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#1 |
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Registered User
Join Date: May. 20th, 2002
Location: uk
Posts: 75
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Is this possible ?
HI,
before I spend an age trying to do this, I thought I'd ask if anyone had tried to do this before. Downhill skiing and jumping with weapons. I want to attach a pair of skis to the players(no prob) But, its the player pawn skiing physics that I need to sort out. Which is the best way of doing this? 1. change the pawn code? 2. map volumes? 3. interactions? 4. all of the above? ta. Max |
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#2 |
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I'd try doing it with karma, with the skis being another vehicle.
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#3 | |
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Quote:
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#4 |
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Registered User
Join Date: May. 20th, 2002
Location: uk
Posts: 75
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Ye, I think it needs to be a player sliding downhill and is able to turn around and jump but is still sliding .
I tried the locust hoverboard but its still a vehicle. An interesting effect was standing on the hoverboard and not entering it. I was still being carried by it but not attached. So i could still fire my weapon and turn. mmm |
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#5 |
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I did that a long time ago for Chaos UT ...
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#6 |
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Registered User
Join Date: Jan. 29th, 2006
Posts: 113
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bHardAttach and SetBase the pawn to the skis, make the skis karma actors, and give 'em a big push when at the top of the hill
![]() actually, this sounds kinda fun.. i bet that hardattach and setbase on a pawn probably doesn't work tho, eh? |
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#7 |
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Registered User
Join Date: May. 20th, 2002
Location: uk
Posts: 75
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I've tried turning the pawns physics to hover, and giving him a forward push when facing down a slope. I increased the velocity with time and this seems to work . He can jump, double jump, fire weapons and ski off slopes. Its just a matter of getting the right animation for the pawn during the ski phase.
I'll keep at it for a while. |
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#8 |
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Registered User
Join Date: Mar. 27th, 2006
Posts: 3
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Cool idea, it sort of reminds me of the Tribes series of games.
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