|9th Mar 2006, 02:23 AM||#1|
Join Date: Mar. 9th, 2006
Question i have a copy of maya unlimited 6 and wanted to use it for modeling for the unreal runtime engine just too see how my stuff would look like if i bought it (register it soon if all looks great!). So just wondering how to do it?
I just basically made a bunch of maps and now adding in extras and characters to see how she'll look.
|11th Mar 2006, 07:34 PM||#3|
--He has Maya 6 Unlimited;
--He wants to use the UnrealEngine to map... and see how his things look;
--He is either looking to purchase UT2004 to mod, or UnrealEngine 2-commercial for his company... kinda up in the air. After all he DOES have aparently a full suite of assets AND at least a (1) Maya6-Unlimited license... could very well be corporate.
--How does he get his assets from Maya into Unreal2Runtime.
From what I understand, you take UnrealEngineRuntime and use ActorX from:
to turn your models into the ACE format. From there? No clue, don't use the Runtime
Last edited by Phopojijo; 11th Mar 2006 at 07:36 PM.