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#1 |
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Guest
Posts: n/a
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Get it here: http://sdnews.net/bipolar/files/q2dm2-beta.zip
It's almost finished but I want some feedback from as many people as I can so the map can be as good as I can make it ![]() Post any probs/suggestions/bugs etc here |
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#2 |
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Registered User
Join Date: Mar. 28th, 2000
Posts: 94
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CD, I just ran through real quick and the only thing I noticed was that sometimes your lights will shine through a wall and then fade away. But it looks damn good. I will be able to play a bit more this weekend and will let you know if I find anything. Good job again.
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#3 |
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Registered User
Join Date: Mar. 30th, 2000
Posts: 67
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"CD, I just ran through real quick and the only thing I noticed was that sometimes your lights will shine through a wall and then fade away"
That's the way UT handles lens flares, it's nothing map-specific. ![]() The jig is up! Run wastebasket! Run! |
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#4 |
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Registered User
Join Date: Apr. 3rd, 2000
Posts: 1,143
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not bad at all, except you should probably up the recommended player numbers to like 10-12. i didn't play with that many, but i was feeling lonely with 7 bots;/ also make sure you put in a track sometime 'cause that menu music really isn't for fragging
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#5 |
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Guest
Posts: n/a
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I wanted to put more start points meaning more bots, but I've sort of run out of places to put them.
I'll try to look for some though. Thx for reminding me about the music, I'll do that. Which soundtrack shall I use?? Or music from which map? |
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