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Old 21st Mar 2006, 05:24 PM   #1
Crowze
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[Mutator] Spawner

Here's a little mutator I wrote, mainly with intent to use it on the training server. It will spawn a particular thing at a set interval at random places. Pretty much everything is configurable - see the ini or 'mutate spawner help' for more info (sorry no readme, I'm lazy ).

Server admins add SpawnerMut.SpawnerMut to the mutator list, no need for ServerPackages as its entirely serverside.

Enjoy .
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Last edited by Crowze; 22nd Mar 2006 at 06:09 PM.
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Old 21st Mar 2006, 05:32 PM   #2
geogob
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woah! so now you can randomly spawn redeemer explosions. Wicked.
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Old 21st Mar 2006, 05:35 PM   #3
Crowze
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Well, you could... I've only tested it using Krall .
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Old 21st Mar 2006, 05:42 PM   #4
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could be a nice practice. random cows on a big open map for target practice.

We had a GD training map with random cow spawning as a 203 practice range. was hillarious.
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Old 21st Mar 2006, 05:46 PM   #5
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Can you spawn INF bots with a random loadout?
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Old 21st Mar 2006, 06:09 PM   #6
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Not really. I tried having it spawn INF_Core.INFc_SMale1Bot which seemed to work fine, until a new round started and for some reason it attempted to add them all to the game as real bots.
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Old 21st Mar 2006, 06:21 PM   #7
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weapon spawns?
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Old 21st Mar 2006, 06:27 PM   #8
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yes, but their mag will be empty I think
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Old 21st Mar 2006, 06:27 PM   #9
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Oh really? Maybe you could have a hook in your code that would kick all INF bots out of the game when a round ends, so they won't come back next round. Having roving, random soldiers would make for a fun training, but even more fun as some kind of replacement for the Zombie mutators. Survive the wave of 50 armed soldiers! Mwa ha ha!
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Old 21st Mar 2006, 06:35 PM   #10
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UN, heres your mk23 with 3 mags.
GL and HF.

Are we able to spawn things on command?
Like ammo not on the range.
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Old 21st Mar 2006, 08:38 PM   #11
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Thanks, i was looking for that kind of mutator but is it possible to spawn more monsters, like:

[SpawnerMut.SpawnerMut]
ThingToSpawn[0]=Class'UnrealI.Krall'
ThingToSpawn[1]=Class'UnrealI.Cow'
ThingToSpawn[2]=Class'UnrealI.Babycow'
SpawnRate=1.000000
CountLimit=20

hmm also i have an idea for another mutator (easy to do), gonna post it soon.
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Old 22nd Mar 2006, 06:10 PM   #12
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Updated with Lemon's suggestion.

UN: It would be Inf-specific, which I was trying to avoid with this mutator. That does seem to be the next logical step though... .
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Old 24th Mar 2006, 11:37 AM   #13
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Oh Boy, it didn´t work... perhaps an interaction with other mutties disabled it? I´m using IBT, RT, random damage, random kill and your shottie mutties, Crowze!
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Old 24th Mar 2006, 12:07 PM   #14
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You are aware that it has to be started manually? As in, 'mutate spawner enable'? There are no compatibility issues at all... and if there are, it's the other mod's fault .
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Old 24th Mar 2006, 12:17 PM   #15
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Ooopsss... i didn´t payed attention to that fact... I´ll try it ASAIGH XD

[edit]: It worked as charm!! I´ve combined it with Lemon´s INF_Light FX and I´ve created a new gametype: INF_DOOM!!! 8D

Look at the shots at Lemons thread...;-)

But, finally, it is or isn´t possible to spawn weapons (even empty, but then you could spawn mags near them...) and INF soldiers to increase the challenge???
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Old 26th Mar 2006, 08:09 AM   #16
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This is a great mut, exactly what i've been looking for for a while now.
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Old 26th Mar 2006, 08:37 AM   #17
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Hoping Crowze will update it...
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