Log file from test

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swag

Global Agenda Dev
Jan 12, 2004
31
0
0
Upside your head
Below is a set of log files derived during play:

April 19, 2006 1:28 EST

April 19, 2006 1:50 EST
Repaired Link.

April 21, 2006 1:17 EST
Client Log from session
Server: Dedicated. Two players. Crash.

April 21, 2006 2:05 EST
Client Log from session
Server: Dedicated. Two players. Player Won. Crash.

May 6, 2006 4:00ish EST
Client Log
Match ended with all HQs destroyed. Unit would not automatically attack each other. Turrets would not automatically defend.

May 17, 2006 3:00ish EST
This is is HUGE, HUGE HUGE (155mb) .. so you may want a cup of tea before it opens.
Repaired Link

MORE TO FOLLOW
 
Last edited:

swag

Global Agenda Dev
Jan 12, 2004
31
0
0
Upside your head
AMD 2000+
1 GB PC3200
PNY AGP 6800 VC (128MB)
SB Live! Gaming Edition
2MB Cable Connection
Win XP Home Ed
UT2004 patched to 3369
 

wacko

New Member
Apr 4, 2006
23
0
0
any update on getting me some more logs files.. I really need ones that happen after a server crash.
 

swag

Global Agenda Dev
Jan 12, 2004
31
0
0
Upside your head
No, today ended up being a little hectic for me. Wife's boss died of a heart attack and she(my wife) is pretty emotional about it. Should be able to get some more tomorrow however I haven't been able to successfully crash a server yet. Does it crash, generally, in both listening and dedicated or just dedicated .. what?
 

wacko

New Member
Apr 4, 2006
23
0
0
So from the looks of it that crashes seem to happen when the game ends and you change maps or the server wants to change maps. As I look through the code I see there was never anything really setup to deal with the end game process. When the server crashed was the game over ? or had you been playing for awhile ?
 

swag

Global Agenda Dev
Jan 12, 2004
31
0
0
Upside your head
I just had a nice long feedback post that got lost when my session timed out. DOH! :doh: I will try another post on this matter after the next test.