Angels Fall First: Planetstorm

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KrisWood

New Member
Jul 24, 2004
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Angels Fall First: Planetstorm (Now seeking riggers / animators!)

Preamble:

Angels Fall First has existed for a few years now as a modification for Homeworld 2 and Nexus, and also has its own game engine in development. The end goal is to complete our own engine and publish the complete Angels Fall First game. The end product is anticipated to include both RTS and FPS elements, and to generate content for and awareness of this product we are creating modifications of existing games in the RTS and FPS genres. The purpose of this thread is to let people in the Unreal Tournament communities know that we’re out there, and we’re ramping up production of our AFF: Planetstorm mod for Unreal Tournament 2004 and 2007 and will soon be actively seeking new talent, and actively recruiting testers. That said, read on, and enjoy.

Project Overview:

Angel’s Fall First: Planet Storm (UT2004 / UT2007)
• AFF: PS is a project meant to explore the realm of ground-combat in the AFF universe. It is unique in the fact that it will require a different sort of investment in terms of development material (character modeling/animation, terrain/level mapping, etc). However, this particular project has the amazing potential to be a truly unique spectacle involving the player more closely with the AFF universe.

Further details about these projects can be found by reading AFF's Universal Design Document: http://www.dendezyn.net/downloads/AFF_UDD_Design_Doc.doc

General Story:

The United League of Planets, the greatest peaceful union mankind has ever known, lies in shambles. The once proud coalition of humanity's greatest super-powers now wage bitter war across the cosmos. A devastating war threatens to tear apart all that has become of nearly two centuries of peace and prosperity among the rim worlds of the Third Exodus.

In grand, imperial fashion the Antarean Empire and its allies seek no less then the utter destruction and domination of the spaceways. Having grown disillusioned with the stagnant pseudo-democracy of the ULP and having been disgusted by the League's treatment of so-called "rebel-factions" (The Crowning Day Massacre), the Antarean Empire seceded from League. This precipitated a split, and eventually dissolution of the ULP as a single entity. The Antareans see themselves as the rightful heirs to supreme galactic power and regard their former League members as guilty of the crimes committed by past administrations (by consent).

Now, the scattered remnants of the ULP are now locked in bitter struggle with the Antarean Alliance, the single largest "empire" in all known space. As the massive armadas of the depleted but still sizeable United Space Navy and Antarean Allied Navy grappled at one another, the rest of the galaxy watches with alarm, praying that the winning side will not turn its gaze outward once again. However ten years of war and tragedy have begun to take their toll as new galactic powers begin to emerge along with the discovery of new technologies.

Alliances are formed and broken, conspiracies hatched and foiled, all of this in the shadow of the longest recorded battle in mankind's space-faring history. Both sides have prepared daring and desperate bids to attain victory, but the question is no longer who will come out the winner, but rather how many will die ere the last battle is fought. A famous keeper of past knowledge put it best "In a war on heaven, angels fall first".

Backstory + Technical Bible (50 pages): http://www.dendezyn.net/downloads/AFF_UDD_Tech_Bible.doc

Planet Storm Team:

Management:
Alex: Team Leader (Lead-Creator, Writer, scripter, Webmaster)
Kris "DeathWish" Wood: Project Manager (Modeler, Level Designer, etc)
Strangelet: Art Director (Modeler, Texture Artist, etc)

Programmers:
Schizoslayer

Concept Artists:
Orbluvion
Daemoria
Genocidal Penguin
Meganerid
KnightWatch
Darkwolf

Modelers:
Failurecrusade
Ulyses

Story Writers:
Phifty

Angels Fall First is a cooperative sci-fi universe like no other. We draw our ideas from our community and welcome submissions and suggestions of all kinds. Right now we are focused on building up our community and roster with people familiar with the Unreal Engine.


We realize that a lot of projects come along looking for folks to simply do all of the work necessary to make a project look visually stunning, this is not the case with AFF. We put our money where our mouths (collectively) are, so have a look at a smattering of the art produced by our fantastic staff below:

Images:

Concept Art:
http://www.deviantart.com/deviation/29647887
http://www2.slothworks.com/kw/GParmour-visoroverpaint.jpg
http://img210.imageshack.us/img210/1118/aisnofficerortho3ib.jpg

http://img.photobucket.com/albums/v233/MeganeR/guns-pistols.jpg
http://img.photobucket.com/albums/v233/MeganeR/guns-rifles1-11.jpg
http://img.photobucket.com/albums/v233/MeganeR/guns-rifles12-20.jpg

http://www.dendezyn.net/affv4/cutenews/data/upimages/aff_atreus_ulp_capital.jpg
http://www.dendezyn.net/affv4/cutenews/data/upimages/generalconcept_antares_docks.jpg
http://img.photobucket.com/albums/v298/darkwolfb87/AFFcityscape.jpg
http://img357.imageshack.us/img357/1650/docks025xj.jpg
http://img.photobucket.com/albums/v298/darkwolfb87/AFF-City11.jpg

Models:
http://www.dendezyn.net/affu/plugins/p17_image_gallery/images/349.jpg
http://www.dendezyn.net/affu/plugins/p17_image_gallery/images/350.jpg
http://www.deviantart.com/view/29783102/
http://www.deviantart.com/view/29106115/
http://www.deviantart.com/deviation/28755834/
http://www.deviantart.com/deviation/29504205/

Levels:
http://www.dendezyn.net/affu/plugins/p17_image_gallery/images/337.jpg
http://www.dendezyn.net/affu/plugins/p17_image_gallery/images/344.jpg

Eye Candy:
http://www.dendezyn.net/affu/plugins/p17_image_gallery/images/323.jpg
http://www.deviantart.com/view/29045016/
http://www.deviantart.com/view/28549291/

We Are Recruiting!

We are currently seeking talented individuals with skills and interests in the following areas:

Unreal Scripters:

More of a general call: we are more "art heavy" than most teams, so we really needed folks who have experience working with Unreal scripting to help us develop and evaluate gametypes and actually get things in-game. Speaking as a coder I can say that those of us familiar with code will do our best to learn our way through things (so this is not a case of a project looking for work-horses), we definitely need experienced hands to guide us in the process.

So, anyone willing to help consult (or even donate a bit of time and sweat) to this project would be greatly appreciated. If anyone is interested, please visit our forums: http://www.dendezyn.net/afforum/

Riggers / Animators:

Rigger / Animator - We have an immediate need for a highly skilled rigger and animator. Absolutely must be able to rig and animate lifelike humans, vehicles, and weapons. Max or Maya preferred but any software package that can export to UT2k4 is acceptable.

Concept Artists:

Character Concept Artist - We could use a concept artist familiar (and semi-experienced) in creating futuristic themed (anime / manga style) character art (mostly armed forces). Interested parties will have a general database of knowledge about the AFF universe to work with, and existing vehicle concept art. However, since we have little existing art of this kind, he/she will have the difficult task of defining the art style for this portion of the project.

Notes for prospective artists:
*a typical design requires front and side orthographic views, as well as one or more dynamic isometric views. This is our standard for any new concept, in order to help the modelers do their jobs in a reasonably effective manner.

*Any folks interested in seriously assisting us should either direct me to an example of the individual's existing body of work, and/or email such submissions to myself if no such online venues are available.

Modelers:

*We are looking for folks to help us fill a variety of creative positions. In general we are looking for modelers familiar with Maya and/or 3DSMax/Lightwave/XSI (preferably with texturing and unwrapping experience, though not required). Most of the work we aim to create is designed to be cross-portable between a variety of engines and promotional platforms.

Character Modeler - This position can be thought of as both independent and dependant on the co-position of player artist. For the moment, we are looking for someone to create high-polygon characters in the AFF universe.

Environmental Artist – We are currently seeking a talented 3d artist to create realistic environments within the AFF Universe. Qualified persons should have a demonstrated ability to create visually appealing and believably realistic environments in any 3d modeling program. Ability unwrap and texture your own models is a huge plus.

Texture Artist - We are looking for folks experienced with the UV process and hi-quality sci-fi texture creation and application to lend their help and support to the project. Anyone interested will be working hand in hand with our modelers to generate the most appropriate textures for the models to be included in the project.

Level Designers:

We have an immediate need for highly skilled level designers. Must have a demonstrated track record for creating visually stunning and addictively entertaining level deisgns either for mod teams or professional games. Must be able to at least show us screenshots of past level designs, though we highly prefer levels that we can drop straight into a current game engine and play. Must have experience with the Unreal Editor.


Submission Process:
All serious submissions should be sent to me via PM or on our IRC:

Server: irc.slothworks.com
Port: 6668
Channel: #AFF

Please include examples of past work, and/or a link to an online portfolio. You may also reach me via instant messengers or email upon request.

Conclusion:

Overall it is our goal to finish the project in a timely fashion and to a quality not usually seen from amateur works. Moreover, we feel that the FPS and especially RTS communities (and perhaps gaming as a whole) suffers from a lack of quality, original projects. AFF hopes to redefine what is possible to achieve with these engines while at the same time growing as a universe. We hope people are interested in what we are trying to do and have a good time viewing, reading, and playing our creations.

Thanks in advance to anyone kind enough to donate their time and energy to our lil' universe, and we really appreciate our fan's support over the last couple years of development.

Related Links:
AFF Webpage
AFF Forums
 
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KrisWood

New Member
Jul 24, 2004
23
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0
Calling all riggers / animators!

We have an immediate need for a highly skilled rigger and animator. Absolutely must be able to rig and animate lifelike humans, vehicles, and weapons. Max or Maya preferred but any software package that can export to UT2k4 is acceptable.

If you've got the skills we've got a highly motivated team with high quality models waiting to be rigged and animated, and a highly skilled programmer waiting for animated models to be tested with. If you've been waiting for your chance to shine this is it!
 

strangelet

New Member
May 13, 2004
45
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0
mb so. but tonight we crowbarred our first alpha test out of the box (basic changes to the way point-and-shoot works, analog health system, first new char and first new gun) and it's looking great so far :)

kudos to schizoslayer who's taken us under his wing and is working magic.
 

KrisWood

New Member
Jul 24, 2004
23
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0
And don't forget the second gun was added as well there just aren't any pickups for it yet :p All we need is one more character model and we will have met the unreal challenge, I think things are coming along nicely. :)
 

KrisWood

New Member
Jul 24, 2004
23
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0
We've got our first initial alpha release fully functional now! From this point on we'll be posting weekly snapshots of the current dev builds.

AFF: Planetstorm v0.0a build 10.03.2006
Status: One character in-game and animated, one weapon in-game and animated. Beginnings of UI functional, some initial gameplay elements implimented.

Shot00011.jpg

Shot00012.jpg

Shot00014.jpg

Shot00016.jpg

http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00005.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00006.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00019.jpg

edit: changed the fullscreen shots to links for the 56k-ers' sakes.
 
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KrisWood

New Member
Jul 24, 2004
23
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Another weekly snapshot!

AFF: Planetstorm v0.0a build 17.03.2006
Status: Two more weapons in-game and functional though for some reason they stopped being displayed in third person today. Motion blur implimented (and somewhat apparent in the screenshots) Looks great in motion, not so great in screenies.

http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00004.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00007.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00008.jpg
 

KrisWood

New Member
Jul 24, 2004
23
0
0
We didn't have a rigger until today >.< so we've been making do without lol. Bear wth us, I think we're doing pretty well for only being active for two weeks.
 
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KrisWood

New Member
Jul 24, 2004
23
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0
The lack of visible weapons ended up being my fault, I didn't update all my files to their newest versions. Here's the current build in all it's glory. :)

Current Status: 2 characters, 2 fully functional weapons, weapons now show up in both first and third person views

Screenshots: This time taken in some stock UT2004 maps...

http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00001.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00018.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00002.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00003.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00013.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00015.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00017.jpg
 

KrisWood

New Member
Jul 24, 2004
23
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0
Yeah I know, i missed last week's new screenies, but most of what we accomplished last week was behind the scenes anyway. I tried to post it yesterday but the forums seem to have been down or messed up or something. >.< What was up with the funky forums anyway? April Fools joke?

Current Status: This week we've got some lovely new eyecandy, including an improved motion blur, physical condition status based on heartrate and wounds, ammo clips and more! Also new as of today is the beginnings of a tactical overlay which notifies you when you see things moving, and keeps you up to date with locations of team members and their physical conditions.

Enjoy!

http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00020.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00021.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00022.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00023.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00024.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00025.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00026.jpg
http://www2.slothworks.com/AFF/Planetstorm/screenshots/Shot00027.jpg
 

Sargoth

New Member
Jun 19, 2008
7
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affforumheader.jpg


Hello guys.

Angels Fall First hopes to create a TC for UT3 which includes space battles and planetary fighting linked together in a paired-map fashion.

here are some of the fleet assets we already have waiting to get imported

fleetforces.jpg


and here's a shot of one of our characters in-engine

aisnreg_ut31.JPG


We would love to get some additional knowledge on the team from the UT community - code, mapping and pipeline specifically. We need to create multiple gameplay adjustments, custom vehicles, custom gametypes etc and we need to find the personell to help us achieve that.

We are not a monkey-team, we have been at this for 3 years now on various different mods and we're deadly serious about it. we've been preparing for the advent of U3 for a long time

please drop by the site - www.affuniverse.com

EDIT - here's some of our prospective design doc stuff for anyone interested in the gameplay.
 

Sargoth

New Member
Jun 19, 2008
7
0
0
here's a lil update with some of our asset imports. its nice to know that after 3 years of building this stuff, it actually looks like it was supposed to :)

ut3fleet1.jpg



ut3fleet2.jpg



ut3fleet3.jpg



ut3fleet4.jpg



ut3fleet5.jpg


we still need code help from advanced uscripters please. we have a few guys but the more the merrier.

ScreenShot00005.JPG

ScreenShot00007.JPG

Art by strangelet, character/gun rigs by yours truly.


seaoficer3_1.png


seaoficer3_2.png



kamov4.jpg


kamov5.jpg


kamov1.jpg


kamov2.jpg


kamov3.jpg


YOU NEED QUICKTIME INSTALLED TO VIEW THESE.

http://affuniverse.com/artdepot/Stranj/WIP/errahVR1.mov
http://affuniverse.com/artdepot/Stranj/WIP/errahVR2.mov
http://affuniverse.com/artdepot/Stranj/WIP/errahVR3.mov
http://affuniverse.com/artdepot/Stranj/WIP/errahVR4.mov
http://affuniverse.com/artdepot/Stranj/WIP/errahVR5.mov

rENDER.png
 
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Sargoth

New Member
Jun 19, 2008
7
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0
New shots from the map we are working on (space part of Errah)
pritty3xc5.png

pritty2kq7.png

pritty1yu2.png



we're recruiting Coders and Mappers
 

Sargoth

New Member
Jun 19, 2008
7
0
0
mru-APC.jpg


mru-errah1.jpg

mru-errah2.jpg

mru-errah3.jpg

mru-errah4.jpg

mru-errah5.jpg

mru-errah6.jpg

mru-errah7.jpg

mru-errah8.jpg

mru-errah9.jpg

mru-errah10.jpg

mru-errah11.jpg


mru-errahspace1.jpg

mru-errahspace2.jpg

mru-errahspace3.jpg

mru-errahspace4.jpg


mru-meudeverre1.jpg

mru-meudeverre2.jpg

mru-meudeverre3.jpg

mru-meudeverre4.jpg


Recruting Coders and Mappers

Contact: strangelet3345 AT gmail DOT com
or report to our irc - irc.slothworks.com:6668 join chan #aff

http://www.affuniverse.com

mod team with a high standard of professionalism
 
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LtClifff

New Member
Feb 26, 2008
182
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wow the amount of feedback given here is terrible... Ill try to make up for it!

Looks awesome, absolutely wonderful! Cant wait to play this! Those screens look absolutely awesome!!! I love the asteroid base, that is such a cool concept, along with that city floating in space i can see.

You guys are extremely talented! Keep up the awesome work!