News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Coding

Reply
 
Thread Tools Display Modes
Old 25th Mar 2006, 04:45 AM   #1
Max_Damage_uk
Registered User
 
Join Date: May. 20th, 2002
Location: uk
Posts: 75
Is this possible ?

HI,
before I spend an age trying to do this, I thought I'd ask if anyone had
tried to do this before.

Downhill skiing and jumping with weapons.

I want to attach a pair of skis to the players(no prob)

But, its the player pawn skiing physics that I need to sort out.

Which is the best way of doing this?
1. change the pawn code?
2. map volumes?
3. interactions?
4. all of the above?

ta.

Max
__________________
SpecialForcesUT3 Blog

Max_Damage_uk is offline   Reply With Quote
Old 25th Mar 2006, 04:00 PM   #2
[SAS]Solid Snake
Registered User
 
[SAS]Solid Snake's Avatar
 
Join Date: Jun. 7th, 2002
Location: New Zealand
Posts: 2,633
I'd try doing it with karma, with the skis being another vehicle.
__________________
I make the impossible possible ... ... ... to some extent.

Digital Confectioners
[SAS]Solid Snake is offline   Reply With Quote
Old 25th Mar 2006, 08:44 PM   #3
Phopojijo
A Loose Screw
 
Phopojijo's Avatar
 
Join Date: Nov. 13th, 2005
Location: Canada
Posts: 1,458
Quote:
Originally Posted by Max_Damage_uk
HI,
before I spend an age trying to do this, I thought I'd ask if anyone had
tried to do this before.

Downhill skiing and jumping with weapons.

I want to attach a pair of skis to the players(no prob)

But, its the player pawn skiing physics that I need to sort out.

Which is the best way of doing this?
1. change the pawn code?
2. map volumes?
3. interactions?
4. all of the above?

ta.

Max
Not really sure how fun it'd be though, unless you're going for a road-rash type gameplay. If you give 'em guns there's no way anyone could defend themselves from their rear -- really.
Phopojijo is offline   Reply With Quote
Old 26th Mar 2006, 04:03 AM   #4
Max_Damage_uk
Registered User
 
Join Date: May. 20th, 2002
Location: uk
Posts: 75
Ye, I think it needs to be a player sliding downhill and is able to turn around and jump but is still sliding .

I tried the locust hoverboard but its still a vehicle.

An interesting effect was standing on the hoverboard and not entering it. I was still being carried by it but not attached. So i could still fire my weapon and turn.

mmm
__________________
SpecialForcesUT3 Blog

Max_Damage_uk is offline   Reply With Quote
Old 26th Mar 2006, 06:24 AM   #5
[SAS]Solid Snake
Registered User
 
[SAS]Solid Snake's Avatar
 
Join Date: Jun. 7th, 2002
Location: New Zealand
Posts: 2,633
I did that a long time ago for Chaos UT ...
__________________
I make the impossible possible ... ... ... to some extent.

Digital Confectioners
[SAS]Solid Snake is offline   Reply With Quote
Old 27th Mar 2006, 12:06 AM   #6
eblade
Registered User
 
Join Date: Jan. 29th, 2006
Posts: 113
bHardAttach and SetBase the pawn to the skis, make the skis karma actors, and give 'em a big push when at the top of the hill

actually, this sounds kinda fun..

i bet that hardattach and setbase on a pawn probably doesn't work tho, eh?
eblade is offline   Reply With Quote
Old 27th Mar 2006, 03:52 AM   #7
Max_Damage_uk
Registered User
 
Join Date: May. 20th, 2002
Location: uk
Posts: 75
I've tried turning the pawns physics to hover, and giving him a forward push when facing down a slope. I increased the velocity with time and this seems to work . He can jump, double jump, fire weapons and ski off slopes. Its just a matter of getting the right animation for the pawn during the ski phase.

I'll keep at it for a while.
__________________
SpecialForcesUT3 Blog

Max_Damage_uk is offline   Reply With Quote
Old 27th Mar 2006, 01:57 PM   #8
Chopsticks
Registered User
 
Join Date: Mar. 27th, 2006
Posts: 3
Cool idea, it sort of reminds me of the Tribes series of games.
Chopsticks is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:17 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer