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Old 9th Mar 2006, 03:23 AM   #1
Pinkerton
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Modeling

Hello,

Question i have a copy of maya unlimited 6 and wanted to use it for modeling for the unreal runtime engine just too see how my stuff would look like if i bought it (register it soon if all looks great!). So just wondering how to do it?

I just basically made a bunch of maps and now adding in extras and characters to see how she'll look.


Thanks
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Old 10th Mar 2006, 08:38 PM   #2
Six Ways
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Sorry....what was the question?
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Old 11th Mar 2006, 08:34 PM   #3
Phopojijo
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--He has Maya 6 Unlimited;
--He wants to use the UnrealEngine to map... and see how his things look;
--He is either looking to purchase UT2004 to mod, or UnrealEngine 2-commercial for his company... kinda up in the air. After all he DOES have aparently a full suite of assets AND at least a (1) Maya6-Unlimited license... could very well be corporate.
--How does he get his assets from Maya into Unreal2Runtime.

From what I understand, you take UnrealEngineRuntime and use ActorX from:

http://udn.epicgames.com/Two/ActorX/...Maya60_244.zip

to turn your models into the ACE format. From there? No clue, don't use the Runtime

Last edited by Phopojijo; 11th Mar 2006 at 08:36 PM.
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Old 12th Mar 2006, 01:16 AM   #4
Pinkerton
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Thank you

Thank you for the reply. I have gotten it under control now.
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