News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Coding

Thread Tools Display Modes
Old 17th May 2006, 10:46 AM   #1
Helgso's Avatar
Join Date: Dec. 5th, 2005
Location: Iceland
Posts: 200
Sarcastic About making .u file

Hey all, I have UT2K4 and I was wondering somebody could tell me how to make .u file of a .Int file. I am translating UT2K4 to Icelandic for my Personal use and I saw that not all that i have already translated to icelandic appeared as i wrote. I edited XWeapons.Int to icelandic and i hope somebody can tell me how to make another XWeapons.u instead of the old so the transelate would go right.

Can anybody help me to make a .u file of .Int file?
(P.S. I know how to use DOS)
Keep it real!
Helgso is offline   Reply With Quote
Old 17th May 2006, 12:54 PM   #2
Wormbo's Avatar
Join Date: Jun. 4th, 2001
Location: Germany
Posts: 5,786
You should never attempt to modify, recompile or otherwise mess with the .U files. If you think the INT file you are modifying does not contain all neccessary entries, you can always try "UCC DumpInt <package name>". Also, the missing entries might be inherited from a parent class, e.g. it might be in section [Weapon] if it's missing in section [ShockRifle], because "XWeapons.ShockRifle" is a subclass on "Engine.Weapon".
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak/JDN | Unreal Wiki | Liandri Archives
Everything you ever wanted to know about replication| UnrealScript security considerations
<elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
<TNSe> nono
<TNSe> its always funny to find code a week later you dont even remember writing
<Pfhoenix> what's worse is when you have a Star Wars moment
<Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
Wormbo is offline   Reply With Quote
Old 17th May 2006, 02:17 PM   #3
Registered User
pospi's Avatar
Join Date: Jun. 30th, 2003
Posts: 298
but yeah you don't turn int files into u files or anything, that's not how it works.

the game is set up so that you don't have to modify the u files to change languages. For example, engine.u has, engine.det, engine.est, engine.frt, engine.itt - these are the localisation files that contain all the strings for engine.u in the languages english, german, spanish, french and italian respectively.
pospi is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 07:19 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer