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#1 |
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Registered User
Join Date: Mar. 9th, 2006
Posts: 3
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Modeling
Hello,
Question i have a copy of maya unlimited 6 and wanted to use it for modeling for the unreal runtime engine just too see how my stuff would look like if i bought it (register it soon if all looks great!). So just wondering how to do it? I just basically made a bunch of maps and now adding in extras and characters to see how she'll look. Thanks |
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#2 |
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Third Contingent
Join Date: Jan. 23rd, 2006
Location: L'Hotel FAB
Posts: 84
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Sorry....what was the question?
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#3 |
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--He has Maya 6 Unlimited;
--He wants to use the UnrealEngine to map... and see how his things look; --He is either looking to purchase UT2004 to mod, or UnrealEngine 2-commercial for his company... kinda up in the air. After all he DOES have aparently a full suite of assets AND at least a (1) Maya6-Unlimited license... could very well be corporate. --How does he get his assets from Maya into Unreal2Runtime. From what I understand, you take UnrealEngineRuntime and use ActorX from: http://udn.epicgames.com/Two/ActorX/...Maya60_244.zip to turn your models into the ACE format. From there? No clue, don't use the Runtime Last edited by Phopojijo; 11th Mar 2006 at 07:36 PM. |
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#4 |
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Registered User
Join Date: Mar. 9th, 2006
Posts: 3
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Thank you
Thank you for the reply. I have gotten it under control now.
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