
:(
 
zeep's Avatar
 
Join Date: Feb. 16th, 2001
Posts: 1,737
You quit, remember? :P
zeep is offline   Reply With Quote
Old 24th May 2011, 06:33 PM   #102
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,111
Wont be enough to just hire someone, we need someone who cares (which means to understand the idea). Also as Indigo said, it's not only about coding nowadays anymore. We need a team. Realism in a game doesn't only mean how things are programmed to function but also animated to work, etc. Assets are needed and they need to be of not generic mainstream build, but developed with "as real as it gets" in mind. There is more to it, it is more complicated than that.
Psychomorph is offline   Reply With Quote
Old 25th May 2011, 02:36 AM   #103
Carpetsmoker
Nexus-6
 
Carpetsmoker's Avatar
 
Join Date: Jan. 20th, 2008
Location: Netherlands
Posts: 227
^ Of course. But no matter how beautiful your models and stuff is, it'll do exactly nothing without code to make it do something.
Carpetsmoker is offline   Reply With Quote
Old 25th May 2011, 09:31 AM   #104
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,111
Not counting maps and missions I put things into two cathegories, Art and Function. Art is 3D, texture and sound. Function is code and animation.
Art is important and can add a great deal to help realism and immersion, but Function is the core aspect, because it is not about how things look but how features work and are used by the player.

As example. Most generic way to do pistols is to have the slide unlocking after reloading as a separate animation, in real life, when your life depends on it, you slap the mag in and aim the pistol while unlocking the slide after which you can fire immediately. Two actions in one move, that's realism and if the animator doesn't get it right, even the programmer can't help it.
Same with drawing the sidegun, if your life depends on it, you can unsave the pistol and already fire a couple of rounds even before you brought it to aim. This is realism, this is gameplay. These are the things the animator needs to be aware of and work toward to and the programmer needs to make it being usable comfortable and effective (no unnecesssary delays when pushing keys, etc).

Some guns in INF even push it so far as to run a "bring to hip" animation, than run the "unsave gun" animation, after which I can initiate the "aim gun" action. Gosh, I can chat in the meantime while Tangos rip me apart... realism.

Last edited by Psychomorph; 25th May 2011 at 09:34 AM.
Psychomorph is offline   Reply With Quote
Old 2nd Apr 2012, 06:53 PM   #105
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,111
Something is coming on April the 16th! I don't know what, but it is coming.


In the meantime, some appetizers:

This image was resized using the screenshot tag.  Click to view the full version

This image was resized using the screenshot tag.  Click to view the full version
Psychomorph is offline   Reply With Quote
Old 3rd Apr 2012, 04:33 AM   #106
zeep
:(
 
zeep's Avatar
 
Join Date: Feb. 16th, 2001
Posts: 1,737
Looking good.
zeep is offline   Reply With Quote
Old 4th Apr 2012, 05:48 PM   #107
tomcat ha
Registered User
 
tomcat ha's Avatar
 
Join Date: Feb. 2nd, 2002
Posts: 2,367
weeeee
__________________
Support Kim Jong-un who just lost his father
tomcat ha is offline   Reply With Quote
Old 5th Apr 2012, 12:36 AM   #108
krisredbeard
The Redbeardyist
 
krisredbeard's Avatar
 
Join Date: Jan. 21st, 2010
Location: Australia
Posts: 33
Mmm, tacticulicious... or something.
__________________
Kris Redbeard
UDK programming, tutorials, game design & development.
krisredbeard is offline   Reply With Quote
Old 11th Apr 2012, 09:40 AM   #109
Psychomorph
 
 
Psychomorph's Avatar
 
Join Date: Apr. 21st, 2003
Location: Europe
Posts: 2,111
www.groundbranch.com
Psychomorph is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:17 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer